high ceiling
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Definitionen

The high ceiling means that the tools are powerful and can create sophisticated, complete solutions.
The tool must allow experienced users to create increasingly complex applications that grow more intricate and nuanced äs their proficiency in using the tool increases.
Yasmin Kafai and Quinn Burke describe the need for languages to have low floors, high ceilings, wide walls, and open windows. That is, a language should have a low barrier to entry (low floors), allow a lot of room for growing in proficiency (high ceilings), make room for a diversity of applications (wide walls), and enable people to share what they write (open windows).
Verwandte Objeke
![]() Verwandte Begriffe (co-word occurance) | low floor(0.57), wide walls(0.48) |
Häufig co-zitierte Personen
Statistisches Begriffsnetz 
Zitationsgraph
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Zeitleiste
11 Erwähnungen 
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Hello World 7 (2019)
- Welcome to Scratch 3! (Miles Berry)
- Welcome to Scratch 3! (Miles Berry)
- Engaging girls in computer science - gender differences in attitudes and beliefs about learning scratch and python (Christina Zdawczyk, Keisha Varma) (2022)
- technik-education 1/2023 (Nina Autenrieth, Daniel Beckenbauer, Alexandra Bitterer, Julie-Theresia Blumer, Timo Finkbeiner, Harald Klat, Hannes Helmut Nepper, Armin Ruch) (2023)
- Virtuelle Welten gestalten - Die CoSpaces App im Kontext aktiver Medienarbeit und STE(A)M- Education (Nina Autenrieth)
- Virtuelle Welten gestalten - Die CoSpaces App im Kontext aktiver Medienarbeit und STE(A)M- Education (Nina Autenrieth)
- ibis 2/1 (2024)
- Wirksamer Informatikunterricht (Dennis Komm) (2024)
- Pädagogik 10/2024 (2024)

Michael
Seymour
Biblionetz-History