Empfehlungen




Zusammenfassungen

Bemerkungen zu diesem Buch

Kapitel 
- 1. The Psychopathology of Everyday Things (Seite 1 - 33)
- 2. The Psychology of Everyday Actions (Seite 34 - 53)
- 3. Knowledge in the Head an in the World (Seite 54 - 80)
- 5. To Err Is Human (Seite 105 - 140)
- 6. The Design Challenge (Seite 141 - 186)
- 7. User-centered Design (Seite 187 - 218)
Dieses Buch erwähnt ...
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3 Einträge in Beats Blog
Zitationsgraph
Zeitleiste
69 Erwähnungen 
- Technology Design as Educational Research - Interweaving Imagination, Inquiry, and Impact (Jeremy Roschelle, Nicholas Jackiw)
- Die Elektrifizierung der Sprache - Über Sprechen, Schreiben, Computer, Gehirn und Geist (Dieter E. Zimmer) (1990)
- TEXTCOMP.DOC - Die Elektrifizierung des Schreibens
- Sichtweisen der Informatik (Wolfgang Coy, Frieder Nake, Jörg-Martin Pflüger, Arno Rolf, Jürgen Seetzen, Dirk Siefkes, Reinhard Stransfeld) (1992)
- Mensch Maschine Methodik (Gregory Abowd, Russell Beale, Alan Dix, Janet Finlay) (1993)
- 3. Der Dialog
- Usability Engineering (Jakob Nielsen) (1994)
- Die Zukunft beginnt im Kopf - Wissenschaft und Technik für die Gesellschaft von morgen (1994)
- Arbeiten mit Computern (Walter Schaufelberger)
- Things That Make Us Smart - Defending Human Attributes in the Age of the Machine (Donald A. Norman) (1994)
- Computer Science Unplugged - Capturing the interest of the uninterested (Tim Bell, Gwenda Bensemann, Ian H. Witten) (1995)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Software-Ergonomie (Susanne Maass)
- Warum ist Software so teuer? - ... und andere Rätsel des Informationszeitalters (Tom DeMarco) (1995)
- External Cognition - how do Graphical Representations work? (Yvonne Rogers, Myke Scaife) (1996)
- Bringing Design to Software (Terry Winograd) (1996)
- CSCL - Theory and Practice of an Emerging Paradigm (Timothy D. Koschmann) (1996)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Learning by collaborating - Convergent conceptual change (Jeremy Roschelle) (1992)
- Computer Science unplugged ... - off-line activities and games for all ages (Tim Bell, Ian H. Witten, Mike Fellows) (1998)
- 19. The chocolate factory - Human interface design
- 19. The chocolate factory - Human interface design
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- Understanding Intelligence (Rolf Pfeifer, Christian Scheier) (1999)
- Monitoring internationaler Trends des schulisches Einsatzes neuer Medien (Peter A. Bruck, Guntram Geser, Andreas Pointner) (1999)
- The Invisible Computer - Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution (Donald A. Norman) (1999)
- Roboter programmieren - ein Kinderspiel - Bewegt sich auch etwas in der Allgemeinbildung? (Jürg Nievergelt) (1999)
- Der sprechende Knochen - Perspektiven von Telefonkulturen (Jürgen Bräunlein, Bernd Flessner) (2000)
- Schulen auf dem Weg in die Informationsgesellschaft (Peter A. Bruck, Guntram Geser) (2000)
- Don't Make Me Think - A Common Sense Approach to Web Usability (Steve Krug) (2000)
- The Humane Interface - New Directions for Designing Interactive Systems (Jef Raskin) (2000)
- A Pattern Approach to Interaction Design (Jan Borchers) (2001)
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Three worlds of CSCL - Can we support CSCL (Paul A. Kirschner) (2002)
- Can we support CSCL? - Educational, social and technological affordances for learning
- Can we support CSCL? - Educational, social and technological affordances for learning
- The Language of Graphics - A framework for the analysis of syntax and meaning in maps, charts and diagrams (Jörg von Engelhardt) (2002)
- Leonardo's Laptop - Human Needs and the New Computing Technologies (Ben Shneiderman) (2002)
- The Elements of User Experience - User-Centered Design for the Web (Jesse James Garrett) (2002)
- 5. The Structure Plane - Interaction Design and Information Architecture
- A unified taxonomic framework for information visualization (Vaughan Hobbs, Darius Pfitzner, David Powers) (2003)
- Universal Principles of Design - A Cross-Disciplinary Reference (William Lidwell, Kritian Holden, Jill Butler) (2003)
- Visualizing Argumentation (Paul A. Kirschner, Simon J. Buckingham Shum, Chad Carr) (2003)
- 7. Fostering Collective Intelligence - Helping Groups Use Visualized Argumentation (Albert Selvin)
- Emotional Design - Why we love (or hate) everyday things (Donald A. Norman) (2004)
- What we know about CSCL and implementing it in higher education (Jan-Willem Strijbos, Paul A. Kirschner, Rob L. Martens) (2004)
- Building collaborative knowing - Elements of a Social Theory of CSCL (Gerry Stahl)
- Designing sociable CSCL Environments - Applying Interaction Design Principles (Paul A. Kirschner, Karel Kreijns)
- Computer Software Support for Collaborative Learning (Patrick Jermann, A. Soller, A. Lesgold)
- Computer Support for Interaction Regulation in Collaborative Problem-Solving (Patrick Jermann) (2004)
- Sociable CSCL Environments - Social Affordances, Sociability, and Social Presence (Karel Kreijns) (2004)
- Unterrichtskonzepte für informatische Bildung - 11. Fachtagung Informatik und Schule der Gesellschaft für Informatik (GI) in Dresden (28.-30. September 2005) (Steffen Friedrich) (2005)
- Linking Physical and Virtual Worlds with Visual Markers and Handheld Devices - Dissertation, Eidgenössische Technische Hochschule ETH Zürich, Nr. 16193 (Michael Rohs) (2005)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- 7. Supporting Activity in Desktop and Ubiquitous Computing (Stephen Voida, Elizabeth D. Mynatt, Blair MacIntyre)
- Design Patterns zur Dokumentation von Erfahrungswissen (Christian Kohls) (2007)
- International Journal of Interactive Mobile Technologies (iJIM) - Vol 2, No 1 (2008) (2008)
- Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators (Joel Colbert, Kim Boyd, Kevin Clark, Sharon Guan, Judith Harris, Mario Kelly, Ann Thompson) (2008)
- 1. Introducing TPCK - Confronting the
Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- 1. Introducing TPCK - Confronting the
Wicked Problems of Teaching with Technology (Matthew J. Koehler, Punya Mishra) (2008)
- Nudge - Improving Decisions About Health, Wealth, and Happiness (Richard H. Thaler, Cass R. Sunstein) (2008)
- Epistemological and methodological issues for the conceptualization, development, and assessment of ICT-TPCK - Advances in technological pedagogical content knowledge (TPCK) (Charoula Angeli, Nicos Valanides) (2009)
- New Technologies, New Pedagogies - Mobile Learning in Higher Education (Jan Herrington, Anthony Herrington, Jessica Mantei, Ian Olney, Brian Ferry) (2009)
- Wiki Writing - Collaborative Learning in the College Classroom (Matthew Barton, Robert Cummings) (2009)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- Wiki Justice, Social Ergonomics, and Ethical Collaborations (Jonah Bossewitch, John Frankfurt, Alexander Sherman, Robin D. G. Kelley)
- Rethinking Education in the Age of Technology - The Digital Revolution and Schooling in America (Allan Collins, Richard Halverson) (2009)
- Konstruktionstätigkeit mit Digitalen Medien - Eine qualitative Studie als Beitrag zur Medienbildung (Isabel Zorn) (2009)
- From Bricks to Brains - The Embodied Cognitive Science of LEGO Robots (Michael Dawson, Brian Dupuis, Michael Wilson) (2010)
- Choice Architecture (Richard H. Thaler, Cass R. Sunstein, John P. Balz) (2010)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- User Experience in benutzergenerierten, digitalen Lernumgebungen - Gestaltungsspielräume für globale Bildung (Anja Wagner) (2012)
- Informatik erweitert Horizonte - 15. GI-Fachtagung "Informatik und Schule" - INFOS 2013 - 26.- 28.09.2013 (2013)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- «Ich glaube, Google ist so was wie eine Vorhalle des Internets» - Erste Ergebnisse einer qualitativen Untersuchung von Schülervorstellungen von der Suchmaschine Google (Oliver Seifert, Tony Sauck, Maximilian Schwarzbach, Christopher Lerch, Martin Weinert, Maria Knobelsdorf)
- it's complicated - the social lives of networked teens (danah boyd) (2014)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- Perspektiven der Medienbildung (Winfried Marotzki, Norbert Meder) (2014)
- Great Principles of Computing (Peter Denning, Craig Martell) (2015)
- Proceedings of the Workshop in Primary and Secondary Computing Education, WiPSCE 2015, London, United Kingdom, November 9-11, 2015 (Judith Gal-Ezer, Sue Sentance, Jan Vahrenhold) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- Using Interface Design to Develop Computational Thinking Skills (Ana C. Calderon, Tom Crick) (2015)
- ICER 2015 - Proceedings of the eleventh annual International Conference on International Computing Education Research, ICER 2015, Omaha, NE, USA, August 09 - 13, (Brian Dorn, Judy Sheard, Quintin I. Cutts) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Fourth Grade Students Reading Block-Based Programs - Predictions, Visual Cues, and Affordances (Hilary A. Dwyer, Charlotte Hill, Alexandria K. Hansen, Ashley Iveland, Diana Franklin, Danielle Harlow) (2015)
- Learner-Centered Design of Computing Education - Research on Computing for Everyone (Mark Guzdial) (2015)
- Modality matters - Understanding the Effects of Programming Language Representation in High School Computer Science Classrooms (David Weintrop) (2016)
- Disruptive Fixation - School Reform And The Pitfalls Of Techno-Idealism (Christo Sims) (2017)
- Jahrbuch Medienpädagogik 14 (Manuela Pietraß, Johannes Fromme, Petra Grell, Theo Hug) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- 8. Design von Interaktionsräumen für reflexive Erfahrung - Wie werden im Digitalen Medium implementierte Modelle erfahr- und verstehbar (Bardo Herzig, Heidi Schelhowe, Bernd Robben, Tilman-Mathies Klar, Sandra Aßmann) (2017)
- Computational Thinking (Peter J. Denning, Matti Tedre) (2019)
- 6. Designing for Humans
- Annotation (Remi H. Kalir, Antero Garcia) (2021)
- Was unter «Individuelle Förderung und Digitalität“ verstanden wird, ist oft sehr individuell... - … und wird zunehmend von der eingesetzten Software geprägt (Beat Döbeli Honegger) (2022)
Co-zitierte Bücher




Why Good Products Can Fail, the Personal Computer Is So Complex and Information Applicances Are the Solution
(Donald A. Norman) (1999)



Flow
Das Geheimnis des Glücks
Flow
The Psychology of Optimal Experience
(Mihaly Csikszentmihalyi) (1990)


Lernen: Subjektwissenschaftliche Grundlegung
(Klaus Holzkamp)
Computer Environments for Children
A Reflection on Theories of Learning and Education
(Cynthia Solomon) (1986)

Volltext dieses Dokuments
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Bibliographisches 
Beat und dieses Buch
Beat hat dieses Buch während seiner Assistenzzeit an der ETH Zürich ins Biblionetz aufgenommen. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es wird häufig von anderen Objekten im Biblionetz zitiert.