The Art of Design
Zu finden in: Constructionism in Practice, 1996
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In his chapter, "The Art of Design," Greg Gargarian examines the relationships between design and interpretation, reasoning in dynamic problem contexts, and the role of concept design in artifact design. He sees design (and learning) as a process in which designers customize their working environment around the artifact under design. Furthermore, designers are engaged in the process of situated planning as a means of reducing design problems to conventional ones. To illustrate the intertwined nature of designing and learning, he presents the Textile Designer, a computer-based environment that preserves the qualities found in design environments predating computers. In his final section, he reflects on the nature of future learning environments that allow for the creation of a commonwealth of skills. The discovery villages, as he calls these design-based learning environments, bring together the arts and the sciences, school and play, and work and life.Von Yasmin B. Kafai, Mitchel Resnick im Buch Constructionism in Practice (1996) im Text Introduction
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)