Empfehlungen
Zusammenfassungen
Kapitel
- 1. Learning Through Design - Review of Theory and Research Issues
- 2. Creating and Researching the Learning Environment
- 3. Project Evolution
- 4. Case Studies of Game Designers
- 5. Learning Through Design: A Comparative Evaluation
- 6. Discussion of Conclusions
Dieses Buch erwähnt ...
Personen KB IB clear | John Seely Brown , Allan Collins , Ernst von Glasersfeld , Idit Harel , D. Midian Kurland , S. E. Newmann , David B. Palumbo , Seymour Papert , Roy Pea , Mitchel Resnick , Donald A. Schön , Herbert Simon , Sherry Turkle | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Computercomputer , Computerspielecomputer game , Curriculum / Lehrplancurriculum , Kinderchildren , Konstruktionismusconstructionism , LehrerInteacher , Lernenlearning , LOGO (Programmiersprache)LOGO (programming language) , Programmierenprogramming , Schuleschool , turtle graphics | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Texte |
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Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Bildung, Digitalisierung, Eltern, Lehrplan 21, Primarschule (1-6) / Grundschule (1-4), Schweiz, Unterricht |
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Zeitleiste
23 Erwähnungen
- Distributed Constructionism (Mitchel Resnick) (1996)
- An Exploration in the Space of Mathematics Educations (Seymour Papert) (1996)
- Vernetztes Lernen mit digitalen Medien - Proceedings der ersten Tagung "Computergestütztes Kooperatives Lernen (D-CSCL 2000)" am 23. und 24. März 2000 in Darmstadt (2000)
- Creative Coding - Programming for Personal Expression (Kylie A. Peppler, Yasmin B. Kafai) (2005)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- All I Really Need to Know (About Creative Thinking) I Learned (By Studying How Children Learn) in Kindergarten (Mitchel Resnick) (2007)
- Children, Computer and Creativity - Usability Guidelines for Designing a Game Authoring Tool for Children (Maizatul Hayati Binti Mohamad Yatim) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- A New Culture of Learning - Cultivating the Imagination for a World of Constant Change (Douglas Thomas, J. S. Brown) (2011)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- The social turn in K-12 programming - Moving from computational thinking to computational participation (Yasmin B. Kafai, Leo Leppänen, Quinn Burke, Juho Leinonen, Arto Hellas) (2013)
- Einführung in die Mediendidaktik - Lehren und Lernen mit digitalen Medien (Dominik Petko) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- ICER 2014 - International Computing Education Research Conference, ICER 2014, Glasgow, United Kingdom, August 11-13, 2014 (Quintin I. Cutts, Beth Simon, Brian Dorn) (2014)
- Diversifying high school students' views about computing with electronic textiles (Kristin A. Searle, Deborah A. Fields, Debora A. Lui, Yasmin B. Kafai) (2014)
- WiPSCE 2014 - Proceedings of the 9th Workshop in Primary and Secondary Computing Education, Berlin, Germany, November 5-7, 2014 (Carsten Schulte, Michael E. Caspersen, Judith Gal-Ezer) (2014)
- Programming in the wild - trends in youth computational participation in the online scratch community (Deborah A. Fields, Michael Giang, Yasmin B. Kafai) (2014)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- 8. Computing (Yasemin Allsop)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 12. Teacher Transformations in Developing Computational Thinking - Gaming and Robotics Use in After-School Settings (Alan Buss, Ruben Gamboa)
- 24. Computational Participation - Teaching Kids to Create and Connect Through Code (Yasmin B. Kafai, Quinn Burke) (2017)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- From Theory Bias to Theory Dialogue - Embracing Cognitive, Situated, and Critical Framings of Computational Thinking in K-12 CS Education (Yasmin B. Kafai, Chris Proctor, Debora Lui) (2019)
- Digitale Medien in der Schule (Jutta Standop) (2022)
Co-zitierte Bücher
Kinder, Computer, Schule in einer digitalen Welt
The Children's Machine
Rethinking school in the age of the computer
(Seymour Papert) (1993)Einführung in die Semiotik
(Umberto Eco)Einführung in die Medienpädagogik
(Ralf Vollbrecht) (2001)Eine Bestandsaufnahme und Vorüberlegungen zu einem systhemtheoretischen Rahmenkonzept
(Harald Gapski) (2002)Turtles, Termites, and Traffic Jams
Explorations in Massively Parallel Microworlds (Complex Adaptive Systems)
(Mitchel Resnick) (1994)Interdisciplinary Constructions for Learning and Knowing Mathematics in a Computer-Rich School
(Idit Harel) (1991)How Computer Games Help Children Learn
(David Williamson Shaffer) (2006)Konzepte, Werkzeuge und Fallbeispiele aus dem deutschsprachigen Raum
(Jörg Zumbach, Agnes Weber, Gunter Olsowski) (2007)Key Competencies for a Successful Life and a Well-Functioning Society
(D. S. Rychen, L. H. Salganik) (2003)Constructionism and Creativity in Youth Communities
(Yasmin B. Kafai, Kylie A. Peppler, Robbin N. Chapman) (2009)Computer Environments for Children
A Reflection on Theories of Learning and Education
(Cynthia Solomon) (1986)What Making Video Games Can Teach Us about Learning and Literacy
(Yasmin B. Kafai, Quinn Burke) (2016)Volltext dieses Dokuments
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) | |
Case Studies of Game Designers: Artikel als Volltext | |
Creating and Researching the Learning Environment: Artikel als Volltext (: , 438 kByte) | |
Discussion of Conclusions: Artikel als Volltext (: , 237 kByte) | |
Learning Through Design: Artikel als Volltext (: , 299 kByte) | |
Learning Through Design: A Comparative Evaluation: Artikel als Volltext (: , 748 kByte) | |
Project Evolution: Artikel als Volltext (: , 515 kByte) | |
Minds in Play: Gesamtes Buch als Volltext (: , 6193 kByte; : 2021-03-21) |
Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.).