Teacher Transformations in Developing Computational Thinking
Gaming and Robotics Use in After-School Settings
Alan Buss, Ruben Gamboa
Zu finden in: Emerging Research, Practice, and Policy on Computational Thinking (Seite 189 bis 203), 2017
The challenges of addressing increasing calls for the inclusion of computational thinking skills in K-12 education in the midst of crowded school curricula can be mitigated, in part, by promoting STEM learning in after-school settings. The Visualization Basics: Using Gaming to Improve Computational Thinking project provided opportunities for middle school students to participate in after-school clubs focused on game development and LEGO robotics in an effort to increase computational thinking skills. Club leaders and teachers, however, first needed to develop proficiency with the computational tools and their understanding of computational thinking. To achieve these goals, teachers participated in two online professional development courses. After participating in the courses, teachers´ understanding of and attitudes toward computational thinking skills were mostly positive. Observations of club sessions revealed that teachers provided a mix of structured and open-ended instruction. Guided instruction, such as using detailed tutorials for initial exposure to a concept or process, was most commonly observed. One area identified for improvement was the duration of the courses, which provided limited time for teachers to develop deep and robust computational thinking skills. Despite this limitation, the data collected thus far suggest that teachers´ understanding of and attitudes toward computational thinking skills improved.
Dieses Kapitel erwähnt...
KB IB clear
|Marina Umaschi Bers, Catharine Brand, Louise P. Flannery, Idit Harel, Yasmin B. Kafai, Elizabeth R. Kazakoff, Jean Lave, Hilarie Nickerson, Seymour Papert, David N. Perkins, Alexander Repenning, Gavriel Salomon, Lew Semjonowitsch Vygotsky, Etienne Wenger, Jeannette M. Wing|
KB IB clear
|AgentCubes, AgentSheets, computational thinkingcomputational thinking, Programmierenprogramming, Scratch|
Volltext dieses Dokuments
|Teacher Transformations in Developing Computational Thinking: Gaming and Robotics Use in After-School Settings: Artikel als Volltext bei Springerlink (: , 420 kByte; : )|
Falls Ihnen diese Seite gefallen hat
Besucher(08.18): 000002 *
Besucher Total : 000027 *
Beats Biblionetz ist Teilnehmer des Partnerprogramms von Amazon Europe S.à.r.l.
Beat Döbeli Honegger ist bei Google+
*(ohne Suchmaschinen und ohne Proxy-Verluste)