Zusammenfassungen
In the tradition of Who Owns the Future? and The Second Machine Age, an MIT Media Lab scientist imagines how everyday objects can intuit our needs and improve our lives.
We are now standing at the precipice of the next transformative development: the Internet of Things. Soon, connected technology will be embedded in hundreds of everyday objects we already use: our cars, wallets, watches, umbrellas, even our trash cans. These objects will respond to our needs, come to know us, and learn to think on our behalf. David Rose calls these devices—which are just beginning to creep into the marketplace—Enchanted Objects.
Some believe the future will look like more of the same—more smartphones, tablets, screens embedded in every conceivable surface. Rose has a different vision: technology that atomizes, combining itself with the objects that make up the very fabric of daily living. Such technology will be woven into the background of our environment, enhancing human relationships and channeling desires for omniscience, long life, and creative expression. The enchanted objects of fairy tales and science fiction will enter real life.
Groundbreaking, timely, and provocative, Enchanted Objects is a blueprint for a better future, where efficient solutions come hand in hand with technology that delights our senses. It is essential reading for designers, technologists, entrepreneurs, business leaders, and anyone who wishes to understand the future and stay relevant in the Internet of Things.
Von Klappentext im Buch Enchanted Objects (2014) We are now standing at the precipice of the next transformative development: the Internet of Things. Soon, connected technology will be embedded in hundreds of everyday objects we already use: our cars, wallets, watches, umbrellas, even our trash cans. These objects will respond to our needs, come to know us, and learn to think on our behalf. David Rose calls these devices—which are just beginning to creep into the marketplace—Enchanted Objects.
Some believe the future will look like more of the same—more smartphones, tablets, screens embedded in every conceivable surface. Rose has a different vision: technology that atomizes, combining itself with the objects that make up the very fabric of daily living. Such technology will be woven into the background of our environment, enhancing human relationships and channeling desires for omniscience, long life, and creative expression. The enchanted objects of fairy tales and science fiction will enter real life.
Groundbreaking, timely, and provocative, Enchanted Objects is a blueprint for a better future, where efficient solutions come hand in hand with technology that delights our senses. It is essential reading for designers, technologists, entrepreneurs, business leaders, and anyone who wishes to understand the future and stay relevant in the Internet of Things.
Kapitel
- My Nightmare - Prolog
- 1. Four Futures
- 2. Six Human Drives
- 3. The Design of Enchantment
- 4. Enchanted Systems
Dieses Buch erwähnt ...
Personen KB IB clear | Isaac Asimov , Stanley Kubrick , Seymour Papert | ||||||||||||||||||||||||||||||||||||
Fragen KB IB clear | Gehört Programmieren zur Allgemeinbildung?Should programming be part of general education? | ||||||||||||||||||||||||||||||||||||
Aussagen KB IB clear | Asimovs 1. Gesetz: Ein Roboter darf einem menschlichen Wesen keinen Schaden zufügen oder durch Untätigkeit zulassen, dass einem menschlichen Wesen Schaden zugefügt wird.Asimovs 1st law: A robot may not injure a human being or, through inaction, allow a human being to come to harm.
Asimovs 2. Gesetz: Ein Roboter muss dem ihm von einem Menschen gegebenen Befehl gehorchen, es sei denn, dieser verletzt das erste Gesetz der RobotikAsimovs 2nd law: A robot must obey the orders given it by human beings except where such orders would conflict with the First Law. Asimovs 3. Gesetz: Ein Roboter muss seine Existenz beschützen, es sei denn, dies verletzt das erste oder das zweite Gesetz der Robotik.Asimovs 3rd law: A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws. Lernen ist ein aktiver Prozesslearning is an active process | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Aibo , CO2-Fussabdruck , Computerspielecomputer game , Designdesign , design thinking , Gesetze der Robotik , hackathon , HCI/MMI (Human-Computer-Interaction)Human-Computer-Interaction , Internetinternet , Internet der DingeInternet of Things , LEGO Mindstorms , Minecraft , pebble watchpebble watch , Programmierenprogramming , Roboterrobot , SimCity , Ubiquitous ComputingUbiquitous Computing , uncanny valley , UsabilityUsability , World of Warcraft | ||||||||||||||||||||||||||||||||||||
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3 Erwähnungen
- The Future of the Professions - How Technology Will Transform the Work of Human Experts (Richard Susskind, Daniel Susskind) (2016)
- Glow Kids - How Screen Addiction Is Hijacking Our Kids-and How to Break the Trance (Nicholas Kardaras) (2016)
- God, Human, Animal, Machine - Technology, Metaphor, and the Search for Meaning (Meghan O'Gieblyn) (2021)
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Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt ein physisches und ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.