Scratch |
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BiblioMap 
Definitionen
Scratch is a networked, media-rich programming
environment designed to enhance the development of
technological fluency at after-school centers in
economically-disadvantaged communities.
Bemerkungen
Three core design principles for Scratch: Make it more tinkerable, more meaningful, and more social than other programming environments.
Scratch source code will be made freely available via
periodic code releases to allow collaborators to augment
the core system with their own custom features and
extensions.
Most programming languages (and computer science courses) privilege top-down planning over bottom-up tinkering. With Scratch, we want tinkerers to feel just as comfortable as planners.
Learning lessons from Papert’s experiences of Logo,
we’ve designed Scratch to move beyond Logo along three
dimensions, making programming more tinkerable, more
meaningful, and more social.
Sharing and exchanging of Scratch projects and their
components will be supported through a combination of
standard web servers (with content viewed in a web
browser) and a custom “Scratch Object Library” server.
Probably the biggest challenges for Scratch are not technological but cultural and educational.10 Scratch has been a success among early adopters, but we need to provide better educational support for it to spread more broadly.
Making animations (with
tools such as Macromedia Flash) is an increasingly
popular activity at Clubhouses. With Scratch,
Clubhouse members will be able to create an animation,
upload it to a Scratch library server, and then track how
it is used or modified by others.
There needs to be a shift in how people think about programming, and about computers in general. We need to expand the notion of "digital fluency" to include designing and creating, not just browsing and interacting. Only then will initiatives like Scratch have a chance to live up to their full potential.
We wanted to develop an approach to programming that would appeal to people who hadn't previously imagined themselves as programmers. We wanted to make it easy for everyone, of all ages, backgrounds, and interests, to program their own interactive stories, games, animations, and simulations, and share their creations with one another.
Probably the biggest challenges for Scratch - and for
realizing for Papert’s dream - are not technological but
cultural and educational. There needs to be a shift in how
people think about programming, and how they think about
computers in general.We need to expand the conception of
digital fluency to include designing and creating, not just
browsing and interacting.
As Scratchers program and share interactive projects, they learn important mathematical and computational concepts, as well as how to think creatively, reason systematically, and work collaboratively: all essential skills for the 21st century. Indeed, our primary goal is not to prepare people for careers as professional programmers but to nurture a new generation of creative, systematic thinkers comfortable using programming to express their ideas.
A future version of
Scratch may even allow youth to download animations
to handheld devices and exchange them via IR or
Bluetooth. Youth can modify animations that they
receive (since all Scratch “program blocks” are
accessible), or they could even program an object to
behave differently depending on the age, gender, or
location of the person receiving it. The Scratch server
will automatically keep track of all transactions, so
youth can view tree-like graphs representing the spread
of their animations, with indicators of how and where
the animations have been modified. Through these
activities, we hope that an ecosystem of Scratch
creations will develop, with Clubhouse youth trading
and modifying one another’s creations.
Verwandte Objekte![]() Verwandte Begriffe (Cozitation) | greenfoot, BYOB (Programmiersprache), LEGO Mindstorms, Programmieren, grafische Programmiersprachen |
Relevante Personen
Häufig erwähnende Personen
Häufig co-zitierte Personen
Leo
Natalie
Brian
Caitlin
John
Randy
André
Gwenda
Kerstin
Ian H.
Statistisches Begriffsnetz 
Vorträge von Beat mit Bezug
Einträge in Beats Blog
Zitationsgraph
Erwähnungen 
Kommentare von BesucherInnen 
Anderswo finden
Externe Links 
Scratch!: Homepage of Scratch @MIT
( : 2013-03-28)
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Anderswo suchen 
Biblionetz-History 
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Erster Eintrag: 12.08.2007
Letzter Eintrag: 13.05.2013
HTML-File: 13.05.2013
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