Constructionism in PracticeDesigning, Thinking, and Learning in a Digital World
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Zusammenfassungen
Describes a set of educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education and knowledge. The book draws on real-world education experiments conducted in formal and informal contexts.
Von Klappentext im Buch Constructionism in Practice (1996) This collection includes 14 papers, divided into four sections: Perspectives in Constructionism; Learning through
Design; Learning in Communities; Learning about Systems. These sections are somewhat arbitrary and possibly
misleading, since many of the papers cut across the boundaries. But the section themes provide a general framework
for understanding some of the core issues in constructionist research today.
Von Yasmin B. Kafai, Mitchel Resnick im Buch Constructionism in Practice (1996) im Text Introduction The digital revolution necessitates, but also makes possible, radical changes in how and what we learn. Constructionism in Practice describes a set of innovative educational research projects at the MIT Media Laboratory, illustrating how new computational technologies can transform our conceptions of learning, education, and knowledge.
Constructionism in Practice grows out of 30 years of research on technologies for learning and thinking at MIT, and provides a rich and comprehensive description of constructionist educational theories. The book draws on real-world educational experiments conducted in formal and informal contexts: from inner-city schools and university labs to neighborhoods and after-school clubhouses. These experiments demonstrate how technology-based design activities can empower children from a wide range of backgrounds to become more confident and competent learners, and help them make deep connections with important mathematical and scientific ideas.
The book integrates ideas from the fields of learning, design, computer science, education, psychology, and epistemology, and presents a comprehensive theoretical framework for technologies in education. The book is divided into four interrelated sections: Perspectives in Constructionism, Learning through Design, Learning in Communities, and Learning about Systems.
Von Klappentext im Buch Constructionism in Practice (1996) The book integrates ideas from the fields of learning, design, computer science, education, psychology, and epistemology, and presents a comprehensive theoretical framework for technologies in education. The book is divided into four interrelated sections: Perspectives in Constructionism, Learning through Design, Learning in Communities, and Learning about Systems.
Kapitel
- Introduction
- 1. A Word for Learning (Seymour Papert)
- 2. Perspective-Taking and Object Construction - Two Keys to Learning (Edith Ackermann)
- 3. Elementary school Children's Images of Science (Aaron Brandes)
- 4. Learning Design by Making Games - Children's Development of Design Strategies in the Creation of a Complex Computational Artifact (Yasmin B. Kafai)
- 5. Electronic Play Worlds - Gender Differences in Children's Constructions of Video Games (Yasmin B. Kafai)
- 6. The Art of Design (Greg Gargarian)
- 7. Building and Learning with Programmable Bricks (Randy Sargent, Mitchel Resnick, Fred Martin, Brian Silverman)
- 8. Social Constructionism and the Inner City - Designing Environments for Social Development and Urban Renewal (Alan Shaw)
- 9. The MediaMOO Project - Constructionism and Professional Community (Amy Bruckman, Mitchel Resnick) (1995)
- 10. A Community of Designers - Learning through Exchanging Questions and Answers (Michele Evard)
- 11. They Have Their Own Thoughts - A Story of Constructionist Learning in an Alternative African-Centered Community School (Paula Hooper)
- 12. New Paradigms for Computing, New Paradigms for Thinking (Mitchel Resnick)
- 14. Ideal and Real Systems - A study of notions of control in undergraduates who design robots (Fred Martin)
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Nicht erwähnte Begriffe | Bildung, Computer, Digitalisierung, Eltern, Primarschule (1-6) / Grundschule (1-4), Schweiz, Systemdenken, Universität, Unterricht, Wissensmanagement |
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Zeitleiste
50 Erwähnungen
- Designing to Learn About Complex Systems (Cindy E. Hmelo, Douglas L. Holton, Janet L. Kolodner)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- Distributed Constructionism (Mitchel Resnick) (1996)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- The University in the Digital Age (John Seely Brown, P. Duguid) (1996)
- Internet für Psychologen (Bernad Batinic) (1997)
- The Journal of the Learning Sciences 6(4) (1997)
- Mindstorms 2 (Tim O'Shea)
- Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) (2000)
- Ambient wood - designing new forms of digital augmentation for learning outdoors (Yvonne Rogers, Sara Price, Geraldine Fitzpatrick, Rowanne Fleck, Eric Harris, Hilary Smith, Cliff Randell, Henk L. Muller, Claire O'Malley, Danaë Stanton, Mark K. Thompson, Mark J. Weal) (2004)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Notebook-Klassen an einer Hauptschule - Eine Einzelfallstudie zur Wirkung eines Notebook-Einsatzes auf Unterricht, Schüler und Schule (Eva Häuptle) (2006)
- Das Digitale Medium, die Macht der konkreten Bilder und der Zugang zu den abstrakten Modellen als Bildungsaufgabe (Heidi Schelhowe) (2007)
- Blocks to Robots - Learning with Technology in the Early Childhood Classroom (Marina Umaschi Bers) (2007)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- EdMedia 2008 (2008)
- Understanding Digital Media by Constructing Intelligent Artefacts - Design of a Learning Environment for Children (Nadine Dittert, Katharina Dittmann, Torsten Grüter, Anja Kümmel, Anja Osterloh, Milena Reichel, Heidi Schelhowe, Gerald Volkmann, Isabel Zorn)
- Sugar - Not necessarily unhealthy - An examination of the XO used in primary schools (Sven Bergmann) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- Medien. Bildung. Soziale Ungleichheit - Differenzen und Ressourcen im Mediengebrauch Jugendlicher (Helga Theunert) (2010)
- Constructionism 2010 - Constructionist approaches to creative learning, thinking and education: Lessons for the 21st century (2010)
- Constructivism(s) - Shared roots, crossed paths, multiple legacies (Edith Ackermann)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
- Lernen in der Netzwerkgesellschaft (Armin Medosch) (2011)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Making Through the Lens of Culture and Power - Toward Transformative Visions for Educational Equity (Shirin Vossoughi, Paula Hooper, Meg Escudé) (2016)
- Medienbildung und informatische Bildung - quo vadis? (Klaus Rummler, Beat Döbeli Honegger, Heinz Moser, Horst Niesyto) (2016)
- Through the Interface - Medienbildung in der digitalisierten Kultur (Heidi Schelhowe) (2016)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Algorithmisches Denken im Bildnerischen Gestalten (Hanna Züllig) (2019)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- Code as Creative Medium (Golan Levin, Tega Brain) (2021)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Why Young Programmers Should Make Game Art - A Study from a Game-Making Course (Mária Karpielová, Karolína Miková)
- Should you believe Wikipedia? - Online Communities and the Construction of Knowledge (Amy Bruckman) (2022)
Co-zitierte Bücher
Kinder, Computer, Schule in einer digitalen Welt
The Children's Machine
Rethinking school in the age of the computer
(Seymour Papert) (1993)Theorien und Methoden der modernen Erziehung
(Jean Piaget) Bei amazon.de als Paperback-Ausgabe anschauenTurtles, Termites, and Traffic Jams
Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
(Mitchel Resnick) (1994)Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
(Idit Harel) (1991)Constructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)Volltext dieses Dokuments
The MediaMOO Project: Artikel als Volltext (: , 49 kByte; : 2021-03-21) | |
Ein Wort für Lernen: Artikel als Volltext (: , 700 kByte) | |
Ideal and Real Systems: Artikel als Volltext (: , 221 kByte; : Link unterbrochen? Letzte Überprüfung: 2021-03-21 Letzte erfolgreiche Überprüfung: 2020-11-28) | |
Introduction: Artikel als Volltext (: , 47 kByte) |
Standorte
Bibliographisches
Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
Constructionism in Practice | E | Paperback | - | 1 | 1996 | 0805819851 | |||||
Constructionism in Practice | E | Gebunden | - | 1 | 1996 | 0805819843 |
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt ein physisches, aber kein digitales Exemplar. Es wird häufig von anderen Objekten im Biblionetz zitiert.