From Theory Bias to Theory DialogueEmbracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education
Publikationsdatum:
Zu finden in: ICER 2019, 2019
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Zusammenfassungen
Die AutorInnen beschreiben drei unterschiedliche Sichtweisen von computational thinking (cognitive, situated und critical) und betonen, dass die verwendete Definition von CT grossen Einfluss auf Forschung und Lehre hat.
In this paper, we use the concept of computational thinking to illustrate how theoretical framings direct our attention to differ ent,
but equally important aspects in learning and teaching within K-12 CS education. Theoretical framing is needed to articulate educational goals, and therefore to evaluate the quality of peda gogical
designs.
In this paper, we unpacked different framings of computational thinking that have been in use in the CS education community. Rather than seeking conceptual unity in computational thinking, we highlighted the different ontological commitments that cognitive, situated and critical framings bring to computational thinking and illustrated how these contextualize research with programming tools, design of applications, and classroom implementations.
The increased interest in promoting CS education for all has been coalescing around the idea of "computational thinking." Several framings for promoting computational thinking in K-12 education have been proposed by practitioners and researchers that each place different emphases on either (1) skill and competence building, (2) creative expression and participation, or (3) social justice and ethics. We review each framing and how the framings structure the theory space of computational thinking. We then discuss how CS education can leverage the explanatory potential that each framing offers to the implementation and evaluation of learning, teaching, and tools in computing education. Our goal is to help CS education researchers, teachers, and designers unpack and leverage the complexities of this theory space (rather than ignoring it) while also addressing broader educational concerns regarding diversity, providing new directions for how students and teachers can actively participate in designing their digital futures, and directing current computing education efforts towards a more humanistic orientation.

As a first step, we identify and describe three prevalent framings of computational thinking that we have found within the larger landscape of CS education:
- Cognitive computational thinking seeks to provide students with an understanding of key computational concepts, practices, and perspectives thereby emphasizing skill building and competencies which will be useful in college and future careers;
- Situated computational thinking stresses personal creative expression and social engagement as a pathway in becoming computationally fluent building on youth interest in digital media and production; and
- Critical computational thinking recognizes that computing is not an unequivocal social good, and proposes an analytical approach to the values, practices, and infrastructure underlying computation as part of a broader goal of education for justice.
We illustrate each framing with examples from various studies and discuss how these framings of computational thinking have functioned as design heuristics that provide specific directives for curricular initiatives that inform the design of learning and teaching tools, materials and activities.We then consider how these framings are an integral part of the larger theory space of efforts promoting K-12 computational thinking and how they should be considered in dialogue with one another rather than in opposition. Based on this understanding, we offer suggestions for how to proceed forward with a more holistic view of not only what computational thinking should be, but also directions for it might be studied or taught moving into the future.
Bemerkungen
Following Haraway
[26], our goal here is not to push any kind of ‘objective’ truth
about the best practices in CS Education, but rather to acknowledge that all perspectives and approaches within the field are partial
and contingent.
Dieses Konferenz-Paper erwähnt ...
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![]() Begriffe KB IB clear | computational thinkingcomputational thinking
, Computerspiele computer game
, data literacy
, Informatikcomputer science
, Informatik-Didaktikdidactics of computer science
, Informatik-Unterricht (Fachinformatik)Computer Science Education
, Informatikunterricht in der Schule
, Konnektivismusconnectivism
, Konstruktionismusconstructionism
, MINT science, technology, engineering, mathematics
, Programmieren programming
, storytellingstorytelling
, Theorietheory
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Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Aufgrund der vielen Verknüpfungen im Biblionetz scheint er sich intensiver damit befasst zu haben. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.


Computerspiele
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