
The aim of this activity is to raise awareness of human interface design issues. Because
we live in a world where poor design is rife, we have become accustomed (resigned?)
to putting up with problems caused by the artifacts we interact with, blaming ourselves
(“human error,” “inadequate training,” “it’s too complicated for me”) instead of attributing
the problems to flawed design. The issue is greatly heightened by computers because
they have no obvious purpose—indeed, they are completely general purpose—and their
appearance gives no clues about what they are for nor how to operate them.