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8 Bücher von Yasmin B. Kafai
Constructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)Makerspaces as Learning Environments
(Kylie A. Peppler, Erica Rosenfeld Halverson, Yasmin B. Kafai) (2016)What Making Video Games Can Teach Us about Learning and Literacy
(Yasmin B. Kafai, Quinn Burke) (2016)Designing Constructionist Futures
The Art, Theory, and Practice of Learning Designs
(2020)26 Texte von Yasmin B. Kafai
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
1990 | Learning through Design and Teaching (Yasmin B. Kafai, Idit Harel) erschienen in Constructionism | Text | ||
2000 | 1, 6, 6, 5, 8, 4, 5, 2, 4, 5, 4, 1 | Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project (Yasmin B. Kafai) erschienen in Vernetztes Lernen mit digitalen Medien (Seite 3 - 17) | Kapitel | |
2003 | 9, 13, 1, 4, 5, 6, 9, 6, 2, 7, 3, 4 | A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) | Text | |
2004 | 3, 3, 7, 12, 3, 2, 7, 4, 1, 4, 1, 4 | Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) erschienen in Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing | Text | |
2005 | 2, 4, 5, 10, 3, 1, 6, 3, 1, 6, 4, 5 | Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) | Text | |
2006 | 2, 5, 7, 12, 5, 2, 10, 3, 3, 4, 1, 4 | Constructionism (Yasmin B. Kafai) erschienen in The Cambridge Handbook of the Learning Sciences | Text | |
2008 | Programming by choice - urban youth learning programming with scratch (John H. Maloney, Kylie A. Peppler, Yasmin B. Kafai, Mitchel Resnick, Natalie Rusk) erschienen in SIGCSE 2008 (Seite 367 - 371) | Konferenz-Paper | ||
2009 | 6, 30, 2, 2, 1, 6, 12, 4, 3, 9, 6, 6 | Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) erschienen in Communications of the ACM, Vol. 52 No. 11, Pages 60-67 | Journal-Artikel | |
2012 | Debuggems to assess student learning in e-textiles (abstract only) (Deborah A. Fields, Kristin A. Searle, Yasmin B. Kafai, Hannah S. Min) erschienen in SIGCSE 2012 (Seite 699 - 699) | Konferenz-Paper | ||
2012 | The reflective mentor - charting undergraduates' responses to computer science service learning (abstract only) (Quinn Burke, Yasmin B. Kafai, Jean Griffin, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2012 (Seite 673 - 673) | Abstract | ||
2012 | The writers' workshop for youth programmers - digital storytelling with scratch in middle school classrooms (Quinn Burke, Yasmin B. Kafai) erschienen in SIGCSE 2012 (Seite 433 - 438) | Konferenz-Paper | ||
2013 | 12, 3, 3, 7, 7, 2, 11, 3, 2, 7, 7, 8 | The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) erschienen in SIGCSE 2013 (Seite 603 - 608) | Journal-Artikel | |
2013 | Cupcake cushions, scooby doo shirts, and soft boomboxes - e-textiles in high school to promote computational concepts, practices, and perceptions (Yasmin B. Kafai, Kristin A. Searle, Eliot Kaplan, Deborah A. Fields, Eunkyoung Lee, Debora Lui) erschienen in SIGCSE 2013 (Seite 311 - 316) | Konferenz-Paper | ||
2013 | A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions (Yasmin B. Kafai, Jean Griffin, Quinn Burke, Michelle Slattery, Deborah A. Fields, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2013 (Seite 101 - 106) | Konferenz-Paper | ||
2014 | 6, 4, 5, 6, 11, 3, 2, 7, 2, 10, 6, 2 | Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) erschienen in ICER 2014 (Seite 75 - 82) | Konferenz-Paper | |
2014 | 8, 6, 2, 1, 1, 3, 7, 3, 1, 6, 2, 2 | Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) erschienen in WiPSCE 2014 (Seite 2 - 11) | Konferenz-Paper | |
2015 | 2, 5, 11, 7, 4, 2, 10, 3, 1, 4, 2, 3 | Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) erschienen in Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Seite 49 - 54) | Konferenz-Paper | |
2015 | 2, 6, 5, 1, 2, 4, 4, 3, 1, 8, 2, 5 | Boys' Needlework - Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles (Kristin A. Searle, Yasmin B. Kafai) erschienen in ICER 2015 (Seite 31 - 39) | Konferenz-Paper | |
2016 | 7, 18, 5, 1, 1, 2, 9, 4, 4, 10, 4, 5 | Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) erschienen in Journal of Adolescent & Adult Literacy, Volume 59, Issue 4, pages 371-375, January/February 2016 | Journal-Artikel | |
2017 | 10, 15, 2, 1, 2, 3, 6, 2, 4, 6, 10, 2 | Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) erschienen in Emerging Research, Practice, and Policy on Computational Thinking (Seite 393 - 405) | Kapitel | |
2017 | Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles (Breanne K. Litts, Yasmin B. Kafai, Debora Lui, Justice T. Walker, Sari Widman) erschienen in SIGCSE 2017 (Seite 381 - 386) | Konferenz-Paper | ||
2019 | 14, 14, 7, 3, 3, 6, 10, 6, 5, 7, 10, 8 | From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) erschienen in ICER 2019 | Konferenz-Paper | |
2019 | 2, 5, 6, 5, 5, 4, 1, 4, 1, 4 | Rethinking Debugging as Productive Failure for CS Education (Yasmin B. Kafai, David DeLiema, Deborah A. Fields, Gary Lewandowski, Colleen Colleen) erschienen in SIGCSE 2019 | Konferenz-Paper | |
2021 | 3, 5, 9, 10, 4, 1, 6, 1, 2, 4, 1, 3 | Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) erschienen in WiPSCE '21 | Konferenz-Paper | |
2023 | Conceptualizing Approaches to Critical Computing Education - Inquiry, Design, and Reimagination (Luis Morales-Navarro, Yasmin B. Kafai) erschienen in Past, Present and Future of Computing Education Research (Seite 521 - 538) | Kapitel | ||
2024 | Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) erschienen in WIPSCE '24 | Konferenz-Paper |
Definitionen von Yasmin B. Kafai
Von Yasmin B. Kafai gibt es im Biblionetz insgesamt 6 Definitionen zu den Begriffen computational participation, high ceiling, low floor, Scratch, wide walls
Bemerkungen von Yasmin B. Kafai
Von Yasmin B. Kafai gibt es im Biblionetz Bemerkungen zu:
Zeitleiste
CoautorInnen
Matthew Berland, Karen Brennan, Leo Burd, Quinn Burke, Robbin N. Chapman, Colleen Colleen, Susan B. Davidson, David DeLiema, Evelyn Eastmond, Deborah A. Fields, Michael Giang, Michele Grab, Jean Griffin, Idit Harel, Arto Hellas, Nathan R. Holbert, Gayithri Jayathirtha, Eliot Kaplan, Eunkyoung Lee, Juho Leinonen, Leo Leppänen, Gary Lewandowski, Breanne K. Litts, Debora A. Lui, Debora Lui, John Maeda, John Maloney, John H. Maloney, Rita Manco Powell, Amon Millner, Hannah S. Min, Andrés Monroy-Hernández, Luis Morales-Navarro, W. Ian O’Byrne, Kylie A. Peppler, Chris Proctor, Mitchel Resnick, Eric Rosenbaum, Erica Rosenfeld Halverson, Natalie Rusk, Mia S. Shaw, Kristin A. Searle, Jay Silver, Brian Silverman, Michelle Slattery, Joseph S. Sun, Veena Vasudevan, Justice T. Walker, Sari Widman,
Zitationsnetz
Begriffswolke von Yasmin B. Kafai
Zitate von Yasmin B. Kafai
Vorträge von Beat mit Bezug
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
243 Erwähnungen
- Designing to Learn About Complex Systems (Cindy E. Hmelo, Douglas L. Holton, Janet L. Kolodner)
- Learnable Programming - Blocks and Beyond (David Bau, Jeff Gray, Caitlin Kelleher, Josh Sheldon, Franklyn A. Turbak)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Neural Network Construction Practices in Elementary School (Gilad Shamir, Ilya Levin)
- Distributed Constructionism (Mitchel Resnick) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Internet für Psychologen (Bernad Batinic) (1997)
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Ambient wood - designing new forms of digital augmentation for learning outdoors (Yvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danaë Stanton, Mark K. Thompson, Mark J. Weal) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Notebook-Klassen an einer Hauptschule - Eine Einzelfallstudie zur Wirkung eines Notebook-Einsatzes auf Unterricht, Schüler und Schule (Eva Häuptle) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- ScratchR - a platform for sharing user-generated programmable media (Andrés Monroy-Hernández) (2007)
- Designing Tangible Programming Languages for Classroom Use (Michael S. Horn, Robert J.K. Jacob) (2007)
- Das Digitale Medium, die Macht der konkreten Bilder und der Zugang zu den abstrakten Modellen als Bildungsaufgabe (Heidi Schelhowe) (2007)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- Puck - A Visual Programming System for Schools (Lutz Kohl) (2008)
- EdMedia 2008 (2008)
- Understanding Digital Media by Constructing Intelligent Artefacts - Design of a Learning Environment for Children (Nadine Dittert, Katharina Dittmann, Torsten Grüter, Anja Kümmel, Anja Osterloh, Milena Reichel, Heidi Schelhowe, Gerald Volkmann, Isabel Zorn)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- INFOS 2009 - 13. GI-Fachtagung Informatik und Schule (21. - 24. September 2009 in Berlin) (Bernhard Koerber) (2009)
- Mit iLearnIT.ch spielerisch das Interesse an Informatik wecken (Beat Döbeli Honegger, André Frey, Philippe Braxmeier)
- SIGCSE 2010 - Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010 (Gary Lewandowski, Steven A. Wolfman, Thomas J. Cortina, Ellen Lowenfeld Walker) (2009)
- How programming environment shapes perception, learning and goals - logo vs. Scratch (Colleen M. Lewis) (2010)
- Sugar - Not necessarily unhealthy - An examination of the XO used in primary schools (Sven Bergmann) (2009)
- A Tale of Two Online Communities - Fostering Collaboration and Creativity in Scientists and Children (Cecilia R. Aragon, Sarah S. Poon, Andrés Monroy-Hernández, Diana Aragon) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Medien. Bildung. Soziale Ungleichheit - Differenzen und Ressourcen im Mediengebrauch Jugendlicher (Helga Theunert) (2010)
- New Technology and Digital Worlds - Analyzing Evidence of Equity in Access, Use, and Outcomes (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- 25 Jahre Schulinformatik - Zukunft mit Herkunft (Gerhard Brandhofer, Gerald Futschek, Peter Micheuz, Anton Reiter, Karl Schoder) (2010)
- ICT im Hosensack - Informatik im Kopf? - Gedanken über ICT und Informatik in der Schweizer Primarschule (Beat Döbeli Honegger) (2010)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- A New Culture of Learning - Cultivating the Imagination for a World of Constant Change (Douglas Thomas, J. S. Brown) (2011)
- Guide to Teaching Computer Science (Orit Hazzan, Tami Lapidot, Noa Ragonis) (2011)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Lernen in der Netzwerkgesellschaft (Armin Medosch) (2011)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications (Lauren E. Margulieux, Mark Guzdial, Richard Catrambone) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- Creative coding and visual portfolios for CS1 (Ira Greenberg, Deepak Kumar, Dianna Xu) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- ICER 2013 - International Computing Education Research Conference, ICER '13, La Jolla, CA, USA, August 12-14, 2013 (Beth Simon, Alison Clear, Quintin I. Cutts) (2013)
- Modeling the learning progressions of computational thinking of primary grade students (Linda M. Seiter, Brendan Foreman) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- DeLFI 2014 (Stephan Trahasch, Rolf Plötzner, Gerhard Schneider, Claudia Gayer, Daniel Sassiat, Nicole Wöhrle) (2014)
- ScratchDrone - Systematische Programmierung von Flugdrohnen für den Informatikunterricht (Raphael Zender, Julius Höfler, Patrick Wolfien, Ulrike Lucke) (2014)
- ISSEP 2014 - Informatics in Schools - Teaching and Learning Perspectives (Yasemin Gülbahar, Erinç Karataş) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- ICER 2014 - International Computing Education Research Conference, ICER 2014, Glasgow, United Kingdom, August 11-13, 2014 (Quintin I. Cutts, Beth Simon, Brian Dorn) (2014)
- Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Scratch vs. Karel - impact on learning outcomes and motivation (Alexander Ruf, Andreas Mühling, Peter Hubwieser) (2014)
- Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) (2014)
- Minding the gap between blocks-based and text-based programming (David Weintrop) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 8. Computing (Yasemin Allsop)
- To Block or not to Block, That is the Question - Students’ Perceptions of Blocks-based Programming (David Weintrop, Uri Wilensky) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Dr. Scratch - a Web Tool to Automatically Evaluate Scratch Projects (Jesús Moreno-León, Gregorio Robles) (2015)
- Design and First Results of a Psychometric Test for Measuring Basic Programming Abilities (Andreas Mühling, Alexander Ruf, Peter Hubwieser) (2015)
- Teaching Computer Science to 5-7 year-olds - An initial study with Scratch, Cubelets and unplugged computing (Benjamin Wohl, Barry Porter, Sarah Clinch) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Boys' Needlework - Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles (Kristin A. Searle, Yasmin B. Kafai) (2015)
- Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Perceptions of non-CS majors in intro programming - The rise of the conversational programmer (Parmit K. Chilana, Celena Alcock, Shruti Dembla, Anson Ho, Ada Hurst, Brett Armstrong, Philip J. Guo) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Online Education - A Catalyst for Higher Education Reforms (Karen E. Willcox, Sanjay Sarma, Philip H. Lippel) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Medienbildung und informatische Bildung - quo vadis? (Klaus Rummler, Beat Döbeli Honegger, Heinz Moser, Horst Niesyto) (2016)
- Through the Interface - Medienbildung in der digitalisierten Kultur (Heidi Schelhowe) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 5. Proto-computational Thinking - The Uncomfortable Underpinnings (Deborah Tatar, Steve Harrison, Michael Stewart, Chris Frisina, Peter Musaeus)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 18. Principles of Computational Thinking Tools (Alexander Repenning, Ashok R. Basawapatna, Nora A. Escherle)
- 19. Exploring Strengths and Weaknesses in Middle School Students´ Computational Thinking in Scratch (Kevin Lawanto, Kevin Close, Clarence Ames, Sarah Brasiel)
- 20. Measuring Computational Thinking Development with the FUN! Tool (Sarah Brasiel, Kevin Close, Soojeong Jeong, Kevin Lawanto, Phil Janisiewicz)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- From Blocks to Text and Back - Programming Patterns in a Dual-Modality Environment (David Weintrop, Nathan R. Holbert) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 51. How Can We Make Computing Lessons More Inclusive? - Development of an Instrument and First Results (Chris Shelton)
- 60. A Software Development Process for Freshman Undergraduate Students - Case Study for Grade 6 Students Group (Catherine Higgins, Fredrick Mtenzi, Ciaran O’Leary, Orla Hanratty, Claire McAvinia)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Analysis of the relation between computational thinking skills and various variables with the structural equation model (Hatice Yildiz Durak, Mustafa Saritepeci) (2017)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Informatische Bildung mithilfe eines MOOC (Stefan Janisch, Martin Ebner, Wolfgang Slany)
- Coding und Robotik im Unterricht (Gerhard Brandhofer) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 33. Maker Movement in Education: History and Prospects (Paulo Blikstein)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Programming Paradigms and Beyond (Shriram Krishnamurthi, Kathi Fisler) (2018)
- ICLS 2018 1/3 (2018)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. (Andreas Mühling, Quintin I. Cutts) (2018)
- Thinking out of the box - comparing metaphors for variables in programming education (Felienne Hermans, Alaaeddin Swidan, Efthimia Aivaloglou, Marileen Smit) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
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Anderswo finden
Volltexte
Scratch: Artikel als Volltext (: , 255 kByte; : 2021-03-21) | |
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) | |
Programming in the wild: Artikel als Volltext (: , 405 kByte; : 2021-03-21) | |
The writers' workshop for youth programmers: Fulltext at the ACM Digital Library (: , 902 kByte; : 2020-11-28) | |
Diversifying high school students' views about computing with electronic textiles: Fulltext at the ACM Digital Library (: , 98 kByte; : 2020-11-28) | |
A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities: Artikel als Volltext (: , 62 kByte; : 2021-03-21) | |
Case Studies of Game Designers: Artikel als Volltext | |
Connected Code: Gesamtes Buch als Volltext (: 3052 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: 1854 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: , 4970 kByte) | |
Connected Learning: Artikel als Volltext (: , 95 kByte) | |
Constructionism: Artikel als Volltext (: , 176 kByte) | |
Creating and Researching the Learning Environment: Artikel als Volltext (: , 438 kByte) | |
Discussion of Conclusions: Artikel als Volltext (: , 237 kByte) | |
From Code to Applications: Artikel als Volltext (: , 172 kByte) | |
From Tools to Communities: Artikel als Volltext (: , 192 kByte) | |
Learning Through Design: Artikel als Volltext (: , 299 kByte) | |
Learning Through Design: A Comparative Evaluation: Artikel als Volltext (: , 748 kByte) | |
Makeology: Gesamtes Buch als Volltext (: 6314 kByte) | |
Makeology: Gesamtes Buch als Volltext (: , 4341 kByte) | |
Project Evolution: Artikel als Volltext (: , 515 kByte) | |
The Comeback of Coding: Artikel als Volltext (: , 245 kByte) | |
Scratch: Programming for All: Artikel als Volltext (: , 1328 kByte; : 2020-11-28) | |
Constructionist Gaming Beyond the Screen: Fulltext at the ACM Digital Library (: , 751 kByte; : 2021-03-21) | |
Computational Participation: Artikel als Volltext (: , 205 kByte; : 2021-03-21) | |
Rethinking Debugging as Productive Failure for CS Education: Fulltext at the ACM Digital Library (: , 1717 kByte; : ) | |
From Theory Bias to Theory Dialogue: Fulltext at the ACM Digital Library (: , 940 kByte; : 2021-03-21) | |
Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report): Fulltext at the ACM Digital Library (: , 1453 kByte; : ) | |
Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Fulltext at the ACM Digital Library (: , 636 kByte; : ) | |
Conceptualizing Approaches to Critical Computing Education: Inquiry, Design, and Reimagination: Artikel als Volltext @ Springer (: , 444 kByte; : ) | |
Computational Participation: Teaching Kids to Create and Connect Through Code: Artikel als Volltext bei Springerlink (: , 211 kByte; : ) | |
Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project: Artikel als Volltext bei Springerlink (: , 1909 kByte; : ) | |
Creative Coding: Artikel als Volltext (: , 584 kByte; : ) | |
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) | |
Programming by choice: Fulltext at the ACM Digital Library (: , 444 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions: Fulltext at the ACM Digital Library (: , 459 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-11) | |
Cupcake cushions, scooby doo shirts, and soft boomboxes: Fulltext at the ACM Digital Library (: , 582 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) | |
Boys' Needlework: Fulltext at the ACM Digital Library (: , 161 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-07-28) | |
Scratch: Artikel als Volltext (: , 255 kByte; : Link unterbrochen? Letzte Überprüfung: 2021-03-21 Letzte erfolgreiche Überprüfung: 2020-11-28) | |
Introduction: Artikel als Volltext (: , 47 kByte) | |
Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles: Fulltext at the ACM Digital Library (: , 895 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
Make Code Play: Gesamtes Buch als Volltext (: , 3379 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2016-11-11) |