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2 Bücher von Quinn Burke
What Making Video Games Can Teach Us about Learning and Literacy
(Yasmin B. Kafai, Quinn Burke) (2016)11 Texte von Quinn Burke
Jahr | Volltext | Abrufe | Text | Texttyp |
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2012 | The reflective mentor - charting undergraduates' responses to computer science service learning (abstract only) (Quinn Burke, Yasmin B. Kafai, Jean Griffin, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2012 (Seite 673 - 673) | Abstract | ||
2012 | The writers' workshop for youth programmers - digital storytelling with scratch in middle school classrooms (Quinn Burke, Yasmin B. Kafai) erschienen in SIGCSE 2012 (Seite 433 - 438) | Konferenz-Paper | ||
2013 | 3, 12, 3, 3, 7, 7, 2, 11, 3, 2, 7, 7 | The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) erschienen in SIGCSE 2013 (Seite 603 - 608) | Journal-Artikel | |
2013 | A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions (Yasmin B. Kafai, Jean Griffin, Quinn Burke, Michelle Slattery, Deborah A. Fields, Rita Manco Powell, Michele Grab, Susan B. Davidson, Joseph S. Sun) erschienen in SIGCSE 2013 (Seite 101 - 106) | Konferenz-Paper | ||
2016 | 10, 7, 18, 5, 1, 1, 2, 9, 4, 4, 10, 4 | Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) erschienen in Journal of Adolescent & Adult Literacy, Volume 59, Issue 4, pages 371-375, January/February 2016 | Journal-Artikel | |
2017 | 4, 10, 15, 2, 1, 2, 3, 6, 2, 4, 6, 10 | Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) erschienen in Emerging Research, Practice, and Policy on Computational Thinking (Seite 393 - 405) | Kapitel | |
2017 | Should Your College Computer Science Program Partner with a Coding Boot Camp? (Abstract Only) (Louise Ann Lyon, Quinn Burke, Jill Denner, Jim Bowring) erschienen in SIGCSE 2017 (Seite 712 - 712) | Konferenz-Paper | ||
2017 | Cracking the Code - Bringing Introductory Computer Science to a Charleston Middle School (Abstract Only) (Clare A. Rumsey, Quinn Burke, Chris Thurman) erschienen in SIGCSE 2017 (Seite 716 - 716) | Abstract | ||
2017 | CS for SC - A Landscape Report of K-12 Computer Science in South Carolina (Abstract Only) (Quinn Burke, Madeleine Schep, Travis Dalton) erschienen in SIGCSE 2017 (Seite 705 - 705) | Abstract | ||
2018 | Understanding the Software Development Industry's Perspective on Coding Boot Camps versus Traditional 4-year Colleges (Quinn Burke, Cinamon Bailey, Louise Ann Lyon, Emily Greeen) erschienen in SIGCSE 2018 (Seite 503 - 508) | Konferenz-Paper | ||
2019 | Camp or College? (Quinn Burke, Cinamon Sunrise Bailey) erschienen in SIGCSE 2019 | Konferenz-Paper |
Definitionen von Quinn Burke
Von Quinn Burke gibt es im Biblionetz insgesamt 5 Definitionen zu den Begriffen computational participation, high ceiling, low floor, wide walls
Bemerkungen von Quinn Burke
Von Quinn Burke gibt es im Biblionetz Bemerkungen zu:
Zeitleiste
CoautorInnen
Cinamon Bailey, Jim Bowring, Travis Dalton, Susan B. Davidson, Jill Denner, Deborah A. Fields, Michele Grab, Emily Greeen, Jean Griffin, Arto Hellas, Yasmin B. Kafai, Juho Leinonen, Leo Leppänen, Louise Ann Lyon, Rita Manco Powell, W. Ian O’Byrne, Clare A. Rumsey, Madeleine Schep, Michelle Slattery, Joseph S. Sun, Cinamon Sunrise Bailey, Chris Thurman,
Zitationsnetz
Begriffswolke von Quinn Burke
Vorträge von Beat mit Bezug
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
32 Erwähnungen
- Programming Multimedia Stories in Scratch to Integrate Computational Thinking and Writing with Elementary Students (Shaunna Smith, Lauren E. Burrow)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Scratch vs. Karel - impact on learning outcomes and motivation (Alexander Ruf, Andreas Mühling, Peter Hubwieser) (2014)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Boys' Needlework - Understanding Gendered and Indigenous Perspectives on Computing and Crafting with Electronic Textiles (Kristin A. Searle, Yasmin B. Kafai) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Computational Participation - Understanding Coding as an Extension of Literacy Instruction (Quinn Burke, W. Ian O’Byrne, Yasmin B. Kafai) (2016)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 51. How Can We Make Computing Lessons More Inclusive? - Development of an Instrument and First Results (Chris Shelton)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Informatics in Schools: Fundamentals of Computer Science and Software Engineering (Sergei Pozdniakov, Valentina Dagienė) (2018)
- On Preferences of Novice Software Engineering Students - Temperament Style and Attitudes Towards Programming Activities (Tatjana Jevsikova, Valentina Dagienė, Vladimiras Dolgopolovas)
- A Core Informatics Curriculum for Italian Compulsory Education (Luca Forlizzi, Michael Lodi, Anna Morpurgo, Violetta Lonati, Claudio Mirolo, Alberto Montresor, Mattia Monga, Enrico Nardelli)
- The effects of first programming language on college students’ computing attitude and achievement - a comparison of graphical and textual languages (Chen Chen, Paulina Haduong, Karen Brennan, Gerhard Sonnert, Philip Sadler) (2018)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- Programming to learn in Italian primary school (Martina Benvenuti, Augusto Chioccariello, Giorgia Giammoro) (2019)
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- Exploring Student Behavior Using the TIPP&SEE Learning Strategy (Diana Franklin, Jean Salac, Zachary Crenshaw, Saranya Turimella, Zipporah Klain, Marco Anaya, Cathy Thomas) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 5. Music and Coding as an Approach to a Broad-Based Computational Literacy (Michael S. Horn, Amartya Banerjee, Melanie West)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- Longitudinal approach for introducing programming in italian primary school (Augusto Chioccariello, Rosa Bottino, Sabrina Panesi, Laura Freina) (2020)
- WiPSCE '21 - The 16th Workshop in Primary and Secondary Computing Education, Virtual Event / Erlangen, Germany, October 18-20, 2021 (Marc Berges, Andraes Mühling, Michal Armoni) (2021)
- Investigating Creative and Critical Engagement with Computing in the Hour of Code - (Practical Report) (Luis Morales-Navarro, Yasmin B. Kafai, Gayithri Jayathirtha, Mia S. Shaw) (2021)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- 3. An Integration of Computational Thinking and Language Arts - The Contribution of Digital Storytelling to Students' Learning (Sabiha Yeni, Jacqueline Nijenhuis-Voogt, Felienne Hermans, Erik Barendsen) (2022)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Teaching Coding in Kindergarten - Supporting Students’ Activity with Robot Coding Toys (Jessica F. Shumway, Jody Clarke-Midura, Victor R. Lee, Deborah Silvis, Lise E. Welch Bond, Joseph S. Kozlowski)
- Programmieren in der Grundschule - Eine Design-Based-Research-Studie (Katharina Geldreich) (2023)
- Past, Present and Future of Computing Education Research (Mikko Apiola, Sonsoles López-Pernas, Mohammed Saqr) (2023)
- Computing Education Research in Baltic Countries (Valentina Dagienė, Mart Laanpere, Juris Borzovs)
- Informatics in Schools. Beyond Bits and Bytes: Nurturing Informatics Intelligence in Education - 16th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2023, Lausanne, Switzerland, October 23–25, 2023 (Jean-Philippe Pellet, Gabriel Parriaux) (2023)
- Bridging the Gap: Infusing Natural Science Classes with Computer Science Concepts and Skills (Elena Yanakieva, Annette Bieniusa, Thomas Becka, Brian B. Moser, Dominik Jerger, Christoph Thyssen)
Volltexte
The writers' workshop for youth programmers: Fulltext at the ACM Digital Library (: , 902 kByte; : 2020-11-28) | |
Understanding the Software Development Industry's Perspective on Coding Boot Camps versus Traditional 4-year Colleges: Fulltext at the ACM Digital Library (: , 800 kByte; : 2020-11-28) | |
Connected Code: Gesamtes Buch als Volltext (: 3052 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: 1854 kByte) | |
Connected Gaming: Gesamtes Buch als Volltext (: , 4970 kByte) | |
Connected Learning: Artikel als Volltext (: , 95 kByte) | |
From Code to Applications: Artikel als Volltext (: , 172 kByte) | |
From Tools to Communities: Artikel als Volltext (: , 192 kByte) | |
The Comeback of Coding: Artikel als Volltext (: , 245 kByte) | |
Computational Participation: Artikel als Volltext (: , 205 kByte; : 2021-03-21) | |
Camp or College?: Fulltext at the ACM Digital Library (: , 1191 kByte; : ) | |
Computational Participation: Teaching Kids to Create and Connect Through Code: Artikel als Volltext bei Springerlink (: , 211 kByte; : ) | |
A cascading mentoring pedagogy in a CS service learning course to broaden participation and perceptions: Fulltext at the ACM Digital Library (: , 459 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-11) |