Zusammenfassungen
Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.
Von Klappentext im Buch Coding as a Playground (2017) Dieses Buch erwähnt ...
Personen KB IB clear | Tim Brown , Martin Greenberger , Marvin Minsky , Seymour Papert , Cynthia Solomon , Sherry Turkle | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Chromebook , computational thinkingcomputational thinking , Computercomputer , Denkenthinking , design thinking , Kinderchildren , Konstruktionismusconstructionism , Lernenlearning , LOGO (Programmiersprache)LOGO (programming language) , Problemlösefähigkeitproblem solving skills , Programmierenprogramming , Programmieren für KinderProgramming for kids , Schuleschool , ScratchJr | ||||||||||||||||||||||||||||||||||||
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Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Bildung, Digitalisierung, Eltern, LehrerIn, Unterricht |
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Zeitleiste
7 Erwähnungen
- Proceedings of the 14th Workshop in Primary and Secondary Computing Education, WiPSCE 2019, Glasgow, Scotland, UK, October 23-25, 2019 (2019)
- Students perceptions of programming in primary school (Gashawa Ahmed, Jalal Nouri, Eva Norén, Lechen Zhang) (2019)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- Longitudinal approach for introducing programming in italian primary school (Augusto Chioccariello, Rosa Bottino, Sabrina Panesi, Laura Freina) (2020)
- Programming an educational robot with 5-6 year-old children (Martina Benvenuti, Augusto Chioccariello) (2020)
- Teaching Coding in K-12 Schools - Research and Application (Therese Keane, Andrew Fluck) (2023)
- Teaching Coding in Kindergarten - Supporting Students’ Activity with Robot Coding Toys (Jessica F. Shumway, Jody Clarke-Midura, Victor R. Lee, Deborah Silvis, Lise E. Welch Bond, Joseph S. Kozlowski)
- Programming Environments for the Development of Computational Thinking in Preschool Education: A Systematic Literature Review (Konstantina Louka, Stamatios Papadakis)
- Developing Computational Fluency via Multimedia Stories (Rosa Bottino, Augusto Chioccariello, Laura Freina)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- A Systematic Literature Review on Physical and Action Based Activities in Computing Education for Early Years and Primary (Anaclara Gerosa, Maria Kallia, Quintin I. Cutts) (2023)
Co-zitierte Bücher
Developing Computational Thinking in Compulsory Education
Implications for policy and practice
(Stefania Bocconi, Augusto Chioccariello, Giuliana Dettori, Anusca Ferrari, Katja Engelhardt) (2016)Volltext dieses Dokuments
Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.