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The social turn in K-12 programming

Moving from computational thinking to computational participation
Yasmin B. Kafai, Quinn Burke
Publikationsdatum:
Zu finden in: SIGCSE 2013 (Seite 603 bis 608), 2013
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Yasmin B. KafaiIn this conceptual paper, we argue that recent developments in K-12 programming education are suggestive of what can be called a "social turn", a shift in the field in which learning to code has shifted from being a predominantly individualistic and tool-oriented approach to now one that is decidedly sociologically and culturally grounded in the creation and sharing of digital media. We discuss in detail three dimensions of this social turn (1) from writing code to creating applications, (2) from composing "from scratch" to remixing the work of others, and (3) from designing tools to facilitating communities. These three shifts illustrate how the development of artifacts, tools, and communities of programming lead us to move from computational thinking to computational participation. We draw from examples of past and current research, both inside and outside of school, and situate these developments in the context of current discussions around computational thinking, which has become a driving force in revitalizing programming in K-12 curricula and altogether broadening participation in computing.
Von Yasmin B. Kafai, Quinn Burke im Konferenz-Band SIGCSE 2013 im Text The social turn in K-12 programming (2013)

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Personen
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William Aspray, Sonja Baumer, Yochai Benkler, Matteo Bittanti, danah boyd, Robbin N. Chapman, Rachel Cody, J. McGrath Cohoon, Greg Gargarian, Idit Harel, Becky Herr-Stephenson, Heather Horst, Mizuko Ito, Yasmin B. Kafai, Caitlin Kelleher, D. Midian Kurland, Patricia G. Lange, Jean Lave, Dilan Mahendran, Katynka Z. Martínez, Seymour Papert, C.J. Pascoe, Randy Pausch, Roy Pea, Kylie A. Peppler, Dan Perkel, Laura Robinson, Donald A. Schön, Christo Sims, Lisa Tripp, Sherry Turkle, Etienne Wenger

Begriffe
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computational participation, computational thinkingcomputational thinking, Programmierenprogramming, Schuleschool, Scratch
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Bücher
Jahr UmschlagTitelAbrufeIBOBKBLB
1982    Mindstorms (Seymour Papert) 12, 8, 8, 17, 20, 14, 12, 24, 11, 14, 21, 3022545305064
1983The Reflective Practitioner (Donald A. Schön) 1, 5, 2, 10, 7, 6, 10, 10, 1, 1, 3, 14771551
1990Constructionism (Idit Harel, Seymour Papert) 3, 6, 9, 10, 7, 6, 9, 16, 4, 5, 5, 2994021096
1991Children Designers (Idit Harel) 4, 2, 1, 3, 1, 6, 4, 5, 6, 2, 3, 31853756
1991Situated Learning (Jean Lave, Etienne Wenger) 5, 8, 4, 13, 4, 5, 9, 12, 3, 1, 5, 2137221171
1995    Minds in Play (Yasmin B. Kafai) 2, 3, 1, 6, 3, 3, 7, 10, 2, 4, 6, 223322217
1996  Constructionism in Practice (Yasmin B. Kafai, Mitchel Resnick) 2, 3, 2, 12, 7, 12, 8, 15, 3, 3, 7, 338543857
2006    The Wealth of Networks (Yochai Benkler) 4, 6, 3, 10, 5, 2, 7, 9, 1, 1, 4, 344223570
2006   Women and Information Technology (J. McGrath Cohoon, William Aspray) 2, 4, 1, 6, 2, 1, 3, 5, 2, 1, 1, 21052173
2007  Creating a Science of Games1, 5, 1, 6, 7, 3, 10, 9, 7, 10, 6, 419404566
2008    Living and Learning with New Media (Mizuko Ito, Heather Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, Laura Robinson) 3, 1, 1, 1, 7, 4, 3, 6, 1, 1, 2, 22412274
2009The Computer Clubhouse (Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) 3, 2, 2, 4, 3, 1, 4, 6, 3, 6, 2, 1661190
2010     Hanging Out, Messing Around, and Geeking Out (Mizuko Ito, Sonja Baumer, Matteo Bittanti, danah boyd, Rachel Cody, Becky Herr-Stephenson, Heather Horst, Patricia G. Lange, Dilan Mahendran, Katynka Z. Martínez, C.J. Pascoe, Dan Perkel, Laura Robinson, Christo Sims, Lisa Tripp) 2, 5, 3, 8, 8, 7, 10, 18, 10, 4, 6, 418314473
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Texte
Jahr UmschlagTitelAbrufeIBOBKBLB
1984    Logo Programming and the Development of Planning Skills (Roy Pea, D. Midian Kurland) 5, 1, 3, 5, 6, 2, 5, 9, 4, 4, 4, 25142221
1990    Epistemological pluralism and the revaluation of the concrete (Sherry Turkle, Seymour Papert) 1, 7, 6, 6, 9, 6, 8, 16, 5, 5, 2, 329243239
1995   Learning Through Design (Yasmin B. Kafai) 2, 1, 1, 2, 2, 3, 3, 4, 3, 4, 5, 128189
1996The Art of Design (Greg Gargarian) 2, 3, 2, 1, 1, 1, 1, 1, 1, 2, 4, 7207141
2005    Lowering the barriers to programming (Caitlin Kelleher, Randy Pausch) 2, 4, 5, 1, 6, 7, 1, 2, 9, 1, 2, 133171385
2007    Using storytelling to motivate programming (Caitlin Kelleher, Randy Pausch) 1, 4, 3, 6, 6, 1, 2, 7, 1, 4, 3, 79117536

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