The MediaMOO ProjectConstructionism and Professional Community
Erstpublikation in: Convergence 1:1, pp 94-109
Publikationsdatum:
Zu finden in: Constructionism in Practice, 1996
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Zusammenfassungen
Whereas Shaw explores constructionist ideas in the context of a proximal (geographically connected) community, Amy Bruckman and Mitchel Resnick explore them in the context of a virtual community on the Internet. In "The MediaMOO Project: Constructionism and Professional Community," Bruckman and Resnick describe a networked virtual-reality
environment known as MediaMOO, designed to enhance community among media researchers. In MediaMOO,
participants not only interact in a virtual world, they help construct (and continually reconstruct) the world in which they
interact. Bruckman and Resnick explore how this combination of construction and community could lead to new
possibilities for learning.
Von Yasmin B. Kafai, Mitchel Resnick im Buch Constructionism in Practice (1996) im Text Introduction MediaMOO is a text-based, networked, virtual reality environment designed to
enhance professional community among media researchers. MediaMOO officially opened
on January, 20th, 1993, and as of December 1994 has more than 1000 members from 29
countries. An application is required to join, and only those actively engaged in media
research are admitted.
Unlike many virtual environments, the world of MediaMOO is continuously being
constructed and reconstructed by its members. This paper analyzes experience with the
system to date, and highlights the importance of "constructionist" principles in virtual
reality design. The philosophy of constructionism argues that people learn with particular
effectiveness when they are engaged in constructing personally meaningful projects;
learning by doing is better than learning by being told. This approach is most often applied
to children’s learning. We believe that not enough attention is paid to its broader
applicability. We have found that letting the users build a virtual world rather than merely
interact with a pre-designed world gives them an opportunity for self expression,
encourages diversity, and leads to a meaningful engagement of participants and enhanced
sense of community.
Von Amy Bruckman, Mitchel Resnick im Buch Constructionism in Practice im Text The MediaMOO Project (1995) Dieser Text erwähnt ...
Personen KB IB clear | Idit Harel , Seymour Papert | |||||||||||||||||||||||||||
Begriffe KB IB clear | CommunityCommunity , Internetinternet , Konstruktionismusconstructionism , Virtual CommunityVirtual Community | |||||||||||||||||||||||||||
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4 Erwähnungen
- Distributed Constructionism (Mitchel Resnick) (1996)
- The University in the Digital Age (John Seely Brown, P. Duguid) (1996)
- Internet für Psychologen (Bernad Batinic) (1997)
- Should you believe Wikipedia? - Online Communities and the Construction of Knowledge (Amy Bruckman) (2022)
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Beat und dieser Text
Beat hat Dieser Text während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Aufgrund der wenigen Einträge im Biblionetz scheint er es nicht wirklich gelesen zu haben. Es gibt bisher auch nur wenige Objekte im Biblionetz, die dieses Werk zitieren.