Learning with serious games: is fun playing the game a predictor of learning success?Erstpublikation in: British Journal of Educational Technology 12/2014
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Zusammenfassungen
Serious games are generally considered to induce positive effects in the areas of learning motivation and learning gains. Yet few studies have examined how these factors are related. Therefore, an empirical study was conducted to test the relationship between anticipated enjoyment and willingness to play, as well as between game enjoyment, self-reported cognitive and motivational learning gains and test results. In an explorative study, 74 children from five primary schools played the learning game AWWWARE. The results of pre- and post-tests were analysed using multiple linear regressions. The analysis showed that anticipated enjoyment played only a minor part in students' willingness to learn with serious games. Of greater importance was the students' expectation that the learning game would be easy and instructive. The level of actual enjoyment of the game also had a smaller influence than expected. While there was a correlation between enjoyment and the motivation to continue being engaged with the subject matter of the game, no effect was found with respect to self-assessed or tested learning gains. The results lead to the conclusion that other factors, such as explicit learning tasks, instruction and support inherent in the game or supplemented by teachers, may be more decisive than the experience of fun during the game.
Von Nina Iten, Dominik Petko im Text Learning with serious games: is fun playing the game a predictor of learning success? (2014) Dieser wissenschaftliche Zeitschriftenartikel erwähnt ...
Personen KB IB clear | Paul D. Ellis , J. P. Gee , Anke Görzig , Leslie Haddon , David H. Jonassen , Sonia Livingstone , Kjartan Ólafsson , Dominik Petko | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | cognitive load theory (CLT) , Kinderchildren , Lernenlearning , Motivationmotivation , Schuleschool , serious gamesserious games , Spielgame , WWW (World Wide Web)World Wide Web | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Nicht erwähnte Begriffe | Bildung, Eltern, LehrerIn, Unterricht |
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2 Erwähnungen
- Competences in Teacher Education at Schwyz University of Teacher Education (PHSZ), and the Swiss Education Policy (Illya Arnet-Clark, Rosemary Smeets-Cowan, Jürgen Kühnis) (2015)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
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