Yasmin B. KafaiDies ist keine offizielle Homepage von Yasmin B. Kafai, E-Mails an Yasmin B. Kafai sind hier nicht möglich! |
8 Bücher von Yasmin B. Kafai
Constructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)Makerspaces as Learning Environments
(Kylie A. Peppler, Erica Rosenfeld Halverson, Yasmin B. Kafai) (2016)What Making Video Games Can Teach Us about Learning and Literacy
(Yasmin B. Kafai, Quinn Burke) (2016)Designing Constructionist Futures
The Art, Theory, and Practice of Learning Designs
(2020)26 Texte von Yasmin B. Kafai
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
1990 | Learning through Design and Teaching (Yasmin B. Kafai, Idit Harel) erschienen in Constructionism | Text | ||
2000 | 4, 1, 6, 6, 5, 8, 4, 5, 2, 4, 5, 4 | Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project (Yasmin B. Kafai) erschienen in Vernetztes Lernen mit digitalen Medien (Seite 3 - 17) | Kapitel | |
2003 | 6, 9, 13, 1, 4, 5, 6, 9, 6, 2, 7, 3 | A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities - Proposal to the National Science Foundation (Mitchel Resnick, Yasmin B. Kafai, John Maeda) | Text | |
2004 | 6, 3, 3, 7, 12, 3, 2, 7, 4, 1, 4, 1 | Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) erschienen in Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing | Text | |
2005 | 4, 2, 4, 5, 10, 3, 1, 6, 3, 1, 6, 4 | Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) | Text | |
2006 | 6, 2, 5, 7, 12, 5, 2, 10, 3, 3, 4, 1 | Constructionism (Yasmin B. Kafai) erschienen in The Cambridge Handbook of the Learning Sciences | Text | |
2008 | Programming by choice - urban youth learning programming with scratch (John H. Maloney, Kylie A. Peppler, Yasmin B. Kafai, Mitchel Resnick, Natalie Rusk) erschienen in SIGCSE 2008 (Seite 367 - 371) | Konferenz-Paper | ||
2009 | 3, 6, 30, 2, 2, 1, 6, 12, 4, 3, 9, 6 | Scratch: Programming for All - "Digital fluency" should mean designing, creating, and remixing, not just browsing, chatting, and interacting. (Mitchel Resnick, John Maloney, Andrés Monroy-Hernández, Natalie Rusk, Evelyn Eastmond, Karen Brennan, Amon Millner, Eric Rosenbaum, Jay Silver, Brian Silverman, Yasmin B. Kafai) erschienen in Communications of the ACM, Vol. 52 No. 11, Pages 60-67 | Journal-Artikel | |
2012 | Debuggems to assess student learning in e-textiles (abstract only) (Deborah A. Fields, Kristin A. Searle, Yasmin B. Kafai, Hannah S. Min) erschienen in SIGCSE 2012 (Seite 699 - 699) | Konferenz-Paper | ||
2012 | The reflective mentor - charting undergraduates' responses to computer science service learning (abstract only) (Quinn Burke, Yasmin B. Kafai, Jean Griffin, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2012 (Seite 673 - 673) | Abstract | ||
2012 | The writers' workshop for youth programmers - digital storytelling with scratch in middle school classrooms (Quinn Burke, Yasmin B. Kafai) erschienen in SIGCSE 2012 (Seite 433 - 438) | Konferenz-Paper | ||
2013 | 3, 12, 3, 3, 7, 7, 2, 11, 3, 2, 7, 7 | The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) erschienen in SIGCSE 2013 (Seite 603 - 608) | Journal-Artikel | |
2013 | Cupcake cushions, scooby doo shirts, and soft boomboxes - e-textiles in high school to promote computational concepts, practices, and perceptions (Yasmin B. Kafai, Kristin A. Searle, Eliot Kaplan, Deborah A. Fields, Eunkyoung Lee, Debora Lui) erschienen in SIGCSE 2013 (Seite 311 - 316) | Konferenz-Paper | ||
2013 | A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions (Yasmin B. Kafai, Jean Griffin, Quinn Burke, Michelle Slattery, Deborah A. Fields, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2013 (Seite 101 - 106) | Konferenz-Paper | ||
2014 | 3, 6, 4, 5, 6, 11, 3, 2, 7, 2, 10, 6 | Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) erschienen in ICER 2014 (Seite 75 - 82) | Konferenz-Paper | |
2014 | 5, 8, 6, 2, 1, 1, 3, 7, 3, 1, 6, 2 | Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) erschienen in WiPSCE 2014 (Seite 2 - 11) | Konferenz-Paper | |
2015 | 5, 2, 5, 11, 7, 4, 2, 10, 3, 1, 4, 2 | Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) erschienen in Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Seite 49 - 54) | Konferenz-Paper | |
2015 | 3, 2, 6, 5, 1, 2, 4, 4, 3, 1, 8, 2 | Boys' Needlework - Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles (Kristin A. Searle, Yasmin B. Kafai) erschienen in ICER 2015 (Seite 31 - 39) | Konferenz-Paper | |
2016 | 10, 7, 18, 5, 1, 1, 2, 9, 4, 4, 10, 4 | Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) erschienen in Journal of Adolescent & Adult Literacy, Volume 59, Issue 4, pages 371-375, January/February 2016 | Journal-Artikel | |
2017 | 4, 10, 15, 2, 1, 2, 3, 6, 2, 4, 6, 10 | Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) erschienen in Emerging Research, Practice, and Policy on Computational Thinking (Seite 393 - 405) | Kapitel | |
2017 | Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles (Breanne K. Litts, Yasmin B. Kafai, Debora Lui, Justice T. Walker, Sari Widman) erschienen in SIGCSE 2017 (Seite 381 - 386) | Konferenz-Paper | ||
2019 | 7, 14, 14, 7, 3, 3, 6, 10, 6, 5, 7, 10 | From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) erschienen in ICER 2019 | Konferenz-Paper | |
2019 | 2, 5, 6, 5, 5, 4, 1, 4, 1 | Rethinking Debugging as Productive Failure for CS Education (Yasmin B. Kafai, David DeLiema, Deborah A. Fields, Gary Lewandowski, Colleen Colleen) erschienen in SIGCSE 2019 | Konferenz-Paper | |
2021 | 2, 3, 5, 9, 10, 4, 1, 6, 1, 2, 4, 1 | Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) erschienen in WiPSCE '21 | Konferenz-Paper | |
2023 | Conceptualizing Approaches to Critical Computing Education - Inquiry, Design, and Reimagination (Luis Morales-Navarro, Yasmin B. Kafai) erschienen in Past, Present and Future of Computing Education Research (Seite 521 - 538) | Kapitel | ||
2024 | Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) erschienen in WIPSCE '24 | Konferenz-Paper |
Definitionen von Yasmin B. Kafai
Von Yasmin B. Kafai gibt es im Biblionetz insgesamt 6 Definitionen zu den Begriffen computational participation, high ceiling, low floor, Scratch, wide walls
Bemerkungen von Yasmin B. Kafai
Von Yasmin B. Kafai gibt es im Biblionetz Bemerkungen zu:
Zeitleiste
CoautorInnen
Matthew Berland, Karen Brennan, Leo Burd, Quinn Burke, Robbin N. Chapman, Colleen Colleen, Susan B. Davidson, David DeLiema, Evelyn Eastmond, Deborah A. Fields, Michael Giang, Michele Grab, Jean Griffin, Idit Harel, Arto Hellas, Nathan R. Holbert, Gayithri Jayathirtha, Eliot Kaplan, Eunkyoung Lee, Juho Leinonen, Leo Leppänen, Gary Lewandowski, Breanne K. Litts, Debora A. Lui, Debora Lui, John Maeda, John Maloney, John H. Maloney, Rita Manco Powell, Amon Millner, Hannah S. Min, Andrés Monroy-Hernández, Luis Morales-Navarro, W. Ian O’Byrne, Kylie A. Peppler, Chris Proctor, Mitchel Resnick, Eric Rosenbaum, Erica Rosenfeld Halverson, Natalie Rusk, Mia S. Shaw, Kristin A. Searle, Jay Silver, Brian Silverman, Michelle Slattery, Joseph S. Sun, Veena Vasudevan, Justice T. Walker, Sari Widman,
Zitationsnetz
Begriffswolke von Yasmin B. Kafai
Zitate von Yasmin B. Kafai
Vorträge von Beat mit Bezug
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
242 Erwähnungen
- Designing to Learn About Complex Systems (Cindy E. Hmelo, Douglas L. Holton, Janet L. Kolodner)
- Learnable Programming - Blocks and Beyond (David Bau, Jeff Gray, Caitlin Kelleher, Josh Sheldon, Franklyn A. Turbak)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- Neural Network Construction Practices in Elementary School (Gilad Shamir, Ilya Levin)
- Distributed Constructionism (Mitchel Resnick) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Internet für Psychologen (Bernad Batinic) (1997)
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Ambient wood - designing new forms of digital augmentation for learning outdoors (Yvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danaë Stanton, Mark K. Thompson, Mark J. Weal) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Tools for Creating Custom Physical Computer Interfaces (Amon Millner, Mitchel Resnick) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Notebook-Klassen an einer Hauptschule - Eine Einzelfallstudie zur Wirkung eines Notebook-Einsatzes auf Unterricht, Schüler und Schule (Eva Häuptle) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- ScratchR - a platform for sharing user-generated programmable media (Andrés Monroy-Hernández) (2007)
- Designing Tangible Programming Languages for Classroom Use (Michael S. Horn, Robert J.K. Jacob) (2007)
- Das Digitale Medium, die Macht der konkreten Bilder und der Zugang zu den abstrakten Modellen als Bildungsaufgabe (Heidi Schelhowe) (2007)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- Puck - A Visual Programming System for Schools (Lutz Kohl) (2008)
- EdMedia 2008 (2008)
- Understanding Digital Media by Constructing Intelligent Artefacts - Design of a Learning Environment for Children (Nadine Dittert, Katharina Dittmann, Torsten Grüter, Anja Kümmel, Anja Osterloh, Milena Reichel, Heidi Schelhowe, Gerald Volkmann, Isabel Zorn)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- INFOS 2009 - 13. GI-Fachtagung Informatik und Schule (21. - 24. September 2009 in Berlin) (Bernhard Koerber) (2009)
- Mit iLearnIT.ch spielerisch das Interesse an Informatik wecken (Beat Döbeli Honegger, André Frey, Philippe Braxmeier)
- SIGCSE 2010 - Proceedings of the 41st ACM technical symposium on Computer science education, SIGCSE 2010, Milwaukee, Wisconsin, USA, March 10-13, 2010 (Gary Lewandowski, Steven A. Wolfman, Thomas J. Cortina, Ellen Lowenfeld Walker) (2009)
- How programming environment shapes perception, learning and goals - logo vs. Scratch (Colleen M. Lewis) (2010)
- Sugar - Not necessarily unhealthy - An examination of the XO used in primary schools (Sven Bergmann) (2009)
- A Tale of Two Online Communities - Fostering Collaboration and Creativity in Scientists and Children (Cecilia R. Aragon, Sarah S. Poon, Andrés Monroy-Hernández, Diana Aragon) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Medien. Bildung. Soziale Ungleichheit - Differenzen und Ressourcen im Mediengebrauch Jugendlicher (Helga Theunert) (2010)
- New Technology and Digital Worlds - Analyzing Evidence of Equity in Access, Use, and Outcomes (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- 25 Jahre Schulinformatik - Zukunft mit Herkunft (Gerhard Brandhofer, Gerald Futschek, Peter Micheuz, Anton Reiter, Karl Schoder) (2010)
- ICT im Hosensack - Informatik im Kopf? - Gedanken über ICT und Informatik in der Schweizer Primarschule (Beat Döbeli Honegger) (2010)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- A New Culture of Learning - Cultivating the Imagination for a World of Constant Change (Douglas Thomas, J. S. Brown) (2011)
- Guide to Teaching Computer Science (Orit Hazzan, Tami Lapidot, Noa Ragonis) (2011)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Lernen in der Netzwerkgesellschaft (Armin Medosch) (2011)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Habits of programming in scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- Informatiktools - Gestaltung einer Plattform für Werkzeuge für den Informatikunterricht (Ralf Romeike) (2011)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- ICER 2012 - International Computing Education Research Conference, ICER '12, Auckland, New Zealand, September 10-12, 2012 (Alison Clear, Kate Sanders, Beth Simon) (2012)
- Subgoal-labeled instructional material improves performance and transfer in learning to develop mobile applications (Lauren E. Margulieux, Mark Guzdial, Richard Catrambone) (2012)
- SIGCSE 2012 - Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Laurie A. Smith King, David R. Musicant, Tracy Camp, Paul T. Tymann) (2012)
- Creative coding and visual portfolios for CS1 (Ira Greenberg, Deepak Kumar, Dianna Xu) (2012)
- What do students learn about programming from game, music video, and storytelling projects? (Joel C. Adams, Andrew R. Webster) (2012)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- ICER 2013 - International Computing Education Research Conference, ICER '13, La Jolla, CA, USA, August 12-14, 2013 (Beth Simon, Alison Clear, Quintin I. Cutts) (2013)
- Modeling the learning progressions of computational thinking of primary grade students (Linda M. Seiter, Brendan Foreman) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- DeLFI 2014 (Stephan Trahasch, Rolf Plötzner, Gerhard Schneider, Claudia Gayer, Daniel Sassiat, Nicole Wöhrle) (2014)
- ScratchDrone - Systematische Programmierung von Flugdrohnen für den Informatikunterricht (Raphael Zender, Julius Höfler, Patrick Wolfien, Ulrike Lucke) (2014)
- ISSEP 2014 - Informatics in Schools - Teaching and Learning Perspectives (Yasemin Gülbahar, Erinç Karataş) (2014)
- 2. The Many Facets of Scratch (G. Barbara Demo, Lawrence Williams) (2014)
- ICER 2014 - International Computing Education Research Conference, ICER 2014, Glasgow, United Kingdom, August 11-13, 2014 (Quintin I. Cutts, Beth Simon, Brian Dorn) (2014)
- Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Should your 8-year-old learn coding? (Caitlin Duncan, Tim Bell, Steve Tanimoto) (2014)
- Scratch vs. Karel - impact on learning outcomes and motivation (Alexander Ruf, Andreas Mühling, Peter Hubwieser) (2014)
- Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) (2014)
- Minding the gap between blocks-based and text-based programming (David Weintrop) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 8. Computing (Yasemin Allsop)
- To Block or not to Block, That is the Question - Students’ Perceptions of Blocks-based Programming (David Weintrop, Uri Wilensky) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Dr. Scratch - a Web Tool to Automatically Evaluate Scratch Projects (Jesús Moreno-León, Gregorio Robles) (2015)
- Design and First Results of a Psychometric Test for Measuring Basic Programming Abilities (Andreas Mühling, Alexander Ruf, Peter Hubwieser) (2015)
- Teaching Computer Science to 5-7 year-olds - An initial study with Scratch, Cubelets and unplugged computing (Benjamin Wohl, Barry Porter, Sarah Clinch) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Boys' Needlework - Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles (Kristin A. Searle, Yasmin B. Kafai) (2015)
- Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Perceptions of non-CS majors in intro programming - The rise of the conversational programmer (Parmit K. Chilana, Celena Alcock, Shruti Dembla, Anson Ho, Ada Hurst, Brett Armstrong, Philip J. Guo) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Online Education - A Catalyst for Higher Education Reforms (Karen E. Willcox, Sanjay Sarma, Philip H. Lippel) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Medienbildung und informatische Bildung - quo vadis? (Klaus Rummler, Beat Döbeli Honegger, Heinz Moser, Horst Niesyto) (2016)
- Through the Interface - Medienbildung in der digitalisierten Kultur (Heidi Schelhowe) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 5. Proto-computational Thinking - The Uncomfortable Underpinnings (Deborah Tatar, Steve Harrison, Michael Stewart, Chris Frisina, Peter Musaeus)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 18. Principles of Computational Thinking Tools (Alexander Repenning, Ashok R. Basawapatna, Nora A. Escherle)
- 19. Exploring Strengths and Weaknesses in Middle School Students´ Computational Thinking in Scratch (Kevin Lawanto, Kevin Close, Clarence Ames, Sarah Brasiel)
- 20. Measuring Computational Thinking Development with the FUN! Tool (Sarah Brasiel, Kevin Close, Soojeong Jeong, Kevin Lawanto, Phil Janisiewicz)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- From Blocks to Text and Back - Programming Patterns in a Dual-Modality Environment (David Weintrop, Nathan R. Holbert) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 51. How Can We Make Computing Lessons More Inclusive? - Development of an Instrument and First Results (Chris Shelton)
- 60. A Software Development Process for Freshman Undergraduate Students - Case Study for Grade 6 Students Group (Catherine Higgins, Fredrick Mtenzi, Ciaran O’Leary, Orla Hanratty, Claire McAvinia)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Analysis of the relation between computational thinking skills and various variables with the structural equation model (Hatice Yildiz Durak, Mustafa Saritepeci) (2017)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Informatische Bildung mithilfe eines MOOC (Stefan Janisch, Martin Ebner, Wolfgang Slany)
- Coding und Robotik im Unterricht (Gerhard Brandhofer) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 33. Maker Movement in Education: History and Prospects (Paulo Blikstein)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Programming Paradigms and Beyond (Shriram Krishnamurthi, Kathi Fisler) (2018)
- ICLS 2018 1/3 (2018)
- Blocks or Text? - How Programming Language Modality Makes a Difference in Assessing Underrepresented Populations (David Weintrop, Heather Killen, Baker Franke)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. (Andreas Mühling, Quintin I. Cutts) (2018)
- Thinking out of the box - comparing metaphors for variables in programming education (Felienne Hermans, Alaaeddin Swidan, Efthimia Aivaloglou, Marileen Smit) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
- Teaching Programming and Algorithmic Complexity with Tangible Machines (Tobias Kohn, Dennis Komm)
- On Preferences of Novice Software Engineering Students - Temperament Style and Attitudes Towards Programming Activities (Tatjana Jevsikova, Valentina Dagienė, Vladimiras Dolgopolovas)
- A Core Informatics Curriculum for Italian Compulsory Education (Luca Forlizzi, Michael Lodi, Anna Morpurgo, Violetta Lonati, Claudio Mirolo, Alberto Montresor, Mattia Monga, Enrico Nardelli)
- Medienpädagogik und Didaktik der Informatik - Eine Momentaufnahme disziplinärer Bezüge und schulpraktischer Entwicklungen (2018)
- Scalable Game Design Switzerland (Alexander Repenning, Anna Lamprou, Nicolas Fahrni, Nora A. Escherle)
- The effects of first programming language on college students’ computing attitude and achievement - a comparison of graphical and textual languages (Chen Chen, Paulina Haduong, Karen Brennan, Gerhard Sonnert, Philip Sadler) (2018)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- The Cambridge Handbook of Computing Education Research (Sally Fincher, Anthony V. Robins) (2019)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Block-based programming in computer science education (David Weintrop) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- Algorithmisches Denken im Bildnerischen Gestalten (Hanna Züllig) (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- Text-based Programming in Elementary School - A Comparative Study of Programming Abilities in Children with and without Block-based Experience (Marcos J. Gomez, Marco Moresi, Luciana Benotti) (2019)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- Programming to learn in Italian primary school (Martina Benvenuti, Augusto Chioccariello, Giorgia Giammoro) (2019)
- From 'Use' to 'Choose' - Scaffolding CT Curricula and Exploring Student Choices while Programming (Practical Report) (Nicholas Lytle, Veronica Cateté, Amy Isvik, Danielle Boulden, Yihuan Dong, Eric N. Wiebe, Tiffany Barnes) (2019)
- Improving Scratch Programming with CRC-Card Design (Sebastian Keller, Maren Krafft, Gordon Fraser, Neil Walkinshaw, Korbinian Otto, Barbara Sabitzer) (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- Programmiersprachen im Unterricht (Nicole Trachsler, Bernhard Matter) (2019)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- Hedy - A Gradual Language for Programming Education (Felienne Hermans) (2020)
- Syntax Exercises in CS1 (John Edwards, Joseph Ditton, Dragan Trninic, Hillary Swanson, Shelsey Sullivan, Chad D. Mano) (2020)
- Exploring Student Behavior Using the TIPP&SEE Learning Strategy (Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya, Cathy Thomas) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 5. Music and Coding as an Approach to a Broad-Based Computational Literacy (Michael S. Horn, Amartya Banerjee, Melanie West)
- 7. Games for Artificial Intelligence and Machine Learning Education - Review and Perspectives (Michail N. Giannakos, Iro Voulgari, Sofia Papavlasopoulou, Zacharoula Papamitsiou, Georgios Yannakakis)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- 3. Peer-Guided Learning at Scale - Networked Learning Communities
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- The learning value of game design activities - association between computational thinking and cognitive skills (Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder, Wolfgang Slany) (2020)
- Longitudinal approach for introducing programming in italian primary school (Augusto Chioccariello, Rosa Bottino, Sabrina Panesi, Laura Freina) (2020)
- Re-use of programming patterns or problem solving? - representation of scratch programs by TGraphs to support static code analysis (Mike Talbot, Katharina Geldreich, Julia Sommer, Peter Hubwieser) (2020)
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Ready for Computing Science? - A Closer Look at Personality, Interests and Self-concept of Girls and Boys at Secondary Level (Andreas Bollin, Max Kesselbacher, Corinna Mößlacher) (2020)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Computerized adaptive assessment of understanding of programming concepts in primary school children (Sally A. M. Hogenboom, Felienne Hermans, Han L. J. Van der Maas) (2021)
- DELFI 2021 (Andrea Kienle, Andreas Harrer, Jörg M. Haake, Andreas Lingnau) (2021)
- The Impact of Guidance and Feedback in Game-Based Computational Thinking Environments (Sven Manske, Alexia Feier, Philip Frese, Pia Hölzel, Maurice Iffländer Rodriguez, Joshua Körner, Aron Lichte, Lena Otto Lena Otto de Mentock, Melinda Kocak, Natalia Szymczyk, Dilan Temel, Mathis Haefs, Nina Kersting, Rebekka C. Liewald, Daniel Bodemer)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- Data-driven Analysis of Gender Differences and Similarities in Scratch Programs (Isabella Graßl, Katharina Geldreich, Gordon Fraser) (2021)
- Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) (2021)
- Computational Thinking in the Mathematics Classroom - Fostering Algorithmic Thinking and Generalization Skills Using Dynamic Mathematics Software (Sylvia van Borkulo, Christos Chytas, Paul Drijvers, Erik Barendsen, Jos Tolboom) (2021)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 10. Integrating Computing through Task-Specific Programming for Disciplinary Relevance - Considerations and Examples (Mark Guzdial, Tamara Shreiner)
- Die Entwicklung der Fachdidaktiken als wissenschaftliche Disziplinen in der Schweiz: Bilanz und Perspektiven - Vorpublikation der 5. Tagung Fachdidaktiken (2022)
- Assessing computer program reading comprehension skill in pre-service teachers - The development and piloting of a screening instrument in Scratch (Eva Marinus, Michael Hielscher, Beat Döbeli Honegger) (2022)
- Fachliche Bildung in der digitalen Welt - Digitalisierung, Big Data und KI im Forschungsfokus von 15 Fachdidaktiken (Volker Frederking, Ralf Romeike) (2022)
- Informatische Bildung in der digitalen Welt - Die digitale Transformation im Fokus der Informatikdidaktik ± Theorie, Empirie, Praxis (Ralf Romeike, Stefan Seegerer)
- New Perspectives in Critical Data Studies - The Ambivalences of Data Power (Andreas Hepp, Juliane Jarke, Leif Kramp) (2022)
- Transnational Networks of Influence - The Twitter Presence of the Quantified Self and Maker Movements’ Organizational Elites (Anne Schmitz, Heiko Kirschner, Andreas Hepp)
- Digitale Medien in der Schule (Jutta Standop) (2022)
- Mit neuester Technologie das Netzwerk kennenlernen - eine Unterrichtseinheit mit LoRa und Raspberry Pi (Beat Temperli) (2022)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- An Experience in Explicitly Training Pre-Service Early Childhood Teachers in Programming Concepts with ScratchJr (J. Ángel Velázquez-Iturbide, Pedro Paredes Barragán, Jaime Urquiza-Fuentes) (2022)
- 3. An Integration of Computational Thinking and Language Arts - The Contribution of Digital Storytelling to Students' Learning (Sabiha Yeni, Jacqueline Nijenhuis-Voogt, Felienne Hermans, Erik Barendsen) (2022)
- 6. Gender-dependent Contribution, Code and Creativity in a Virtual Programming Course (Isabella Graßl, Gordon Fraser) (2022)
- Competition-level code generation with AlphaCode (Yujia Li, David Choi, Junyoung Chung, Nate Kushman, Julian Schrittwieser, Rémi Leblond, Tom Eccles, James Keeling, Felix Gimeno, Agustin Dal Lago, Thomas Hubert, Peter Choy, Cyprien de Masson d’Autume, Igor Babuschkin, Xinyun Chen, Po-Sen Huang, Johannes Welbl, Sven Gowal, Alexey Cherepanov, James Molloy, Daniel J. Mankowitz, Esme Sutherland Robson, Pushmeet Kohli, Nando de Freitas, Koray Kavukcuoglu, Oriol Vinyals) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Teaching Coding in Kindergarten - Supporting Students’ Activity with Robot Coding Toys (Jessica F. Shumway, Jody Clarke-Midura, Victor R. Lee, Deborah Silvis, Lise E. Welch Bond, Joseph S. Kozlowski)
- Coding Across the Curriculum - Challenges for Non-specialist Teachers (Karen Woo, Garry Falloon)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- Past, Present and Future of Computing Education Research (Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr) (2023)
- Capturing the Impact and the Chatter Around Computing Education Research Beyond Academia in Social Media, Patents, and Blogs (Mohammed Saqr, Sonsoles López-Pernas, Mikko Apiola)
- A Scientometric Perspective on the Evolution of the SIGCSE Technical Symposium: 1970–2021 (Sonsoles López-Pernas, Mikko Apiola, Mohammed Saqr, Arnold Pears, Matti Tedre)
- Computing Education Research in Baltic Countries (Valentina Dagienė, Mart Laanpere, Juris Borzovs)
- Bildung für eine digitale Zukunft (Katharina Scheiter, Ingrid Gogolin) (2023)
- Kompetenzen für das Lernen mit digitalen Medien - Eine konzeptuelle Analyse (Emely Hoch, Tim Fütterer)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- Scaffolding Block Coding Through Multiple Entry Points (Joanne Barrett, Maya Israel) (2023)
- Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education - 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23–25, 2023 (Jean-Philippe Pellet, Gabriel Parriaux) (2023)
- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills (Elena Yanakieva, Annette Bieniusa, Thomas Becka, Brian B. Moser, Dominik Jerger, Christoph Thyssen)
- ibis 2/1 (2024)
- WIPSCE '24 (Tilman Michaeli, Sue Sentance, Nadine Bergner) (2024)
- Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) (2024)
Anderswo finden
Volltexte
Scratch: Artikel als Volltext (: , 255 kByte; : 2021-03-21) | |
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) | |
Programming in the wild: Artikel als Volltext (: , 405 kByte; : 2021-03-21) | |
The writers' workshop for youth programmers: Fulltext at the ACM Digital Library (: , 902 kByte; : 2020-11-28) | |
Diversifying high school students' views about computing with electronic textiles: Fulltext at the ACM Digital Library (: , 98 kByte; : 2020-11-28) | |
A Networked, Media-Rich Programming Environment to Enhance Technological Fluency at After-School Centers in Economically-Disadvantaged Communities: Artikel als Volltext (: , 62 kByte; : 2021-03-21) | |
Case Studies of Game Designers: Artikel als Volltext | |
Connected Code: Gesamtes Buch als Volltext (: 3052 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: 1854 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: , 4970 kByte) | |
Connected Learning: Artikel als Volltext (: , 95 kByte) | |
Constructionism: Artikel als Volltext (: , 176 kByte) | |
Creating and Researching the Learning Environment: Artikel als Volltext (: , 438 kByte) | |
Discussion of Conclusions: Artikel als Volltext (: , 237 kByte) | |
From Code to Applications: Artikel als Volltext (: , 172 kByte) | |
From Tools to Communities: Artikel als Volltext (: , 192 kByte) | |
Learning Through Design: Artikel als Volltext (: , 299 kByte) | |
Learning Through Design: A Comparative Evaluation: Artikel als Volltext (: , 748 kByte) | |
Makeology: Gesamtes Buch als Volltext (: 6314 kByte) | |
Makeology: Gesamtes Buch als Volltext (: , 4341 kByte) | |
Project Evolution: Artikel als Volltext (: , 515 kByte) | |
The Comeback of Coding: Artikel als Volltext (: , 245 kByte) | |
Scratch: Programming for All: Artikel als Volltext (: , 1328 kByte; : 2020-11-28) | |
Constructionist Gaming Beyond the Screen: Fulltext at the ACM Digital Library (: , 751 kByte; : 2021-03-21) | |
Computational Participation: Artikel als Volltext (: , 205 kByte; : 2021-03-21) | |
Rethinking Debugging as Productive Failure for CS Education: Fulltext at the ACM Digital Library (: , 1717 kByte; : ) | |
From Theory Bias to Theory Dialogue: Fulltext at the ACM Digital Library (: , 940 kByte; : 2021-03-21) | |
Investigating Creative and Critical Engagement with Computing in the Hour of Code (Practical Report): Fulltext at the ACM Digital Library (: , 1453 kByte; : ) | |
Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education: Fulltext at the ACM Digital Library (: , 636 kByte; : ) | |
Conceptualizing Approaches to Critical Computing Education: Inquiry, Design, and Reimagination: Artikel als Volltext @ Springer (: , 444 kByte; : ) | |
Computational Participation: Teaching Kids to Create and Connect Through Code: Artikel als Volltext bei Springerlink (: , 211 kByte; : ) | |
Different Perspectives of Computer-Supported Collaborative Learning: The Case of the Software Design Project: Artikel als Volltext bei Springerlink (: , 1909 kByte; : ) | |
Creative Coding: Artikel als Volltext (: , 584 kByte; : ) | |
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) | |
Programming by choice: Fulltext at the ACM Digital Library (: , 444 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions: Fulltext at the ACM Digital Library (: , 459 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-11) | |
Cupcake cushions, scooby doo shirts, and soft boomboxes: Fulltext at the ACM Digital Library (: , 582 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) | |
Boys' Needlework: Fulltext at the ACM Digital Library (: , 161 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-07-28) | |
Scratch: Artikel als Volltext (: , 255 kByte; : Link unterbrochen? Letzte Überprüfung: 2021-03-21 Letzte erfolgreiche Überprüfung: 2020-11-28) | |
Introduction: Artikel als Volltext (: , 47 kByte) | |
Understanding High School Students' Reading, Remixing, and Writing Codeable Circuits for Electronic Textiles: Fulltext at the ACM Digital Library (: , 895 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
Make Code Play: Gesamtes Buch als Volltext (: , 3379 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2016-11-11) |