
In the Game Design Project, I created together with the students
and the teacher an environment that used the design of computer
games as a context for learning. Sixteen fourth-grade children
worked for six months making games in Logo to teach fractions to
younger students. They met every day for one hour and wrote in
their notebooks about their ideas, plans, and designs. They also
discussed issues related to fractions, teaching, programming, and
games. They gave presentations to each other and met once a
month with their prospective users. In addition, they created advertisements
and cover designs and wrote documentation for
their games. All taken together, the students designed a fully
finished product.
It was my intention to implement the Game Design Project as
one model of a constructionist learning environment—a place
where children, each at their own pace, could learn through building
a complex product for use by others. The following sections
describe the research issues pursued with the implementation of
this project, the theoretical foundation of the pedagogy learning
through design, and a review of the research on learning Logo
programming and fractions.