Games for Artificial Intelligence and Machine Learning EducationReview and Perspectives
Michail N. Giannakos, Iro Voulgari, Sofia Papavlasopoulou, Zacharoula Papamitsiou, Georgios Yannakakis
Zu finden in: Non-Formal and Informal Science Learning in the ICT Era (Seite 117 bis 133), 2020
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Zusammenfassungen
Digital games have gained significance as a new paradigm in education. Digital games are accessible and affordable to anyone and provide opportunities for at-scale teaching and learning. In recent years, there has been increasing interest in digital games to support computational thinking and programming in pre-college (K–12) schools. Artificial Intelligence (AI) and Machine Learning (ML) are a rapidly developing field, attracting an increasing number of learners in the past few years. Although the confluence of digital games and AI/ML is an important and challenging field for teaching and learning researchers, a literature review has not yet been conducted in this area. The purpose of this work is to present a review of recent research into games to support AI and ML education. After a thorough search, relevant papers and games were selected and included in our qualitative content analysis. Based on this review, we present an overview of the relevant research papers and games, as well as showcased how different games provide a unique opportunity to teach a number of different concepts and topics in AI and ML.
Von Michail N. Giannakos, Iro Voulgari, Sofia Papavlasopoulou, Zacharoula Papamitsiou, Georgios Yannakakis im Buch Non-Formal and Informal Science Learning in the ICT Era (2020) im Text Games for Artificial Intelligence and Machine Learning Education Dieses Kapitel erwähnt ...
Personen KB IB clear | Jonne Airaksinen , Karen Brennan , Evelyn Eastmond , Christina Gardner-McCune , Yasmin B. Kafai , John Maloney , Fred Martin , Robert McCartney , Amon Millner , Andrés Monroy-Hernández , Mitchel Resnick , Eric Rosenbaum , Natalie Rusk , Ingrid Russell , Deborah W. Seehorn , Jay Silver , Brian Silverman , David S. Touretzky , Arto Vihavainen , Scott A. Wallace , Christopher Watson | |||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | computational thinkingcomputational thinking , Künstliche Intelligenz (KI / AI)artificial intelligence , machine learning , Programmierenprogramming | |||||||||||||||||||||||||||||||||||||||||||||
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