Starting from ScratchOutcomes of Early Computer Science Learning Experiences and Implications for What Comes Next
Publikationsdatum:
Zu finden in: ICER 2018 (Seite 142 bis 150), 2018
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Zusammenfassungen
Visual block-based programming environments (VBBPEs) such as Scratch and Alice are increasingly being used in introductory computer science lessons across elementary school grades. These environments, and the curricula that accompany them, are designed to be developmentally-appropriate and engaging for younger learners but may introduce challenges for future computer science educators. Using the final projects of 4th, 5th, and 6th grade students who completed an introductory curriculum using a VBBPE, this paper focuses on patterns that show success within the context of VBBPEs but could pose potential challenges for teachers of follow-up computer science instruction. This paper focuses on three specific strategies observed in learners' projects: (1) wait blocks being used to manage program execution, (2) the use of event-based programming strategies to produce parallel outcomes, and (3) the coupling of taught concepts to curricular presentation. For each of these outcomes, we present data on how the course materials supported them, what learners achieved while enacting them, and the implications the strategy poses for future educators. We then discuss possible design and pedagogical responses. The contribution of this work is that it identifies early computer science learning strategies, contextualizes them within developmentally-appropriate environments, and discusses their implications with respect to future pedagogy. This paper advances our understanding of the role of VBBPEs in introductory computing and their place within the larger K-12 computer science trajectory.
Bemerkungen
Dieses Konferenz-Paper erwähnt ...
Personen KB IB clear | Harold Abelson , Michal Armoni , David Bau , Tim Bell , Mordechai Ben-Ari , Karen Brennan , Andrea diSessa , Caitlin Duncan , Hilary A. Dwyer , Evelyn Eastmond , Brendan Foreman , George Forman , Diana Franklin , Jeff Gray , Idit Harel , Danielle Harlow , Charlotte Hill , Nathan R. Holbert , Yasmin B. Kafai , Caitlin Kelleher , John Maloney , John H. Maloney , Tim Martinez , Yoshiaki Matsuzawa , Orni Meerbaum-Salant , Amon Millner , Andrés Monroy-Hernández , Takashi Ohata , Seymour Papert , Randy Pausch , Kylie A. Peppler , Peter B. Pufall , Mitchel Resnick , Kathryn Rich , Eric Rosenbaum , Natalie Rusk , Sanshiro Sakai , Linda M. Seiter , Josh Sheldon , Jay Silver , Brian Silverman , Carla Strickland , Manabu Sugiura , Steve Tanimoto , Franklyn A. Turbak , Sherry Turkle , Daniel Watt , David Weintrop , Sylvia Weir , Uri Wilensky | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fragen KB IB clear | Welche Programmiersprache eignet sich für die Schule?Which programming language is suitable for school? | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aussagen KB IB clear | Blockbasierte Sprachen verhindern Syntaxfehler | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Alice.org , blockbasierte Programmierumgebungenvisual programming language , Fehlvorstellungen beim Programmieren , Fehlvorstellungen bezüglich Initialisierung , Fehlvorstellungen bezüglich Variablen , greenfootgreenfoot , Informatikcomputer science , Informatik in der Primarschule , Informatik-Didaktikdidactics of computer science , Informatik-Unterricht (Fachinformatik)Computer Science Education , Informatikunterricht in der Schule , Konstruktionismusconstructionism , LOGO (Programmiersprache)LOGO (programming language) , Programmierenprogramming , Programmieren für KinderProgramming for kids , Programmierkonzepteprogramming concepts , Programmiersprachenprogramming languages , Scratch , Snap! (Programmiersprache) , storytellingstorytelling | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Dieses Konferenz-Paper erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Fehlvorstellungen / misconceptions, Fehlvorstellungen bezüglich Kontrollstrukturen, Fehlvorstellungen bezüglich Rekursion, Fehlvorstellungen bezüglich Schleifen |
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4 Erwähnungen
- Impacts of Block-based Programming on Young Learners’ Programming Skills and Attitudes in the Context of Smart Environments (Mazyar Seraj) (2020)
- ICER 2020 - International Computing Education Research Conference, Virtual Event, New Zealand, August 10-12, 2020 (Anthony V. Robins, Adon Moskal, Amy J. Ko, Renée McCauley) (2020)
- An Analysis of Use-Modify-Create Pedagogical Approach's Success in Balancing Structure and Student Agency (Diana Franklin, Merijke Coenraad, Jennifer Palmer, Donna Eatinger, Anna Zipp, Marco Anaya, Max White, Hoang Pham, Ozan Gökdemir, David Weintrop) (2020)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- A Model for Infusing Computational Thinking Skills at Teacher Colleges in a Developing Country (Jocelyn Simmonds, Francisco J. Gutierrez, Nancy Hitschfeld, Catalina Torrent, Cecilia Casanova, Sebastián Toro-Guajardo, Valentín Muñoz) (2022)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- A Systematic Literature Review on Physical and Action Based Activities in Computing Education for Early Years and Primary (Anaclara Gerosa, Maria Kallia, Quintin I. Cutts) (2023)
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Volltext dieses Dokuments
Starting from Scratch: Fulltext at the ACM Digital Library (: , 1165 kByte; : Link unterbrochen? Letzte Überprüfung: 2020-11-28 Letzte erfolgreiche Überprüfung: 2020-08-28) |
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Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Aufgrund der vielen Verknüpfungen im Biblionetz scheint er sich intensiver damit befasst zu haben. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.