design thinking |
Bemerkungen
Die Strahlkraft des Denkkonzepts hat in den letzten Jahren nachgelassen. Kritiker monieren, die kurzfristige Konzentration auf neue, ausgefallene Ideen habe zu unrealistischen Empfehlungen geführt. Außerdem sei das „Innovationstheater“ – das Ankreuzen von Kästchen, ohne sinnvolle Veränderungen zu bewirken, – über Jahre in Unternehmen endemisch geworden. Zahlreiche soziale Initiativen sind kaum über Pilotprojekte hinausgekommen. Zudem haben Bewegungen wie #MeToo oder Black Lives Matter und die politischen Turbulenzen der Trump-Regierung gezeigt, dass viele große Probleme deutlich tiefer gehen, als dass man sie mit dem Zauberstab des Design Thinking auslöschen könnte.
Von Rebecca Ackermann in der Zeitschrift MIT Technology Review 6/2023 im Text Viele Post-its, wenig Ertrag (2023) Verwandte Objeke
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261 Erwähnungen
- How Kids Learn Engineering - The Cognitive Science Perspective (Christian D. Schunn)
- Management of Uncertainty - Theory and Application in the Design of Systems and Organizations (Gundela Grote)
- Making Makers - Kids, Tools, and the Future of Innovation (AnnMarie Thomas)
- The Design of Everyday Things - The psychology of everyday things (Donald A. Norman) (1988)
- Cooperative Buildings: Integrating Information, Organization, and Architecture - First International Workshop, CoBuild’98 Darmstadt, Germany, February 25-26, 1998 (1998)
- The Timeless Way - Making Living Cooperative Buildings with Design Patterns (Lyn Pemberton, Richard N. Griffiths) (1998)
- Technology and Privacy - The New Landscape (Philip E. Agre, Marc Rotenberg) (1998)
- Recognizing and Supporting Roles in CSCW (Mark Guzdial, Jochen Rick, Bolot Kerimbaev) (2000)
- Informatik-Projektentwicklung (Carl August Zehnder) (2001)
- Beyond Adoption to Invention - Teacher-Created Collaborative Activities in Higher Education (Mark Guzdial, Jochen Rick, Colleen Kehoe) (2001)
- The Instructional Use of Learning Objects (David A. Wiley) (2002)
- Battle stories from the field - Wisconsin online resource center learning objects project (Kay Chitwood, Carol May, David Bunnow, Terri Langan)
- From Usenet to CoWebs (Christopher Lueg, Danyel Fisher) (2002)
- 8. CoWeb - Experiences with Collaborative Web Spaces (Andreas Dieberger, Mark Guzdial)
- Information Architecture - Blueprints for the Web (Christina Wodtke) (2002)
- The use of palmtop computers for learning - a review of the literature (P. Kent, Carol Savill-Smith) (2003)
- What Designers Know (Bryan Lawson) (2004)
- Shaping Things (Bruce Sterling) (2005)
- Creativity Support Tools - Report of Workshop on Creativity Support Tools (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Brad Myers, Mitchel Resnick) (2005)
- Creativity Support Tools - Report From a U.S. National Science Foundation Sponsored Workshop (Ben Shneiderman, Gerhard Fischer, M. Czerwinski, Mitchel Resnick, Brad Myers, Linda Candy, Ernest Edmonds, Michael Eisenberg, Elisa Giaccardi, Tom Hewett, Pamela Jennings, Bill Kules, Kumio Makakoji, Jay Nunamaker, Randy Pausch, Ted Selker, Elisabeth Sylvan, Michael Terry) (2006)
- Technological Pedagogical Content Knowledge - A Framework for Teacher Knowledge (Punya Mishra, Matthew J. Koehler) (2006)
- Learning Spaces (Diana G. Oblinger) (2006)
- How Computer Games Help Children Learn (David Williamson Shaffer) (2006)
- Creating New Learning Experiences on a Global Scale - Second European Conference on Technology Enhanced Learning, EC-TEL 2007, Crete, Greece, September (Erik Duval, Ralf Klamma, Martin Wolpers) (2007)
- The Macro Design as an Own Task in WBT Production - Ideas, Concepts and a Tool (Abdelhak Aqqal, Christoph Rensing, Ralf Steinmetz) (2007)
- Handbook of Visual Languages for Instructional Design - Theories and Practices (Luca Botturi, Todd S. Stubbs) (2007)
- The Power of Design Drawing in Other Design Fields (Todd S. Stubbs, Andrew S. Gibbons)
- The Pervasiveness of Design Drawing in ID (Todd S. Stubbs, Andrew S. Gibbons)
- How do you design? (Hugh Dubberly) (2008)
- Design and Use of Serious Games (Marja Kankaanranta, Pekka Neittaanmäki) (2008)
- Presentation Zen - Simple Ideas on Presentation Design and Delivery (Garr Reynolds) (2008)
- Change by Design (Tim Brown) (2009)
- SIGCSE 2009 - Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009 (Sue Fitzgerald, Mark Guzdial, Gary Lewandowski, Steven A. Wolfman) (2009)
- An experience report on the design and delivery of two new software design courses (Alex Baker, André van der Hoek) (2009)
- Design Thinking - Understand Improve Apply (Christoph Meinel, Larry Leifer) (2010)
- The Design of Design - Essays from a Computer Scientist (Frederick P. Brooks) (2010)
- Resonate - Present Visual Stories that Transform Audiences (Nancy Duarte) (2010)
- Living with Complexity (Donald A. Norman) (2010)
- New Digital Media and Learning as an Emerging Area and 'Worked Examples' as One Way Forward (J. P. Gee) (2010)
- The more you see, the more you know (Anton Exner) (2010)
- Out of Our Minds - Learning to be Creative (Sir Ken Robinson) (2011)
- The Naked Presenter - Delivering Powerful Presentations With or Without Slides (Garr Reynolds) (2011)
- Lehrbuch für Lernen und Lehren mit Technologien (Martin Ebner, Sandra Schön) (2011)
- 32. Designentwicklung - Anregungen aus Designtheorie und Designforschung (Heidrun Allert, Christoph Richter)
- Investigations of E-Learning Patterns - Context Factors, Problems and Solutions (Christian Kohls, Joachim Wedekind) (2011)
- 7. Embedding Design Patterns in a Methodology for a Design Science of E-Learning (Yishay Mor)
- ITiCSE 2011 - Proceedings of the 16th Annual SIGCSE Conference on Innovation and Technology in Computer Science Education, ITiCSE 2011, Darmstadt, Germany, June 27-29, 2011 (Guido Rößling, Thomas L. Naps, Christian Spannagel) (2011)
- Computational thinking - what it might mean and what we might do about it (Chenglie Hu) (2011)
- Technology and Young Children - Bridging the Communication-Generation Gap (Sally Blake, Denise L. Winsor, Lee Allen) (2011)
- Design Thinking Research - Studying Co-Creation in Practice (Hasso Plattner, Christoph Meinel, Larry Leifer) (2012)
- Serious Games and Edutainment Applications (Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain) (2012)
- 11. From Global Games to Re-contextualized Games - The Design Process of TekMyst (Carolina Islas Sedano, Jan M. Pawlowski, Erkki Sutinen, Mikko Vinni, Teemu H. Laine)
- 23. Social Interactive Learning in Multiplayer Games (Vanessa Camilleri, Leonard Busuttil, Matthew Montebello)
- Games, Learning, and Society - Learning and Meaning in the Digital Age (Constance Steinkuehler, Kurt Squire) (2012)
- Computers as Theatre (2nd edition) (Brenda Laurel) (2013)
- The Maker Movement Manifesto - Rules for Innovation in the New World of Crafters, Hackers, and Tinkerers (Mark Hatch) (2013)
- Handbook of Design in Educational Technology (Rose Luckin, Sadhana Puntambekar, Peter Goodyear, Barbara Grabowski, J. Underwood, Niall Winters) (2013)
- Speculative Everything - Design, Fiction and Social Dreaming (Anthony Dunne, Fiona Raby) (2013)
- Design, Make, Play - Growing the Next Generation of Stem Innovators (Margaret Honey, David Kanter) (2013)
- Invent to Learn - Making, Tinkering, and Engineering in the Classroom (Sylvia Libow Martinez, Gary Stager) (2013)
- SIGCSE 2013 - The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Tracy Camp, Paul T. Tymann, J. D. Dougherty, Kris Nagel) (2013)
- Empirical evaluation of periodic retrospective assessment (Paul V. Gestwicki, Brian J. McNely) (2013)
- MOOCs - Massive Open Online Courses - Offene Bildung oder Geschäftsmodell? (Rolf Schulmeister) (2013)
- openHPI - das MOOC‐Angebot des Hasso‐Plattner‐Instituts (Christoph Meinel)
- Research on e-Learning and ICT in Education - Technological, Pedagogical and Instructional Perspectives (Charalampos Karagiannidis, Panagiotis Politis, Ilias Karasavvidis) (2014)
- 12. Game Design as a context for Learning in Cultural Institutions (Nikoleta Yiannoutsou, Nikolaos Avouris)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- 4. Cousins but Not Twins - Instructional Design and Human Performance Technology in the Workplace (Wellesley R. Foshay, Steven W. Villachica, Donald A. Stepich)
- 30. Instructional Message Design - Past, Present, and Future Relevance (M. J. Bishop)
- 52. Preparing Instructional Designers - Traditional and Emerging Perspectives (Monica W. Tracey, Elizabeth Boling)
- 54. Advancing Children´s Engineering Through Desktop Manufacturing (Glen Bull, Jennifer L. Chiu, Robert Berry, Hod Lipson, Charles Xie)
- 73. Prospects for Instructional Design and Teacher Education (Ellen S. Hoffman)
- Gamify - How Gamification Motivates People to Do Extraordinary Things (Brian Burke) (2014)
- Cambridge Handbook of Engineering Education Research (Aditya Johri, Barbara M. Olds) (2014)
- Lernumgebungen an der Hochschule - Auf dem Weg zum Campus von morgen (Tina Skerlak, Helen Kaufmann, Gudrun Bachmann) (2014)
- Connected Code - Why Children Need to Learn Programming (Yasmin B. Kafai, Quinn Burke) (2014)
- Enchanted Objects - Design, Human Desire, and the Internet of Things (David Rose) (2014)
- Dueck's Jahrmarkt der Futuristik - Gesammelte Kultkolumnen (Gunter Dueck) (2014)
- 34. Wildes Wunschkind Innovation
- schwarmdumm - So blöd sind wir nur gemeinsam (Gunter Dueck) (2015)
- What's next? - Art Education - Ein Reader (Torsten Meyer, Gila Kolb) (2015)
- 209. Die Gelegenheit der Krise - Prototypische Betrachtungen einer nächsten Kunstpädagogik (Robert Hausmann)
- Das Morgen-Land (Thomas Schulz) (2015)
- SIGCSE 2015 - Kansas City, MO, USA, March 4-7, 2015 (Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims) (2015)
- Floors and Flexibility - Designing a Programming Environment for 4th-6th Grade Classrooms (Charlotte Hill, Hilary A. Dwyer, Tim Martinez, Danielle Harlow, Diana Franklin) (2015)
- Getting Started in Teaching and Researching Computer Science in the Elementary Classroom (Diana Franklin, Charlotte Hill, Hilary A. Dwyer, Ashley Iveland, Alexandria Killian, Danielle Harlow) (2015)
- Jugend forsch - Kursbuch 181 (Armin Nassehi) (2015)
- Digitale Medien und Interdisziplinarität - Tagungsband der GMW-Jahrestagung 2015 (Nicolae Nistor, Sabine Schirlitz) (2015)
- Digital Didactical Designs - Teaching and Learning in CrossActionSpaces (Isa Jahnke) (2015)
- Creative Schools - The Grassroots Revolution That’s Transforming Education (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Constructionist Gaming Beyond the Screen - Middle School Students' Crafting and Computing of Touchpads, Board Games, and Controllers (Yasmin B. Kafai, Veena Vasudevan) (2015)
- Informatik allgemeinbildend begreifen - INFOS 2015 (Jens Gallenbacher) (2015)
- Das Kreativlabor als generationsverbindendes Angebot im Bereich der praktischen Informatik (Katharina Weiß, Torben Volkmann, Michael Herczeg) (2015)
- Was Google wirklich will - Wie der einflussreichste Konzern der Welt unsere Zukunft verändert (Thomas Schulz) (2015)
- Die vier Dimensionen der Bildung - Was Schülerinnen und Schüler im 21. Jahrhundert lernen müssen (Charles Fadel, Maya Bialik, Bernie Trilling) (2015)
- Makerspace in der Primarschule (Marcel Jent) (2015)
- Mobile Learning Design - Theories and Application (Daniel Churchill, Jie Lu, Thomas K.F. Chiu, Bob Fox) (2016)
- 3. Mobile Social Media - Redefining Professional Development and Collaborative Scholarship (Thomas Cochrane, Vickel Narayan)
- 24. Future Directions in Mobile Learning (Mark Pegrum)
- Only Humans Need Apply - Winners and Losers in the Age of Smart Machines (Thomas H. Davenport, Julia Kirby) (2016)
- Laterales Management - Das Erfolgsprinzip für Unternehmen im digitalen Zeitalter (Roland Geschwill, Martina Nieswandt) (2016)
- Digital Divas - Putting the Wow Into Computing for Girls (Julie Fisher, Catherine Lang, Annemieke Craig, Helen Forgasz) (2016)
- Developing Computational Thinking in Compulsory Education - Implications for policy and practice (Stefania Bocconi, Augusto Chioccariello, Giuliana Dettori, Anusca Ferrari, Katja Engelhardt) (2016)
- Agile Hochschuldidaktik (Christof Arn) (2016)
- The Digital Transformation Playbook (David L. Rogers) (2016)
- Making-Aktivitäten mit Kindern und Jugendlichen - Handbuch zum kreativen digitalen Gestalten (Sandra Schön, Martin Ebner, Kristin Narr) (2016)
- SIGCSE 2016 - Memphis, TN, USA, March 02 - 05, 2016 (Carl Alphonce, Jodi Tims, Michael E. Caspersen, Stephen H. Edwards) (2016)
- Can Students Design Software? - The Answer Is More Complex Than You Think (Chenglie Hu) (2016)
- Agile Software Development Study Away (Maureen Doyle, Candace Gibson, Michelle Melish, Rees Storm) (2016)
- Online Education - A Catalyst for Higher Education Reforms (Karen E. Willcox, Sanjay Sarma, Philip H. Lippel) (2016)
- Die smarte Diktatur - Der Angriff auf unsere Freiheit (Harald Welzer) (2016)
- Lern- und Bildungsprozesse gestalten - Junges Forum Medien und Hochschulentwicklung (JFMH13) (Sandra Aßmann, Patrick Bettinger, Diana Bücker, Sandra Hofhues, Ulrike Lucke, Mandy Schiefner, Christin Schramm, Marlen Schumann, Timo van Treeck) (2016)
- The ABCs of How We Learn - 26 Scientifically Proven Approaches, How They Work, and When to Use Them (2016)
- Digitale Medien: Zusammenarbeit in der Bildung - Beiträge der GMW-Jahreskonferenz 2016 (Josef Wachtler, Martin Ebner, Ortrun Gröblinger, Michael Kopp, Erwin Bratengeyer, Hans-Peter Steinbacher, Christian Freisleben-Teutscher, Christine Kapper) (2016)
- L. A. Multimedia 4-2016 (2016)
- ICER 2016 - Proceedings of the 2016 ACM Conference on International Computing Education Research, ICER 2016, Melbourne, VIC, Australia, September 8-12, 2016 (Judy Sheard, Josh Tenenberg, Donald Chinn, Brian Dorn) (2016)
- Computer Science Principles - Impacting Student Motivation & Learning Within and Beyond the Classroom (Kara Alexandra Behnke, Brittany Ann Kos, John K. Bennett) (2016)
- Informatics in Schools: Improvement of Informatics Knowledge and Perception - 9th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2016, Münster, Germany, October 13-15, 2016 (Andrej Brodnik, Françoise Tort) (2016)
- 6. Typifying Informatics Teachers´ PCK of Designing Digital Artefacts in Dutch Upper Secondary Education (Ebrahim Rahimi, Erik Barendsen, Ineke Henze)
- 16. IT2School - Development of Teaching Materials for CS Through Design Thinking (Ira Diethelm, Melanie Schaumburg)
- Connected Gaming - What Making Video Games Can Teach Us about Learning and Literacy (Yasmin B. Kafai, Quinn Burke) (2016)
- Instructional-Design Theories and Models, Volume IV - The Learner-Centered Paradigm of Education (Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers) (2017)
- 1. The Learner-centered Paradigm of Education (Charles M. Reigeluth, Rodney D. Myers, Dabae Lee)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Die Gesellschaft der Singularitäten - Zum Strukturwandel der Moderne (Andreas Reckwitz) (2017)
- Sensemaking - The Power of the Humanities in the Age of the Algorithm (Christian Madsbjerg) (2017)
- Misconceptions About Computer Science (Peter Denning, Matti Tedre, Pat Yongpradit) (2017)
- Weissbuch Arbeiten 4.0 (Bundesministerium für Arbeit und Soziales) (2017)
- SIGCSE 2017 - Proceedings of the 2017 ACM SIGCSE Technical Symposium on Computer Science Education, Seattle, WA, USA, March 8-11, 2017 (Michael E. Caspersen, Stephen H. Edwards, Tiffany Barnes, Daniel D. Garcia) (2017)
- Cyber Crime Investigators - Pathways from High School to Cybersecurity Careers for First Generation College-Bound Students (Abstract Only) (Nicole Simon, Megan Banford) (2017)
- Evaluation and Impact of a Required Computational Thinking Course for Architecture Students (Nick Senske) (2017)
- Making Noise - Using Sound-Art to Explore Technological Fluency (Erik Brunvand, Nina McCurdy) (2017)
- Remaining Trouble Spots with Computational Thinking - Addressing unresolved questions concerning computational thinking. (Peter Denning) (2017)
- International Conference on Computational Thinking Education - Hong-Kong, 13.-15.07.2017 (Siu Cheung Kong, Josh Sheldon, Robert Kwok-yiu Li) (2017)
- Coding as a Playground - Programming and Computational Thinking in the Early Childhood Classroom (Marina Umaschi Bers) (2017)
- DeLFI 2017 (Christoph Igel, Carsten Ullrich, Martin Wessner) (2017)
- Hybride Lernräume für Innovationsprozesse (Christian Kohls, Guido Münster)
- Schulrechner wandern in die Cloud - Was bedeutet das für die unterschiedlichen Stakeholder? (Catrina Grella, Nils Karn, Jan Renz, Christoph Meinel)
- Demystifying computational thinking (Valerie J. Shute, Chen Sun, Jodi Asbell-Clarke) (2017)
- Das digitale Gymnasium (Walter Bernet) (2017)
- Synergie #4 - Markerspace (2017)
- Hochschule der Zukunft - Beiträge zur zukunftsorientierten Gestaltung von Hochschulen (Ullrich Dittler, Christian Kreidl) (2017)
- 17. Anforderungen an die Hochschulen der Zukunft aus der Sicht der Unternehmen (Elisabeth Schinwald)
- Handbook of Technology Education (Marc J. de Vries) (2017)
- 11. Design and Technology in England: An Ambitious Vision Thwarted by Unintended Consequences (David Barlex)
- 12. The Nature of Interdisciplinary STEM Education (Michael K. Daugherty, Vinson Carter)
- 26. Textiles, a Dynamic Exchange: Challenges and Opportunities (Belinda von Mengersen)
- 32. Drawing and Sketching - Understanding the Complexity of Paper-Pencil Interactions Within Technology Education (Dawn M. M. Lane)
- 38. Emotion and Technology Education (David Spendlove)
- 44. Collaborative Design Work in Technology Education (Kaiju Kangas, Pirita Seitamaa-Hakkarainen)
- 46. Predictions and Realities: The Influences That Shape Beginning Design and Technology Teachers´ Professional Identity (Denise MacGregor)
- 48. Design in Technology Education: Current State of Affairs (Grietjie Haupt)
- 51. Visions of the Technology Education Profession by Technology Teacher Educators (John Ritz, Gene Martin)
- 57. Sustainability as a Transformative Factor for Teaching and Learning in Technology Education (Margarita Pavlova)
- 59. A Social Ecosystem of Distributed Learning Through the Braid of Technology Education and Communication (Maarten C. A. van der Sanden, Durdane Bayram-Jacobs, Giovanni P. M. Stijnen)
- Digitalisierung und Bildung (Silke Ladel, Julia Knopf, Armin Weinberger) (2018)
- 10. Die Verantwortung des Kindergartens für die Zukunft (Antje Bostelmann)
- Digital Leadership (David Jonathan Wagner) (2018)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 25. Information and Communication Technology and Education - Meaningful Change Through Teacher Agency (Peter R. Albion, Jo Tondeur)
- 32. The Role of Leadership for Information Technology in Education: Systems of Practices (Sara Dexter)
- 74. Learning Differences and Digital Equity in the Classroom (Jutta Treviranus)
- 75. Organizing Learning Environments for Relational Equity in New Digital Media (William R. Penuel, Daniela K. DiGiacomo)
- 100. Section Introduction: The Role of Leadership for Information Technology in Education (Sara Dexter)
- 108. Teaching as a Design Science: Teachers Building, Testing, and Sharing Pedagogic Ideas (Diana Laurillard)
- 109. Leading Information Technology via Design Thinking (John B. Nash)
- 110. Appreciative Inquiry: Building on Strengths for Integrating Information Technology in Schools (Megan Tschannen-Moran, Mark Hofer)
- 111. Improvement Science Through Networked Improvement Communities - Leadership of Continuous Improvement with, of, and Through Information Technology (David H. Eddy-Spicer)
- Shaping the Fourth Industrial Revolution (Klaus Schwab) (2018)
- Teaching for the future - Effective classroom practices to transform education (OECD Organisation for Economic Co-operation and Development) (2018)
- Medien, Bildung und Wissen in der Hochschule (Andreas Weich, Julius Othmer, Katharina Zickwolf) (2018)
- Digitale Bildung - Positionen und Forderungen der chemischen Industrie (BAVC Die ChemieArbeitgeber, VCI Verband der chemischen Industrie e.V.) (2018)
- SIGCSE 2018 - Proceedings of the 49th ACM Technical Symposium on Computer Science Education, SIGCSE 2018, Baltimore, MD, USA, February 21-24, 2018 (Tiffany Barnes, Daniel D. Garcia, Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones) (2018)
- Design and Evaluation of an Undergraduate Course on Software Development Practices (Paul Gestwicki) (2018)
- Art education in the post-digital era - Experiential construction of knowledge through creative coding (Tomi Slotte Dufva) (2018)
- Teachers as Designers of Learning Environments (Alejandro Paniagua, David Istance) (2018)
- (Un)berechenbar? - Algorithmen und Automatisierung in Staat und Gesellschaft (Resa Mohabbat Kar, Basanta Thapa, Peter Parycek) (2018)
- 4.0 oder Die Lücke die der Rechner lässt (Dirk Baecker) (2018)
- Bitte löschen (Andrian Kreye) (2018)
- EdMedia 2018 (2018)
- Design Thinking for Inclusive Community Design: (How) Does it Work? (Stefanie Panke, Thilo Harth)
- Theoretical Considerations for Design-based Learning from Gender Awareness Perspective in Korean Engineering Education (Mi Kyung Cho, Seyoung Kim, Jiyoon Moon, JiYoung Lim)
- Expanding Idea Generation Capability for Engineering Students in Design Thinking Workshops via Science Fiction Stories (Ayumi Kizuka, Kazuhiko Sato, Yoshiaki Mima, Hidekatsu Yanagi)
- ICLS 2018 2/3 (2018)
- ICLS 2018 3/3 (2018)
- Login 189/190 (2018)
- Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018. (Andreas Mühling, Quintin I. Cutts) (2018)
- Computing in the physical world engages students - impact on their attitudes and self-efficacy towards computer science through robotic activities (Anastasios Theodoropoulos, Prokopis Leon, Angeliki Antoniou, George Lepouras) (2018)
- An instructional model to link designing and conceptual understanding in secondary computer science education (Ebrahim Rahimi, Erik Barendsen, Ineke Henze) (2018)
- Developing Minds in the Digital Age - Towards a Science of Learning for 21st Century Education (Patricia Kuhl, Soo-Siang Lim, Sonia Guerriero, Dirk van Damme, OECD Organisation for Economic Co-operation and Development) (2019)
- SIGCSE 2019 - Proceedings of the 50th ACM Technical Symposium on Computer Science Education, SIGCSE 2019, Minneapolis, MN, USA, February 27 - March 02, 2019 (Elizabeth K. Hawthorne, Manuel A. Pérez-Quiñones, Sarah Heckman, Jian Zhang 0036) (2019)
- The Reality of Inclusion - The Role of Relationships, Identity, and Academic Culture in Inclusive and Equitable Practices for Broadening Participation in Computing Education (Jamie Payton, Jamika D. Burge, Jill Denner) (2019)
- STEAM Education - Theory and Practice (Myint Swe Khine, Shaljan Areepattamannil) (2019)
- 2. Structuring STEAM Inquiries - Lessons Learned from Practice (Sarah B. Bush, Kristin L. Cook)
- 3. Creating a STEAM Map - A Content Analysis of Visual Art Practices in STEAM Education (Christine Liao)
- 4. Design Thinking Gives STEAM to Teaching - A Framework That Breaks Disciplinary Boundaries (Danah Henriksen, Rohit Mehta, Swati Mehta)
- 8. Moving Toward Transdisciplinary Instruction - A Longitudinal Examination of STEAM Teaching Practices (Cassie F. Quigley, Dani Herro, Abigail Baker)
- The Horizon Report 2019 - 2019 Higher Education Edition (Bryan Alexander, Kevin Ashford-Rowe, Noreen Barajas-Murphy, Gregory Dobbin, Jessica Knott, Mark McCormack, Jeffery Pomerantz, Ryan Seilhamer, Nicole Weber) (2019)
- Digitalisierungsstrategie entwickeln und umsetzen: Ein Praxisratgeber zur Entwicklung und Umsetzung der Digitalisierungsstrategie für die digitale Transformation (German Edition) - Ein Praxisratgeber zur Entwicklung und Umsetzung der Digitalisierungsstrategie für die digitale Transformation (David Theil) (2019)
- Computational Thinking (Peter Denning, Matti Tedre) (2019)
- Synergie #7 - Nachhaltigkeit (2019)
- CHANCE MAKERSPACE - Making trifft auf Schule (Selina Ingold, Björn Maurer, Daniel Trüby) (2019)
- Die Musterlösung liegt nicht bei - Best Practices zur Umsetzung von open-ended Maker-Projekten (Dorit Assaf)
- Menschzentriert - kollaborativ - handlungsorientiert - Design-Ansätze für die Primarschule des 21. Jahrhunderts (Lukas Schmid)
- Lernen mit Bildungstechnologien - Praxisorientiertes Handbuch zum intelligenten Umgang mit digitalen Medien (Helmut M. Niegemann, Armin Weinberger) (2019)
- 10. Instruktionsdesign und Unterrichtsplanung (Carmela Aprea)
- Making und Medienpädagogik - merz 4/2019 (2019)
- OECD Lernkompass 2030 - OECD-Projekt Future of Education and Skills 2030 - Rahmenkonzept des Lernens (2019)
- Nur das Beste für mein Kind (Ursina Haller) (2019)
- ICER 2019 - Proceedings of the 2019 ACM Conference on International Computing Education Research, ICER 2019, Toronto, ON, Canada, August 12-14, 2019 (Robert McCartney, Andrew Petersen, Anthony V. Robins, Adon Moskal) (2019)
- How Do Students Talk About Intelligence? - An Investigation of Motivation, Self-efficacy, and Mindsets in Computer Science (Jamie Gorson, Eleanor O'Rourke) (2019)
- Investigating the Relationship of Novice Programmers' Views of Intelligence with their Motivation and Persistence (Jamie Gorson) (2019)
- Informatik für alle - 18. GI-Fachtagung Informatik und Schule (Arno Pasternak) (2019)
- Hello World 10 - maths and computer science (2019)
- ITiCSE 2019 - Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, Aberdeen, Scotland, UK, July 15-17, 2019 (Bruce Scharlau, Roger McDermott, Arnold Pears, Mihaela Sabin) (2019)
- A Framework for Decomposition in Computational Thinking (Peter J. Rich, Garrett Egan, Jordan Ellsworth) (2019)
- Developing Course Projects in a Hack Day - An Experience Report (Kiev Gama) (2019)
- Hattie sichtbar machen - Helix 2 (2019)
- bildung + schuledigital 2/2019 (2019)
- Reformstrategien weltweit - Schule in der digitalen Welt (Forum Bildung Digitalisierung, Lutz Goertz, Julia Hense) (2019)
- Digitale Medien in der Grundschullehrerbildung - Erfahrungen aus dem Projekt dileg-SL (Thorsten Junge, Horst Niesyto) (2019)
- Natur und Kultur erspielen! - Geogames als Vehikel zum Ausbau digitalisierungsbezogener Kompetenzen bei angehenden Sachunterrichtslehrkräften (Steffen Schaal)
- Handbook of Research on Integrating Computer Science and Computational Thinking in K-12 Education (Jared Keengwe, Patrick Wachira) (2020)
- Future Skills - Lernen der Zukunft - Hochschule der Zukunft (Ulf-Daniel Ehlers) (2020)
- 1. Future Skills - Leitmarken einer neuen Bildungskonzeption für Hochschulen
- 4. Das Future Skills Triple Helix-Modell der Handlungsfähigkeit in emergenten Praxiskontexten
- 5. Future Skills für die Welt von morgen
- 6. Reifegrad von Hochschulen für Future Skills
- 10. Future Skills für Future Organisations - Analyse zukünftiger Organisationsmodelle
- Lernprozesse digital unterstützen - Ein Methodenbuch für den Unterricht (Monika Heusinger) (2020)
- Jahrbuch Medienpädagogik 17 - Lernen mit und über Medien in einer digitalen Welt (Klaus Rummler, Ilka Koppel, Sandra Aßmann, Patrick Bettinger, Karsten D. Wolf) (2020)
- Lehren und Lernen mit und über Medien in Kooperation von Schule, Hochschule und Museen (Daniel Autenrieth, Claudia Baumbusch, Anja Marquardt)
- bildung + schuledigital 1/2020 (2020)
- Digital gestütztes Lernen - Praxisbeispiele für eine zeitgemäße Schulentwicklung (Hans-Günter Rolff, Ulrich Thünken) (2020)
- Non-Formal and Informal Science Learning in the ICT Era (Michail N. Giannakos) (2020)
- 1. An Introduction to Non-formal and Informal Science Learning in the ICT Era
- 6. Programming in Primary Schools - Teaching on the Edge of Formal and Non-formal Learning (Katharina Geldreich, Peter Hubwieser)
- 9. Guidelines for Empowering Children to Make and Shape Digital Technology - Case Fab Lab Oulu (Marianne Kinnula, Netta Iivari, Iván Sánchez Milara, Jani Ylioja)
- DELFI 2020 - Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. (Raphael Zender, Dirk Ifenthaler, Thiemo Leonhardt, Clara Schumacher) (2020)
- Nutzerzentrierter Ansatz zur Behebung von digitalen Barrieren (Tornike Giorgashvili, Sarah Voß-Nakkour)
- Failure to Disrupt - Why Technology Alone Can’t Transform Education (Justin Reich) (2020)
- 1. Instructor-Guided Learning at Scale - Massive Open Online Courses
- Perspektiven der Informatik in Deutschland (Deutscher Wissenschaftsrat) (2020)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- Exploring the K-12 computer science curriculum standards in the U.S (Meize Guo, Anne T. Ottenbreit-Leftwich) (2020)
- Hochschuldidaktik als professionelle Verbindung von Forschung, Politik und Praxis (Marianne Merkt, Annette Spiekermann, Tobina Brinker, Astrid Werner, Birgit Stelzer) (2020)
- Plan BD #2 - Leadership (2020)
- Was das Valley denken nennt - Über die Ideologie der Techbranche (Adrian Daub) (2020)
- Einleitung
- Informatics in Schools: Engaging Learners in Computational Thinking - 13th International Conference, ISSEP 2020, Tallinn, Estonia, November 16-18, 2020 Proceedings (Külli Kori, Mart Laanpere) (2020)
- Factors Influencing Lower Secondary School Pupils’ Success in Programming Projects in Scratch (Miroslava Černochová, Hasan Selcuk, Ondřej Černý)
- Coding Art - The Four Steps to Creative Programming with the Processing Language (Yu Zhang, Mathias Funk) (2021)
- Leistung macht Schule - Förderung leistungsstarker und potenziell besonders leistungsfähiger Schülerinnen und Schüler (Christian Fischer, Gabriele Weigand, Franzis Preckel, Friedhelm Käpnick, Miriam Vock, Christoph Perleth, Heinz-Werner Wollersheim) (2021)
- Bildung unter (digitaler) Beobachtung - nationale und internationale Perspektiven auf Dateninfrastrukturen in der Bildungssteuerung (2021)
- bildung + schuledigital 1/2021 (2021)
- Handbuch Lernen mit digitalen Medien (G. Brägger, Hans-Günter Rolff) (2021)
- 8. Schulen im digitalen Wandel begleiten - am Beispiel von eEducation Austria (Andreas Riepl, Walter Steinkogler)
- Lehrkräftebildung neu gedacht - Ein Praxishandbuch für die Lehre in den Naturwissenschaften und deren Didaktiken (Marcus Kubsch, Stefan Sorge, Julia Arnold, Nicole Graulich) (2021)
- New Work braucht New Learning - Eine Perspektivreise durch die Transformation unserer Organisations- und Lernwelten (Jan Foelsing, Anja Schmitz) (2021)
- Ein Teil des Ganzen - Perspektiven auf unser Umfeld im Wandel
- New X - Entwicklungsstufen im Wandel
- New Learning - Fokusveränderung im Lernen
- Learning Strategy & Design Sprint - Agiles Handwerkszeug für die PE
- Was ist Digitalität? (Uta Hauck-Thum, Jörg Noller) (2021)
- lern.medien.werk.statt - Hochschullernwerkstätten in der Digitalität (Barbara Holub, Klaus Himpsl, Katharina Mittlböck, Monika Musilek-Hofer, Andrea Varelija-Gerber, Nina Grünberger) (2021)
- DELFI 2021 (Andrea Kienle, Andreas Harrer, Jörg M. Haake, Andreas Lingnau) (2021)
- 360-Grad- und Virtual Reality-Anwendungen im Fremdsprachenunterricht - Praxiserfahrungen aus einem multimodalen Masterseminar im hybriden Lehrformat (Fremdsprachendidaktik Französisch/Spanisch) (Florian Nowotny, Kathleen Plötner, Leena Steinke)
- Spielerische Sensibilisierung durch Erfahrbarkeit von Beeinträchtigungen - Das Serious Game «Lolas erstes Semester» (Linda Rustemeier, Sarah Voß-Nakkour, Imran Hossain, Lino Weist, Saba Mateen)
- Eine Schule ohne Noten - Neue Wege zum Umgang mit Lernen und Leistung (Philippe Wampfler, Björn Nölte) (2021)
- bildung + schuledigital 2/2021 (2021)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- Why Young Programmers Should Make Game Art - A Study from a Game-Making Course (Mária Karpielová, Karolína Miková)
- Girls’ Summer School for Physical Computing - Methodology and Acceptance Issues (Gabrielė Stupurienė, Anita Juškevičienė, Tatjana Jevsikova, Valentina Dagienė, Asta Meškauskienė)
- Computational Thinking in Education - A Pedagogical Perspective (Aman Yadav, Ulf Dalvad Berthelsen) (2021)
- 1. Computational Thinking - A Professional and Historical Perspective (Matti Tedre, Peter Denning)
- Computational Thinking for Professionals (Peter Denning, Matti Tedre) (2021)
- Pädagogik 1/2022 - Visualisieren (2022)
- Pädagogik, Soziale Arbeit und Digitalität (Thomas Damberger, Ines Schell-Kiehl, Johannes Wahl) (2022)
- Kompetenzmodelle für den Digitalen Wandel - Orientierungshilfen und Anwendungsbeispiele (Ralf Knackstedt, Jürgen Sander, Jennifer Kolomitchouk) (2022)
- 1. Kompetenzen für den digitalen Wandel erfordern Orientierungshilfe (Ralf Knackstedt, Marco Di Maria, Jennifer Kolomitchouk, Jürgen Sander)
- 10. Forschungsräume für Schülerinnen und Schüler an Kompetenzmodellen orientiert aufbauen und gestalten (Jennifer Kolomitchouk, Matthias Ullrich, Uta Schorn, Claudia Meurer, Ralf Knackstedt)
- Digi-was? - zeitschrift schule verantwiorten 1/22 (2022)
- Schule in der Digitalität gestalten - Zentrale Prämissen, kritische Perspektiven, thematischer Überblick (Stephan Gerhard Huber) (2022)
- 2022 EDUCAUSE Horizon Report - Teaching and Learning Edition (Kathe Pelletier, Mark McCormack, Jamie Reeves, Jenay Robert, Nichole Arbino, with Maha Al-Freih, Camille Dickson-Deane, Carlos Guevara, Lisa Koster, Melchor Sánchez-Mendiola, Lee Skallerup Bessette, Jake Stine) (2022)
- Fachliche Bildung in der digitalen Welt - Digitalisierung, Big Data und KI im Forschungsfokus von 15 Fachdidaktiken (Volker Frederking, Ralf Romeike) (2022)
- Biologische Bildung in der digitalen Welt - Die digitale Transformation im Fokus der Biologiedidaktik (Jorge Groß, Armin Lude, Claudia Nerdel, Jürgen Paul, Steffen Schaal, hilipp Schmiemann, Christoph Thyssen)
- Digitale Grundbildung (Bundesministerium für Bildung, Wissenschaft und Forschung (BMBWF)) (2022)
- Technologien der Krise - Die Covid-19-Pandemie als Katalysator neuer Formen der Vernetzung (Dennis Krämer, Joschka Haltaufderheide, Jochen Vollmann) (2022)
- ICER 2022 - ACM Conference on International Computing Education Research, Lugano and Virtual Event, Switzerland, August 7 - 11, 2022, Volume 1 (Jan Vahrenhold, Kathi Fisler, Matthias Hauswirth, Diana Franklin) (2022)
- Investigating Communication Tools in SE Capstone Courses (Makayla Moster) (2022)
- Frauen und Digitalität - jetzt! - Wie die Bildungstransformation von weiblichen Perspektiven profitiert (Kati Ahl) (2022)
- 3. Was Lehrerinnen brauchen
- 6. Denken ohne Geländer
- Bildung - Philosophie - Digitalisierung (Markus Bohlmann) (2022)
- Informatics in Schools. A Step Beyond Digital Education - 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022 (Andreas Bollin, Gerald Futschek) (2022)
- “I Now Feel that this is Unfair” - A Case Study on the Effects of Professional Development for Debugging in the K-12 Classroom (Tilman Michaeli, Ralf Romeike)
- bildung + schuledigital 2/2022 (2022)
- Digital Futures for Learning - Speculative Methods and Pedagogies (Jen Ross) (2022)
- Lernen im Zeitalter der Digitalisierung - Einblicke und Handlungsempfehlungen für die neue Arbeitswelt (Mark Harwardt, Peter F.-J. Niermann, Andre M. Schmutte, Axel Steuernagel) (2023)
- Menschliches Gehirn trifft auf Künstliche Intelligenz - Die Implikationen für Veränderungsfähigkeit und betriebliche Transformationsprozesse (Ulrich Lenz)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- The Need for Programming and Computational Thinking from Early Childhood Education Through to Secondary Schooling - Introduction (Therese Keane)
- Enhancing Computational Thinking Through App Design in Primary Schools (Jane Batham)
- Supporting Primary Students with Disabilities and Neurological Differences in Developing Digital Thinking Skills Through an Inclusive Game-Making Club (Matthew Harrison)
- Expanding Teacher Capacity and Student Engagement in Digital Literacies in the Primary Classroom: An Informal Explorative Reflection (Jonathon Mascorella, Maria Emmi)
- Creating Mobile Applications with App Inventor Adopting Computational Action (Christiane Gresse von Wangenheim, Nathalia da Cruz Alves, Miriam Nathalie Fortuna Ferreira, Jean C. R. Hauck)
- A Case of Girls Building Robots or Robots Building the Girls? (Milorad Cerovac, Therese Keane)
- Bildung und Digitalität - Analysen – Diskurse – Perspektiven (Sandra Aßmann, Norbert Ricken) (2023)
- Künstliche Intelligenz - vom Subjekt zur Umgebung (Heidrun Allert, Christoph Richter)
- Practicing Sovereignty. Interventions for Open Digital Futures - Proceedings of the Weizenbaum Conference 2022 (2023)
- Pädagogik 4/2023 - Agile Methoden für Schule und Unterricht (2023)
- Digitalisierung der Hochschullehre – Projekte österreichischer Hochschulen 2020–2024 - ZFHE Bd. 18: Bd. 18 Nr. Sonderheft Hochschullehre (2023) (Martin Ebner, Charlotte Zwiauer) (2023)
- bildung + schuledigital 1/2023 (2023)
- Die datafizierte Schule (Annekatrin Bock, Andreas Breiter, Felicitas Macgilchrist, Sigrid Hartong, Juliane Jarke, Sieglinde Jornitz) (2023)
- Digital ist besser!? - Wie Software das Verständnis von guter Schule neu definiert (Jasmin Troeger, Irina Zakharova, Felicitas Macgilchrist, Juliane Jarke)
- Technology in education: A Tool on whose Terms? (UNESCO United Nations Educational, Scientific and Cultural Org.) (2023)
- Forschung & Lehre 8/23 (2023)
- MIT Technology Review 6/2023 (2023)
- Viele Post-its, wenig Ertrag (Rebecca Ackermann) (2023)
- Digital Leadership - Schulen im digitalen Wandel führen (Tobias Röhl, Johannes Breitschaft, Eliane Burri, Nicole Wespi) (2023)
- (Digital) Learning Leadership for Change (Martin Fugmann)
- Der Hype um Future Skills lähmt uns - Speakers Corner (Marco Kalz) (2023)
- Education for the Age of AI (Charles Fadel, Alexis Black, Robbie Taylor, Janet Slesinski, Katie Dunn) (2024)
- Bildung, Praxistransfer und Kooperation - Kompetenzentwicklung für die Hochschullehre in Netzwerken (2024)
- The Future Will Not Be Taught (Devin Carberry) (2024)