Learning Design by Making Games
Children's Development of Design Strategies in the Creation of a Complex Computational Artifact
Zu finden in: Constructionism in Practice, 1996
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Zusammenfassungen
In the first chapter in this section, "Learning Design by Making Games," Yasmin Kafai examines learning through
design in a rather unusual context: video games. These games are a central part of late 20th-century children's culture.
In the playing of video games, children mobilize energies which many educators, parents, and researchers wish would
be dedicated to learning. Whereas most conventional efforts have sought to harness these energies in the form of
playing educational games, Kafai presents a different perspective: in children making their own video games instead of
playing games made by others. In a six-month project, a class of fourth graders was asked to design computer games
to teach fractions to younger students. In the analysis of the students' learning experiences, Kafai focuses on students'
development of project management skills-how students approached and managed this complex task. The paper
analyzes students' first steps in beginning the project and framing the design task, and their development of
programming strategies. The results provide insights into the project's evolution, the different approaches chosen by
students, and potential support structures for young designers.
Von Yasmin B. Kafai, Mitchel Resnick im Buch Constructionism in Practice (1996) im Text Introduction Dieser Text erwähnt ...
Aussagen KB IB clear | Computerspiele fördern Lernen
Computerspiele fördern Motivation |
Begriffe KB IB clear | Computerspielecomputer game , Lernenlearning |
Zitationsgraph
4 Erwähnungen
- Designing to Learn About Complex Systems (Cindy E. Hmelo, Douglas L. Holton, Janet L. Kolodner)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Technologie, Imagination und Lernen - Grundlagen für Bildungsprozesse mit Digitalen Medien (Heidi Schelhowe) (2007)
- Mobile Learning in Widening Contexts - Concepts and Cases (Norbert Pachler, Ben Bachmair, John Cook) (2011)
- Mobile Learning with Videos in Online Communities - The example of draufhaber.tv (Karsten D. Wolf, Klaus Rummler) (2011)
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Beat und dieser Text
Beat hat Dieser Text während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt weder ein physisches noch ein digitales Exemplar. Aufgrund der wenigen Einträge im Biblionetz scheint er es nicht wirklich gelesen zu haben. Es gibt bisher auch nur wenige Objekte im Biblionetz, die dieses Werk zitieren.