Zusammenfassungen
Design, Make, Play: Growing the Next Generation of STEM Innovators is a resource for practitioners, policymakers, researchers and program developers that illuminates creative, cutting edge ways to inspire and motivate young people about science and technology learning. The book is aligned with the National Research Council's new Framework for Science Education, which includes an explicit focus on engineering and design content, as well as integration across disciplines. Extensive case studies explore real world examples of innovative programs that take place in a variety of settings, including schools, museums, community centers, and virtual spaces. Design, Make, and Play are presented as learning methodologies that have the power to rekindle children's intrinsic motivation and innate curiosity about STEM (science, technology, engineering, and mathematics) fields. A digital companion app showcases rich multimedia that brings the stories and successes of each program-and the students who learn there-to life.
Von Klappentext im Buch Design, Make, Play (2013) Dieses Buch erwähnt ...
Personen KB IB clear | Michelene T. H. Chi | ||||||||||||||||||
Begriffe KB IB clear | Designdesign , design thinking , Digitalisierung , Innovationinnovation , Kinderchildren , Lernenlearning , Mathematikmathematics , MINTscience, technology, engineering, mathematics , Motivationmotivation , Multimediamultimedia , Schuleschool , Synthetische Biologie | ||||||||||||||||||
Texte |
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Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Bildung, Eltern, LehrerIn, Schweiz, Unterricht |
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Zeitleiste
12 Erwähnungen
- Making as a Learning Process - Identifying and Supporting Family Learning in Informal Settings (Lisa Brahms) (2014)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- Making Through the Lens of Culture and Power - Toward Transformative Visions for Educational Equity (Shirin Vossoughi, Paula Hooper, Meg Escudé) (2016)
- Lifelong Kindergarten - Cultivating Creativity through Projects, Passion, Peers, and Play (Mitchel Resnick) (2017)
- Informatische Bildung zum Verstehen und Gestalten der digitalen Welt - 17. GI-Fachtagung Informatik und Schule (Ira Diethelm) (2017)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 33. Maker Movement in Education: History and Prospects (Paulo Blikstein)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 75. Organizing Learning Environments for Relational Equity in New Digital Media (William R. Penuel, Daniela K. DiGiacomo)
- Physical Computing als Mittel der wissenschaftlichen Erkenntnisgewinnung - in der Informatik und als fächerverbindende MINT-Arbeitsweise (Sandra Schulz) (2018)
- Making sense of making - critical issues in the integration of maker education into schools (Anna-Lena Godhe, Patrik Lilja, Neil Selwyn) (2019)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 2. Applying the Lens of Science Capital to Understand Learner Engagement in Informal Maker Spaces (Heather King, Elizabeth A. C. Rushton)
- Fachliche Bildung in der digitalen Welt - Digitalisierung, Big Data und KI im Forschungsfokus von 15 Fachdidaktiken (Volker Frederking, Ralf Romeike) (2022)
- Arbeits- und lebensweltorientierte Bildung in der digitalen Welt - Die digitale Transformation im Fokus der Didaktik der Arbeitslehre (Silke Bartsch, Heike Müller, Melanie Stilz, Marco Wedel)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
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Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf).