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3 Bücher von Idit Harel 
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107 Erwähnungen 
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- «Technological Pedagogical Content Knowledge» als Leitmodell medienpädagogischer Kompetenz (Mirjam Schmid, Dominik Petko)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Constructionism (Idit Harel, Seymour Papert) (1990)
- Behavior construction kits (Mitchel Resnick) (1993)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- The Emergence of Abstract Representations in Dyad Problem Solving (Daniel L. Schwartz) (1995)
- Minds in Play - Computer Game Design As A Context for Children's Learning (Yasmin B. Kafai) (1995)
- Distributed Constructionism (Mitchel Resnick) (1996)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Grundlagen hypermedialer Lernsysteme - Theorie - Didaktik - Design (Rolf Schulmeister) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Paradigm shifts and instructional technology - An introduction
- Paradigm shifts and instructional technology - An introduction
- Constructionism in Practice - Designing, Thinking, and Learning in a Digital World (Yasmin B. Kafai, Mitchel Resnick) (1996)
- Introduction
- 9. The MediaMOO Project - Constructionism and Professional Community (Amy Bruckman, Mitchel Resnick) (1995)
- Introduction
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Logo-as-Latin Redux (Timothy D. Koschmann)
- Mindstorms 2 (Tim O'Shea)
- High Technology and Low-Income Communities - Prospects for the Positive Use of Advanced Information Technology (Donald A. Schön, Bish Sanyal, William J. Mitchell) (1998)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- The Impact of Education Technology on Student Achievement - What the Most Current Research Has To Say (John Schacter) (1999)
- Supporting Learners as Users - How can we cost-efficiently help students use software to construct knowledge? (Mark Guzdial) (1999)
- What’s the big idea? - Toward a pedagogy of idea power (Seymour Papert) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- Wirkungen und Wirksamkeit neuer Medien - Education Quality Forum - Band 1 (Reinhard Keil, Michael Kerres) (2003)
- Technik als Denkzeug - Lerngewebe und Bildungsinfrastrukturen (Reinhard Keil)
- Computers for Communication, Not Calculation - Media as a Motivation and Context for Learning (Andrea Forte, Mark Guzdial) (2004)
- Use of Collaborative Multimedia in Computer Science Classes (Mark Guzdial) (2004)
- Didaktik der Informatik (Sigrid E. Schubert, Andreas Schwill) (2004)
- Computer Science Education Research (Sally Fincher, Marian Petre) (2004)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- 1-To-1-Learning - Laptop Programs That Work (Pamela Livingston) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Qualitätskriterien für E-Learning - Ein Leitfaden für Lehrer/innen, Lehrende und Content-Ersteller/innen (Robert Kristöfl, Heimo Sandtner, Maria Jandl) (2006)
- 2. Qualitätskriterien für Didaktik (Anastasia Sfiri, Irmgard Schinnerl, Jutta Pauschenwein, Heimo Sandtner)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- eUniversity - Update Bologna (Reinhard Keil, Michael Kerres, Rolf Schulmeister) (2007)
- Studieren neu erfinden - Hochschule neu denken - GMW-Tagung 2007 (Marianne Merkt, Kerstin Mayrberger, Rolf Schulmeister) (2007)
- Begleitstudium Problemlösekompetenz 2.0 - Infrastruktur für studentische Projekte an Hochschulen (Thomas Sporer, Gabi Reinmann, Tobias Jenert, Sandra Hofhues)
- Begleitstudium Problemlösekompetenz 2.0 - Infrastruktur für studentische Projekte an Hochschulen (Thomas Sporer, Gabi Reinmann, Tobias Jenert, Sandra Hofhues)
- WikiSym 2007 (2007)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Constructing Text - Wiki as a Toolkit for (Collaborative?) Learning (Andrea Forte, Amy Bruckman)
- Digital technologies and their role in achieving our ambitions for education (Diana Laurillard) (2008)
- Does it «want» or «was it programmed to...»? - Kindergarten children’s explanations of an autonomous robot’s adaptive functioning (Sharona T. Levy, David Mioduser) (2008)
- Interesse wecken und Grundkenntnisse vermitteln - 3. Münsteraner Workshop zur Schulinformatik - 7. Mai 2008 (Marco Thomas, Michael Weigend) (2008)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- Informatik und Verkehr - Modellieren mit Scratch (Michael Weigend)
- Kreativität im Informatikunterricht (Ralf Romeike) (2008)
- Using Laptops to Facilitate Middle School Science Learning - The Results of Hard Fun (Alexis M. Berry, Sarah E. Wintle) (2009)
- The pedagogical challenges to collaborative technologies (Diana Laurillard) (2009)
- Handbook of Emerging Technologies for Learning (George Siemens, Peter Tittenberger) (2009)
- Children's Participation Patterns in Online Communities - An Analysis of Israeli Learners in the Scratch Online Community (Oren Zuckerman, Ina Blau, Andrés Monroy-Hernández) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Writing, Citing, and Participatory Media - Wikis as Learning Environments in the High School Classroom (Andrea Forte, Amy Bruckman) (2010)
- Digitale Medien für Lehre und Forschung - (Tagungsband der GMW-Jahrestagung 2010) (Schewa Mandel, Manuel Rutishauser, Eva Seiler Schiedt) (2010)
- SuGI - Eine nachhaltige Infrastruktur zur Erstellung und Distribution digitaler Lerninhalte (Marc Seifert, Viktor Achter)
- SuGI - Eine nachhaltige Infrastruktur zur Erstellung und Distribution digitaler Lerninhalte (Marc Seifert, Viktor Achter)
- ICER 2010 - Proceedings of the Sixth International Workshop on Computing Education Research, Aarhus, Denmark, August 9-10, 2010 (Michael E. Caspersen, Michael J. Clancy, Kate Sanders) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- Learning computer science concepts with scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2010)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Informatik in Bildung und Beruf - INFOS 2011 - 14. GI-Fachtagung Informatik und Schule (Marco Thomas) (2011)
- PicoCrickets als Zugang zur Informatik in der Grundschule (Ralf Romeike, Dominik Reichert)
- PicoCrickets als Zugang zur Informatik in der Grundschule (Ralf Romeike, Dominik Reichert)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- Computer Science Education 3/2013 (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- Learning computer science concepts with Scratch (Orni Meerbaum-Salant, Michal Armoni, Mordechai Ben-Ari) (2013)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Teaching Computing - Developing as a Reflective Secondary Teacher (Carl Simmons, Claire Hawkins) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 8. Computing (Yasemin Allsop)
- Individuell fördern mit digitalen Medien - Chancen, Risiken, Erfolgsfaktoren (Bertelsmann Stiftung) (2015)
- Szenarien lernförderlicher IT-Infrastrukturen in Schulen - Betriebskonzepte, Ressourcenbedarf und Handlungsempfehlungen (Andreas Breiter, Björn Eric Stolpmann, Anja Zeising) (2015)
- Szenarien lernförderlicher IT-Infrastrukturen in Schulen - Betriebskonzepte, Ressourcenbedarf und Handlungsempfehlungen (Andreas Breiter, Björn Eric Stolpmann, Anja Zeising) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- Didaktik der Informatik (Eckart Modrow, Kerstin Strecker) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 14. Computational Thinking Conceptions and Misconceptions - Progression of Preservice Teacher Thinking During Computer Science Lesson Planning (Olgun Sadik, Anne-Ottenbreit Leftwich, Hamid Nadiruzzaman)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- Analysis of the relation between computational thinking skills and various variables with the structural equation model (Hatice Yildiz Durak, Mustafa Saritepeci) (2017)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- ICER 2018 - Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER 2018, Espoo, Finland, August 13-15, 2018 (Lauri Malmi, Ari Korhonen, Robert McCartney, Andrew Petersen) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- Applying a Gesture Taxonomy to Introductory Computing Concepts (Amber Solomon, Mark Guzdial, Betsy DiSalvo, Ben Rydal Shapiro) (2018)
- Starting from Scratch - Outcomes of Early Computer Science Learning Experiences and Implications for What Comes Next (David Weintrop, Alexandria K. Hansen, Danielle B. Harlow, Diana Franklin) (2018)
- From Embedded Systems to Physical Computing - Challenges of the Digital World in Secondary Computer Science Education (Mareen Przybylla) (2018)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Concepts before coding - non-programming interactives to advance learning of introductory programming concepts in middle school (Shuchi Grover, Nicholas Jackiw, Patrik Lundh) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- Making CS Learning Visible - Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms (Amber Solomon, Vanessa Oguamanam, Mark Guzdial, Betsy DiSalvo) (2019)
- Making CS Learning Visible - Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms (Amber Solomon, Vanessa Oguamanam, Mark Guzdial, Betsy DiSalvo) (2019)
- The Charisma Machine - The Life, Death, and Legacy of One Laptop per Child (Morgan Ames) (2019)
- Jahrbuch Medienpädagogik 17 - Lernen mit und über Medien in einer digitalen Welt (Klaus Rummler, Ilka Koppel, Sandra Aßmann, Patrick Bettinger, Karsten D. Wolf) (2020)
- The turtle and the mouse - how constructivist learning theory shaped artificial intelligence and educational technology in the 1960s (Barbra Hof) (2020)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Informatik für alle – Beitrag und exemplarische Ausgestaltung informatischer Bildung als Grundlage für Bildung in der digitalen Transformation (Stefan Seegerer) (2021)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 2. Computational Thinking Today (Shuchi Grover)
- 4. Democracy and Computation - A Normative Perspective on the Magic of the New Millennium (Ulf Dalvad Berthelsen, Carsten Fogh Nielsen)
Volltexte
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