Computing
Yasemin Allsop
Zu finden in: Teaching with Tablets, 2015
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Zusammenfassungen
This chapter discusses the relevant pedagogical approaches and assessment opportunities when teaching computer science with tablets, and illustrates these with case studies from a primary classroom. We then look at activity ideas across year groups linked to the National Curriculum programmes of study and provide useful resources that will support teachers to further their knowledge and understanding in this area.
Mobile devices provide many opportunities for teaching computer science concepts, from problem-solving activities using puzzle-like apps to writing programs to achieve specific goals using visual programming apps. Learning computational logic on tablets that can be carried around means instant gratification for students, as they can share their programs with their friends, check for errors, and receive immediate feedback on their work. We will look at apps that will help students to understand computer science terminologies and concepts such as ‘algorithm’, ‘procedures’, ‘variable’, ‘sequences’, ‘loops’, ‘decomposition’ and ‘conditionals’, and we will suggest the use of ‘unplugged’ activities away from the computer where appropriate. Additionally, we will explore children’s problem-solving activities on tablets as a context for them to actively construct knowledge through experiment and discovery. Based on a constructionist learning approach, this constant and continual ‘problem-solving’ process also enables children to develop knowledge about their learning as they exercise the planning, decision-making, organising, testing and evaluating skills that are fundamental to metacognitive awareness (Fisher, 2005; Schraw et al., 2006; Sternberg, 1998). Alongside this, we are aware that selecting suitable apps and designing appropriate activities to support learners to develop specific skills, and achieve desired learning outcomes, is a vital but a difficult task. We will therefore share activity ideas for some of the apps we discuss, to be used across the year groups, with examples.
Von Yasemin Allsop im Buch Teaching with Tablets (2015) im Text Computing Mobile devices provide many opportunities for teaching computer science concepts, from problem-solving activities using puzzle-like apps to writing programs to achieve specific goals using visual programming apps. Learning computational logic on tablets that can be carried around means instant gratification for students, as they can share their programs with their friends, check for errors, and receive immediate feedback on their work. We will look at apps that will help students to understand computer science terminologies and concepts such as ‘algorithm’, ‘procedures’, ‘variable’, ‘sequences’, ‘loops’, ‘decomposition’ and ‘conditionals’, and we will suggest the use of ‘unplugged’ activities away from the computer where appropriate. Additionally, we will explore children’s problem-solving activities on tablets as a context for them to actively construct knowledge through experiment and discovery. Based on a constructionist learning approach, this constant and continual ‘problem-solving’ process also enables children to develop knowledge about their learning as they exercise the planning, decision-making, organising, testing and evaluating skills that are fundamental to metacognitive awareness (Fisher, 2005; Schraw et al., 2006; Sternberg, 1998). Alongside this, we are aware that selecting suitable apps and designing appropriate activities to support learners to develop specific skills, and achieve desired learning outcomes, is a vital but a difficult task. We will therefore share activity ideas for some of the apps we discuss, to be used across the year groups, with examples.
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Nicht erwähnte Begriffe | Bildung, Digitalisierung, Eltern, Informatik-Didaktik, Informatik-Unterricht (Fachinformatik), Primarschule (1-6) / Grundschule (1-4), Schweiz, Unterricht |
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