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Bücher von Kurt Squire
3 Texte von Kurt Squire
Jahr | Volltext | Abrufe | Text | Texttyp |
---|---|---|---|---|
2004 | 2, 5, 6, 4, 2, 1, 5, 2, 1, 5, 2, 3 | Design-based research: Putting a stake in the ground (Sasha Barab, Kurt Squire) erschienen in The Journal of the Learning Sciences, °Z 13 (1), 1-14. | Text | |
2004 | 5, 4, 7, 4, 3, 2, 6, 3, 4, 2, 1, 5 | Environmental Detectives - PDAs as a Window into a Virtual Simulated World (Eric Klopfer, Kurt Squire, Henry Jenkins) erschienen in Didaktik der Notebook-Universität (Seite 259 - 274) | Text | |
2004 | 6, 1, 5, 6, 6, 2, 1, 7, 5, 4, 2, 1 | Video games and the future of learning (David Williamson Shaffer, Kurt Squire, Richard Halverson, J. P. Gee) | Text |
Bemerkungen von Kurt Squire
Von Kurt Squire gibt es im Biblionetz Bemerkungen zu:
Texte KB IB clear | Video games and the future of learning |
Zeitleiste
CoautorInnen
Sasha Barab, J. P. Gee, Richard Halverson, Henry Jenkins, Eric Klopfer, David Williamson Shaffer, Constance Steinkuehler
Zitationsnetz
Begriffswolke von Kurt Squire
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
31 Erwähnungen
- Design-based research and technology-enhanced learning environments (Feng Wang, Michael J. Hannafin) (2005)
- Balance, Fidelity, Mobility - Maintaining the Momentum? ACILITE 2005 conference (2005)
- Mobilising learning - A primer for utilising wireless palm devices to facilitate a collaborative learning environment (Thomas Cochrane)
- One-to-one technology-enhanced learning - An opportunity for global research collaboration (Tak-Wai Chan, Jeremy Roschelle, S. Hsi, Kinshuk, Mike Sharples, Tom Brown, Charles Patton, J. Cherniavsky, Roy Pea, Cathleen Norris, Elliot Soloway, N. Balacheff, Marlene Scardamalia, Pierre Dillenbourg, C. Looi, M. Milrad, Heinz Ulrich Hoppe) (2006)
- The Cambridge Handbook of the Learning Sciences (R. Keith Sawyer) (2006)
- 9. The Evolution of Design Studies as Methodology (Jere Confrey)
- 10. Design-Based Research - A Methodological Toolkit for the Learning Scientist (Sasha Barab)
- From Wikipedia to the Classroom (Andrea Forte, Amy Bruckman) (2006)
- SketchMap - A Collaborative Tool to Learn Basic Cartographical Concepts (Pamela Ravasio, Vincent Tscherter, Hitoshi Enjoji, Masanori Sugimoto) (2006)
- International Journal of Computer-Supported Collaborative Learning, Volume 1 (2006)
- Situating CoWeb - A scholarship of application (Mark Guzdial, Jochen Rick) (2006)
- E-Learning - Alltagstaugliche Innovation? - 11. Europäische Jahrestagung der Gesellschaft für Medien in der Wissenschaft GMW (19.-22.9.06) (Eva Seiler Schiedt, S. Kälin, Christian Sengstag) (2006)
- Nur Forschung danach? - Vom faktischen und potentiellen Beitrag der Forschung zu alltagstauglichen Innovationen beim E-Learning (Arbeitsbericht 14) (Gabi Reinmann) (2006)
- DeLFI 2006 - 4. e-Learning Fachtagung Informatik - Proceedings (Max Mühlhäuser, Guido Rößling, Ralf Steinmetz) (2006)
- Mobile Learning is Coming of Age - What we have and what we still miss (Dirk Frohberg) (2006)
- Literature Review in Mobile Technologies and Learning - Futurelab Report 11 (Laura Naismith, Peter Lonsdale, Giasemi Vavoula, Mike Sharples) (2006)
- Confronting the Challenges of Participatory Culture - Media Education for the 21st Century (Henry Jenkins, Katie Clinton, Ravi Purushotma, Alice J. Robison, Margaret Weigel) (2006)
- Design approaches in technology enhanced learning (Yishay Mor, Niall Winters) (2007)
- Mobile Technology for Children - Designing for Interaction and Learning (Allison Druin) (2009)
- 1. How Mobile Technologies Are Changing the Way Children Learn (Yvonne Rogers, Sara Price)
- A Pedagogical Framework for Mobile Learning - Categorizing Educational Applications of Mobile Technologies into Four Types (Yeonjeong Park) (2011)
- Mobile learning: Crossing boundaries in convergent environments - 21-22 March 2011, Bremen, Germany (Klaus Rummler, Judith Seipold, Eileen Lübcke, Norbert Pachler, Graham Attwell) (2011)
- A design toolkit for next generation mobile learning (Daniel Spikol)
- Mobiles Lernen - Analyse des Wissenschaftsprozesses der britischen und deutschsprachigen medienpädagogischen und erziehungswissenschaftlichen Mobile Learning-Diskussion (Judith Seipold) (2011)
- Dancing the 'Robot Hokey-Pokey' - Cognitive Developmental Level as a Predictor of Programming Achievement (Louise P. Flannery) (2011)
- Serious Games and Edutainment Applications (Minhua Ma, Andreas Oikonomou, Lakhmi C. Jain) (2012)
- 21. Experiences of Promoting Student Engagement Through Game-Enhanced Learning (Therese Charles, David Bustard, Michael David Black)
- Research on e-Learning and ICT in Education (Athanassios Jimoyiannis) (2012)
- 12. The Design and Development of a Wiki Task in Undergraduate Education - Retrospects and Prospects (Ilias Karasavvidis, Sevasti Theodosiou)
- Conceptual Modeling and Innovative Implementation of Person-centered Computer Science Education at Secondary School Level (Bernhard Standl) (2014)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 31. Professional Development for Online and Mobile Learning - Promoting Teachers´ Pedagogical Inquiry (Evrim Baran)
- 40. Assessing Problem-Solving Skills in Game-Based Immersive Environments (Valerie J. Shute, Benjamin Emihovich)
- 59. Guiding Questions for Game-Based Learning (Karen Schrier)
- Handbuch Mobile Learning (Claudia de Witt, Christina Gloerfeld) (2018)
- 2. Aus der Geschichte des mobilen Lernens - Strömungen, Trends und White Spaces (Judith Seipold)
- Computerunterstützte Gamifizierung in der Sekundarstufe I - Konzeption und Erforschung von Maßnahmen zur Einbindung spielerischer Elemente in Lernsettings (Nando Stöcklin) (2018)
- Lernen mit Bildungstechnologien - Praxisorientiertes Handbuch zum intelligenten Umgang mit digitalen Medien (Helmut M. Niegemann, Armin Weinberger) (2019)
- 18. Lernspiele und Gamification (Jacqueline Schuldt)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Game Making and Coding Fluency in a Primary Computing Context (Mick Chesterman)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- A Template for Teaching Computational Modelling in High School (Line Have Musaeus, Michael E. Caspersen, Peter Musaeus) (2023)
- Informatikunterricht im Zyklus 2: Variablen - Eine Design-Based-Research Studie (Lea Gisler) (2024)
Volltexte
Games, Learning, and Society: Gesamtes Buch als Volltext (: , 2783 kByte) | |
Video games and the future of learning: Artikel als Volltext (: , 55 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-10-28) | |
Environmental Detectives: Artikel als Volltext (: , 185 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2019-05-11) |