Diese Seite wurde seit 2 Jahren inhaltlich nicht mehr aktualisiert.
Unter Umständen ist sie nicht mehr aktuell.
Zusammenfassungen
This paper discusses five points related to developmental research on children learning to do Logo programming:
Von Klappentext im Text Logo Programming and Problem Solving (1983) - systematic developmental research documenting what children are learning as they learn to program is necessary;
- Logo is cognitively complex beyond its early steps and difficult to learn without instructional guidance;
- the pedagogical fantasy that Logo can serve as a stand-alone center in classrooms for learning programming and thinking skills does not work;
- after a year of programming in Logo, following the discovery-learning pedagogy, a group of children did not display greater planning skills than a matched group who did not do Logo programming; and
- it is necesary to develop an instructional science for teaching programming and to rethink the educational goals programming is meant to fill.
In the world of educational computing, programming is a major activity, occupying several million precollege students a year in this country alone. As yet very little is known about what kinds of
cognitive activities computer programming requires and whether, in the classroom contexts that are representative of microcomputer use in schools today, children are capable of making substantial progress in learning to program. In the cyclical program-development process of problem understanding, program design and planning, programming code composition, debugging, and comprehension, what gains do children make on the many developmental fronts represented in the
complex of mental activities required by programming? Do conceptual limitations impede their understanding of any of the central programming
concepts, such as flow of control structures, variables, procedurality, and the like? We have begun to address aspects of these questions in our developmental research on children learning to do
Logo programming.
I would like to make five points which will be explicated in the remainder of this paper:
Von Roy Pea im Text Logo Programming and Problem Solving (1983) I would like to make five points which will be explicated in the remainder of this paper:
- Systematic developmental research documenting what children are learning as they learn to program is necessary, rather than existing anecdotes. Our studies focus on Logo because it is a programming environment that is exciting to many educators, it has great potential for introducing children to many of the central concepts involved in programming and problem solving, and because grand claims have been made for how it promotes learning to program, as well as metacognitive skills such as planning and strategic problem solving.
- Logo is cognitively complex beyond its early steps, and quite difficult to learn without instructional guidance, even if students are intellectually engaged with that learning. While the semantics and syntax of Logo are readily learned, the pragmatics - how to arrange lines of legal programming code to achieve specific ends - is a great challenge.
- The pedagogical fantasy (e. g., Byte, August 1982; Papert, 1980) - that Logo can serve as a stand-alone center in classrooms for learning programming and thinking skills - does not work. Teacher training will be necessary for programming skills to develop very far, and problem-solving skills may need to be taught directly rather than assumed to emerge spontaneously from learning Logo.
- After a year's experience of programming in Logo, following the discovery-learning pedagogy advocated for Logo, two classes of 25 children (8- to 9-year-olds, 11- to 12-year-olds), each with six computers, did not display greater planning skills than a matched group who did not do Logo programming.
- We need to develop an instructional science for programming if that is what we wish children to learn, but we also need to rethink, in ways suggested by Midian Kurland, the educational goals that programming is meant to fulfill.
Dieser wissenschaftliche Zeitschriftenartikel erwähnt ...
Personen KB IB clear | D. Midian Kurland , Seymour Papert , Roy Pea | ||||||||||||||||||
Aussagen KB IB clear | Informatik/Programmieren/Logo/Javascript ist das neue Latein
Problemlöseargument: Informatikkenntnisse helfen auch beim Lösen von Problemen ausserhalb der Informatikproblem solving argument: knowledge in computer science fosters problem solving Problemlösekompetenz ist domänenspezifisch | ||||||||||||||||||
Begriffe KB IB clear | Computercomputer , Entdeckendes Lerneninquiry learning , Kinderchildren , Lernenlearning , LOGO (Programmiersprache)LOGO (programming language) , Problemlösefähigkeitproblem solving skills , Programmierenprogramming , Schuleschool , Verstehenunderstanding | ||||||||||||||||||
Bücher |
| ||||||||||||||||||
Texte |
|
Dieser wissenschaftliche Zeitschriftenartikel erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Bildung, Digitalisierung, Eltern, LehrerIn, Unterricht |
Tagcloud
Zitationsgraph
7 Erwähnungen
- Language‐Independent Conceptual «Bugs» in Novice Programming (Roy Pea) (1986)
- Computational Thinking Patterns (Andri Ioannidou, Vicki E. Bennett, Alexander Repenning, Kyu Han Koh, Ashok R. Basawapatna) (2011)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 18. Principles of Computational Thinking Tools (Alexander Repenning, Ashok R. Basawapatna, Nora A. Escherle)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 59. Constructive Interaction on Collaborative Programming - Case Study for Grade 6 Students Group (Sayaka Tohyama, Yoshiaki Matsuzawa, Shohei Yokoyama, Teppei Koguchi, Yugo Takeuchi)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- The learning value of game design activities - association between computational thinking and cognitive skills (Bernadette Spieler, Ferenc Kemény, Karin Landerl, Bernd Binder, Wolfgang Slany) (2020)
- Informatik für alle - Beitrag und exemplarische Ausgestaltung informatischer Bildung als Grundlage für Bildung in der digitalen Transformation (Stefan Seegerer) (2021)
- Informatics in Schools. A Step Beyond Digital Education - 15th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2022, Vienna, Austria, September 26–28, 2022 (Andreas Bollin, Gerald Futschek) (2022)
- A Tool to Create and Conduct Custom Assessments in Turtle Graphics (Jeremy Marbach, Alexandra Maximova, Jacqueline Staub)
Volltext dieses Dokuments
Logo Programming and Problem Solving: Artikel als Volltext (: , 252 kByte; : 2021-03-21) | |
Logo Programming and Problem Solving: Artikel als Volltext (: , 252 kByte; : 2021-03-21) |
Anderswo suchen
Beat und dieser wissenschaftliche Zeitschriftenartikel
Beat hat Dieser wissenschaftliche Zeitschriftenartikel während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. Eine digitale Version ist auf dem Internet verfügbar (s.o.). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.