low floor
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Definitionen
The tool must be intuitive enough to allow new users to acclimate to it gradually and with a degree of confidence.
Von Yasmin B. Kafai, Quinn Burke im Buch Connected Code (2014) im Text From Tools to Communities auf Seite 55The low threshold means that the interface should not be intimidating, and should give users immediate confidence that they can succeed.
Von Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg im Buch Creativity Support Tools im Text Design Principles for Tools to Support Creative Thinking (2005) Yasmin Kafai and Quinn Burke describe the need for languages to have low floors, high ceilings, wide walls, and open windows. That is, a language should have a low barrier to entry (low floors), allow a lot of room for growing in proficiency (high ceilings), make room for a diversity of applications (wide walls), and enable people to share what they write (open windows).
Von Annette Vee im Buch Coding Literacy (2017) im Text Introduction: Computer Programming as Literacy Bemerkungen
To support and encourage this diversity, we explicitly include elements and features that can be used in many different ways. The design challenge is to develop features that are specific enough so that kids can quickly understand how to use them (low floor), but general enough so that kids can continue to find new ways to use them (wide walls).
Von Mitchel Resnick, Brian Silverman im Text Some Reflections on Designing Construction Kits for Kids (2005) Verwandte Objeke
Verwandte Begriffe (co-word occurance) | wide walls(0.6), high ceiling(0.54) |
Häufig co-zitierte Personen
Statistisches Begriffsnetz
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Zeitleiste
11 Erwähnungen
- Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) (2005)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- 3. Design Principles for Tools to Support Creative Thinking (Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg) (2005)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Coding Literacy - How Computer Programming Is Changing Writing (Annette Vee) (2017)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- 3. Passion
- Lernen und Lehren mit Technologien: Vermittlung digitaler und informatischer Kompetenzen - Erziehung & Unterricht 7&8/2017 (2017)
- Hello World 7 (2019)
- Welcome to Scratch 3! (Miles Berry)
- technik-education 1/2023 (Nina Autenrieth, Daniel Beckenbauer, Alexandra Bitterer, Julie-Theresia Blumer, Timo Finkbeiner, Harald Klat, Hannes Helmut Nepper, Armin Ruch) (2023)
- Virtuelle Welten gestalten - Die CoSpaces App im Kontext aktiver Medienarbeit und STE(A)M- Education (Nina Autenrieth)
- ibis 2/1 (2024)
- Wirksamer Informatikunterricht (Dennis Komm) (2024)
- Pädagogik 10/2024 (2024)