The learning value of game design activitiesassociation between computational thinking and cognitive skills
Publikationsdatum:
Zu finden in: WiPSCE '20, 2020
|
|
Zusammenfassungen
Game design activities support young people to acquire Computational Thinking (CT) skills in an entertaining way. While the importance of CT is increasing, we still lack empirical data on how cognitive functions support learning to program. The current study is a step towards bridging this gap. We tested 48 participants aged 10-15 during summer courses to see how programming skills are associated with cognitive processes. Descriptive statistics of gaming and design elements of the participants' final projects were correlated with measures of working memory, creativity, and arithmetic. Results show that different concepts of CT applied in games were associated with separate cognitive measures. The number of design elements (shape and structure of the game, sound, visual design) correlated with both working memory and arithmetic skills; the number of game elements (interactivity, mechanics, dynamics, aesthetics) correlated with creativity; whereas the complexity of the project was only predicted by age. The overall evaluation of the project was associated with age and arithmetic skills. Since the different concepts of CT were predicted by different cognitive skills, the current study provides empirical evidence that CT is not a single homogenous skill, but a set of subskills, with each part loading on different cognitive functions.
Dieses Konferenz-Paper erwähnt ...
Personen KB IB clear | Karen Brennan , Evelyn Eastmond , Yasmin B. Kafai , John Maloney , Amon Millner , Andrés Monroy-Hernández , Seymour Papert , Roy Pea , Mitchel Resnick , Eric Rosenbaum , Natalie Rusk , Katie Salen , Jay Silver , Brian Silverman , Eric Zimmerman | ||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | computational thinkingcomputational thinking , Interaktivitätinteractivity , Kurzzeitgedächtnisshort-term memory , Programmierenprogramming | ||||||||||||||||||||||||||||||||||||
Bücher |
| ||||||||||||||||||||||||||||||||||||
Texte |
|
Dieses Konferenz-Paper erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Langzeitgedächtnis |
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
1 Erwähnungen
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- Beliefs and Expectations of Primary Student Teachers in Informatics (Bernadette Spieler, Tobias M. Schifferle, Tobias Berner) (2022)
Anderswo finden
Volltext dieses Dokuments
The learning value of game design activities: Fulltext at the ACM Digital Library (: , 387 kByte; : ) |
Anderswo suchen
Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren. Beat selbst sagt, er habe dieses Dokument überflogen.