Object-Oriented paradigm is a common paradigm for introductory
programming courses. However, many teachers find
that transitioning to teaching this paradigm is a difficult task.
To overcome this complexity, many experienced teachers use
microworlds to give beginner students an intuitive and rapid
understanding of fundamental abstract concepts of Object-
Oriented Programming, leading to a more effective learning.
Microworlds have thus, become known to be engaging
and facilitating complex concepts understanding, however,
we know little on the process by which microworlds can be
effective for learning, and how they motivate beginners. In
this article, we attempt to identify the design principles of
microworlds that offer support structures for providing engaging
and meaningful learning activities that facilitate programming
learning. We will explore individually each design
principle, while focusing on its relation to learning and its
relevance for learning Object-Oriented Programming. We finally,
present PrOgO, a novel programming microworld, we
designed on the basis of existing microworlds.
Von Fahima Djelil, Adélaïde Albouy-Kissi, Benjamin Albouy-Kissi, Eric Sanchez, Jean-Marc Lavest im Text Microworlds for Learning Object-Oriented Programming: Considerations from Research to Practice