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What Video Games Have to Teach Us About Learning and Literacy
(J. P. Gee) (2003)Texte von J. P. Gee
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
2004 | 1, 6, 1, 5, 6, 6, 2, 1, 7, 5, 4, 2 | Video games and the future of learning (David Williamson Shaffer, Kurt Squire, Richard Halverson, J. P. Gee) | Text |
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Richard Halverson, David Williamson Shaffer, Kurt Squire
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62 Erwähnungen
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- 1. Introduction
- 5. Wired Whizzes? - Young People's Digital Media Practices outside the Classroom
- 6. «Just for fun?» - Young People Articulating the Disconnects
Volltexte
New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward: Gesamtes Buch als Volltext (: , 896 kByte) | |
Situated Language and Learning: Gesamtes Buch als Volltext (: , 851 kByte) | |
What Video Games Have to Teach Us About Learning and Literacy: Gesamtes Buch als Volltext (: , 9232 kByte) | |
Video games and the future of learning: Artikel als Volltext (: , 55 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) |