Children DesignersInterdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
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Zusammenfassungen
Reports on a project involving fourth grade students who wrote instructional software programs to teach other children about fractions. Students learned not only about programming and fractions, but also about design and user interface as well as representational and pedagogical issues.
In this book, the author presents a new vision of learning through design and production, and describes computer programming as a source of a learning and design power. As means of studying this extended notion of children's programming, the author implemented "Instructional Software Design Projects" to explore the learning that takes place when students develop complete mathematical software products designed for other students in their school. The results demonstrate that the young designers learned not only about mathematics (fractions) and programming (Logo), but also about design and user interfaces, as well as representational, pedagogical, and communicational issues.
Dieses Buch erwähnt ...
![]() Begriffe KB IB clear | Computer computer
, Lernen learning
, LOGO (Programmiersprache) LOGO (programming language)
, Mathematik mathematics
, Software software
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Dieses Buch erwähnt vermutlich nicht ... 
![]() Nicht erwähnte Begriffe | Schule |
Zitationsgraph
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Zeitleiste
20 Erwähnungen 
- Constructionism (Idit Harel, Seymour Papert) (1990)
- Turtles, Termites, and Traffic Jams - Explorations in Massively Parallel Microworlds (Complex Adaptive Systems) (Mitchel Resnick) (1994)
- MOOSE Crossing - Creating a Learning Culture. (Amy Bruckman) (1994)
- Minds in Play - Computer Game Design As A Context for Children's Learning (Yasmin B. Kafai) (1995)
- Distributed Constructionism (Mitchel Resnick) (1996)
- Pianos, not Stereos - Creating computational construction kits (Mitchel Resnick, Amy Bruckman, Fred Martin) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- High Technology and Low-Income Communities - Prospects for the Positive Use of Advanced Information Technology (Donald A. Schön, Bish Sanyal, William J. Mitchell) (1998)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- 11. The Computer Clubhouse - Technological Fluency in the Inner City (Stina Cooke, Mitchel Resnick, Natalie Rusk)
- Supporting Learners as Users - How can we cost-efficiently help students use software to construct knowledge? (Mark Guzdial) (1999)
- What’s the big idea? - Toward a pedagogy of idea power (Seymour Papert) (2000)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Never Mind the Laptops - Kids, Computers, and the Transformation of Learning (Bob Johnstone) (2003)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- WIPSCE '24 (Tilman Michaeli, Sue Sentance, Nadine Bergner) (2024)
- Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) (2024)
- Unpacking Approaches to Learning and Teaching Machine Learning in K-12 Education - Transparency, Ethics, and Design Activities (Luis Morales-Navarro, Yasmin B. Kafai) (2024)
Co-zitierte Bücher



Kinder, Computer, Schule in einer digitalen Welt
The Children's Machine
Rethinking school in the age of the computer
(Seymour Papert) (1993)

Turtles, Termites, and Traffic Jams
Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
(Mitchel Resnick) (1994)
Software Design for Learning
Children’s Construction of Meaning for Fractions and Logo Programming
(Idit Harel) (1988)Why Knot?
(C. Strohecker) (1991)

Beyond the Centralized Mindset
Explorations in Massively-Parallel Microworld,
(Mitchel Resnick) (1992)
Women and Information Technology
Research on Underrepresentation
(J. McGrath Cohoon, William Aspray) (2006)

Constructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)
Bibliographisches 
| Titel | Format | Bez. | Aufl. | Jahr | ISBN | ||||||
| Children Designers | E | Paperback | - | 1 | 0893917885 | ![]() |
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| Children Designers | E | Gebunden | - | 1 | 0893917877 | ![]() |
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Beat und dieses Buch
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er dieses Buch ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt weder ein physisches noch ein digitales Exemplar. Aufgrund der wenigen Einträge im Biblionetz scheint er es nicht wirklich gelesen zu haben.

Computer
Lernen
LOGO (Programmiersprache)
Mathematik
Software










Biblionetz-History