microworld microworld
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BiblioMap
Synonyme
microworld, Mikrowelt
Definitionen
Die Software stellt dem Benutzenden
Werkzeuge/Objekte/Editorfunktionen zur
Verfügung, mit deren Hilfe er sich selbst eine
virtuelle Umgebung (Mikrowelt) schaffen
kann.
Von Beat Döbeli Honegger, Stanley Schwab, Beat Häfeli, Sibylle Klay, Dieter Fischlin im Lehrplan Stufenübergreifendes ICT-Entwicklungskonzept für die Schulen des Kantons Solothurn (2007) A microworld is a little universe that you can explore - a universe that, like the one we inhabit with our physical bodies, responds differently depending on what we do m it. It is interactive in the sense that when we act, the simulation reacts, and then we react to the reaction, and then it reacts again, and so on.
im Buch How Computer Games Help Children Learn (2006) im Text Epistemology auf Seite 67Eine weitere Sonderform von Simulationsprogrammen stellen Mikrowelten
dar. Das sind fortgeschrittene Simulationssysteme, bei denen entdeckendes Lernen durch ein künstliches Abbild der Wirklichkeit, eine virtuelle Umgebung, möglich wird. Das kann eine virtuelle Bibliothek,
ein virtuelles Museum, eine erfundene Landschaft, ein fiktives Theater, eine Raumstation oder eine nachgebildete Stadt sein (vgl. Schulmeister, 2002, 51).
Von Iwan Schrackmann, Daniela Knüsel, Thomas Moser, Hartmut Mitzlaff, Dominik Petko im Buch Computer und Internet in der Primarschule (2008) im Text Üben, experimentieren und spielen mit ICT Verwandte Objeke
Verwandte Begriffe (co-word occurance) |
Relevante Personen
Häufig erwähnende Personen
Häufig co-zitierte Personen
Seymour
Papert
Papert
Mitchel
Resnick
Resnick
Stina
Cooke
Cooke
E. D.
Gagné
Gagné
Patrick
Jermann
Jermann
Alan
Kay
Kay
David H.
Jonassen
Jonassen
Pierre
Dillenbourg
Dillenbourg
Meg
Escudé
Escudé
Shirin
Vossoughi
Vossoughi
Jerome S.
Bruner
Bruner
Michael
Yacci
Yacci
Statistisches Begriffsnetz
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
68 Erwähnungen
- Computers as Mindtools for Engaging Critical Thinking and Representing Knowledge (David H. Jonassen)
- Microworlds for Learning Object-Oriented Programming: Considerations from Research to Practice (Fahima Djelil, Adélaïde Albouy-Kissi, Benjamin Albouy-Kissi, Eric Sanchez, Jean-Marc Lavest)
- The Second Self - Computers and the human spirit (Sherry Turkle) (1984)
- Mind over Machine - The Power of Human Intuition and Expertise in the Era of the Computer (Hubert L. Dreyfus, S. Dreyfus) (1986)
- Situated Cognition and the Culture of Learning (John Seely Brown, Allan Collins, P. Duguid) (1989)
- Knowing, Learning, and Instruction - Essays in Honor of Robert Glaser (L. B. Resnick) (1989)
- Cognitive Apprenticeship - Teaching the Crafts of Reading, Writing and Mathematics (Allan Collins, John Seely Brown, S. E. Newmann) (1989)
- Constructionism (Idit Harel, Seymour Papert) (1990)
- The Art of Human-Computer Interface Design (Brenda Laurel) (1990)
- User Interface - A personal view (Alan Kay) (1990)
- ICCAL '90 - 3rd International Conference on Computer Assisted Learning, Hagen, FRG, June 11-13, 1990, Proceedings (Douglas H. Norrie, Hans-Werner Six) (1990)
- An Alternate Realities Microworld for Horizontal Motion (Fiona Spensley, Tim O'Shea, Ronnie Singer, Sara Hennessy, Claire O'Malley, Eileen Scanlon) (1990)
- Computer in der Schule 3 - Materialien für den Mathematik- und Informatikunterricht (Klaus-Dieter Graf) (1990)
- Learning with media (Robert B. Kozma) (1991)
- The Language Shift - a mechanism for triggering metacognitive activities (Pierre Dillenbourg) (1992)
- Beyond the Centralized Mindset - Explorations in Massively-Parallel Microworld, (Mitchel Resnick) (1992)
- ICCAL '92 - 4th International Conference on Computer Assisted Learning, Wolfville, Nova Scotia, Canada, June 17-20, 1992 (Ivan Tomek) (1992)
- Development of GeoBlock - A Micro-World for Learning and Teaching Geometry (Kazuyoshi Hidaka) (1992)
- Reading and writing in the 21st century (Elliot Soloway) (1993)
- Revolution des Lernens - Kinder, Computer, Schule in einer digitalen Welt (Seymour Papert) (1993)
- Will media influence learning? - Reframing the debate (Robert B. Kozma) (1994)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- Computereinsatz in der Grundschule? - Fragen der didaktischen Legitimierung und der Software-Gestaltung (Günter Krauthausen, Volker Herrmann) (1994)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- The Connected Family - Bridging the Digital Generation Gap (Seymour Papert) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Computer Support for Knowledge-Building Communities (Marlene Scardamalia, Carl Bereiter) (1994)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Wege des Wissens (Ernst von Glasersfeld) (1997)
- Computers as Mindtools for Engaging Learners in Critical Thinking (David H. Jonassen, Chad Carr, Hsiu-Ping Yueh) (1998)
- Wissensvermittlung durch computerbasierte Lernumgebungen - Gestaltung und Evaluation von Lernumgebungen für lokale Anwendungen und das World Wide Web (Jörg Zumbach) (1999)
- Interactivity Demystified - A Structural Definition for Distance Education and Intelligent CBT (Michael Yacci) (2000)
- Squeak - Object-oriented design with multimedia applications (Mark Guzdial) (2000)
- 3. Joe the Box
- 4. Designing with Objects
- Multimedia - From Wagner to Virtual Reality (Randall Packer, Ken Jordan) (2001)
- 13. User Interface - A personal view (Alan Kay) (1990)
- Three worlds of CSCL - Can we support CSCL (Paul A. Kirschner) (2002)
- Over-scripting CSCL - The risks of blending collaborative learning with instructional design (Pierre Dillenbourg)
- Computer Support for Collaborative Learning - Foundations for a CSCL Community - Proceedings of CSCL 2002 (Gerry Stahl) (2002)
- A walk on the WILD side - How wireless handhelds may change CSCL (Jeremy Roschelle, Roy Pea) (2002)
- The Instructional Use of Learning Objects (David A. Wiley) (2002)
- Learning object systems as constructivist learning environments - Related assumptions, theories, and applications (Brenda Bannan-Ritland, Nada Dabbagh, Kate Murphy)
- Konstruktivistischer Unterricht mit Laptops? - Eine Fallstudie zum Einfluss mobiler Computer auf die Methodik des Unterrichts (Heike Schaumburg) (2002)
- The New Media Reader (Noah Wardrip-Fruin, Nick Montfort) (2003)
- Handbook of Research for Educational Communications and Technology - Second Edition (2003)
- Guidelines for Learning/Teaching/Tutoring in a Mobile Environment (C. O’Malley, Giasemi Vavoula, J.P. Glew, Josie Taylor, Mike Sharples, P. Lefrere) (2003)
- A Meta-Analysis of the Effectiveness of Teaching and Learning With Technology on Student Outcomes (Meng-Fen Lin, Georgette M. Michko, Hersh C. Waxman) (2003)
- Scratch - A Sneak Preview (John Maloney, Leo Burd, Yasmin B. Kafai, Natalie Rusk, Brian Silverman, Mitchel Resnick) (2004)
- The use of computer and video games for learning - A review of the literature (Alice Mitchell, Carol Savill-Smith) (2004)
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Computer Support for Interaction Regulation in Collaborative Problem-Solving (Patrick Jermann) (2004)
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- From Computer Literacy to Informatics Fundamentals - International Conference on Informatics in Secondary Schools -- Evolution and Perspectives, ISSEP 2005, Proceedings (Roland Mittermeir) (2005)
- ICER 2005 - International Computing Education Research Workshop 2005, ICER '05, Seattle, WA, USA, October 1-2, 2005 (Richard J. Anderson, Sally Fincher, Mark Guzdial) (2005)
- Evaluating assessments of novice programming environments (Paul Gross, Kris Powers) (2005)
- Why Minimal Guidance During Instruction Does Not Work - an Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (Paul A. Kirschner, John Sweller, Richard E. Clark) (2006)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- Die Nintendo-Generation lernt Programmieren - Der Versuch einer didaktischen Rekonstruktion des Programmierens für den Unterricht (Claudio Landerer) (2006)
- Notebook-Klassen an einer Hauptschule - Eine Einzelfallstudie zur Wirkung eines Notebook-Einsatzes auf Unterricht, Schüler und Schule (Eva Häuptle) (2006)
- Tracing the Dynabook - A Study of Technocultural Transformations (John W. Maxwell) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- 1. Epistemology - The Debating Game
- Wikis in the College Classroom - A Comparative Study of Online and Face-to-Face Group Collaboration at a Private Liberal Arts University. (James E. Coyle) (2007)
- Stufenübergreifendes ICT-Entwicklungskonzept für die Schulen des Kantons Solothurn (Beat Döbeli Honegger, Stanley Schwab, Beat Häfeli, Sibylle Klay, Dieter Fischlin) (2007)
- Computer und Internet in der Primarschule - Theorie und Praxis von ICT im Unterricht. mit 20 Praxisbeispielen auf zwei DVDs (Iwan Schrackmann, Daniela Knüsel, Thomas Moser, Hartmut Mitzlaff, Dominik Petko) (2008)
- INFOS 2009 - 13. GI-Fachtagung Informatik und Schule (21. - 24. September 2009 in Berlin) (Bernhard Koerber) (2009)
- ICER 2009 - Proceedings of the Fifth International Workshop on Computing Education Research, ICER 2009, Berkeley, CA, USA, August 10-11, 2009 (Michael J. Clancy, Michael E. Caspersen, Raymond Lister) (2009)
- Learning to teach computer programming (Marcia C. Linn) (2009)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- A Work in Progress Paper - Evaluating a Microworlds-based Learning Approach for Developing Literacy and Computational Thinking in Cross-curricular Contexts (Craig Jenkins) (2015)
- ISSEP 2015 - Informatics in Schools. Curricula, Competences, and Competitions (Andrej Brodnik, Jan Vahrenhold) (2015)
- 8. Programming in Scratch Using Inquiry-Based Approach (Jiří Vaníček)
- Visuelles Programmieren - LOG IN 181/182 (2015)
- Schildkrötengrafik zeitgemäß - Mit dreidimensionaler Turtle-Grafik genetisch zur objektorientierten Programmierung (Reinhard Oldenburg, Magnus Rabel, Jan Schuster)
- Computational Thinking: I do not think it means what you think it means (Lorena A Barba) (2016)
- Empowering learners with tools in CS education - Physical computing in secondary schools (Mareen Grillenberger, Ralf Romeike) (2018)
- Constructionism 2018 - August 20-25, Vilnius, Lithunia (Valentina Dagiene, Eglė Jasute) (2018)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Designing Constructionist Futures - The Art, Theory, and Practice of Learning Designs (2020)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Computing in Pre-primary Education (Daniela Bezáková, Andrea Hrušecká, Roman Hrušecký)
- ibis 2/1 (2024)