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Beats Biblionetz - Personen

Tiffany Barnes

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This is not an official homepage of Tiffany Barnes and it is not possible to contact Tiffany Barnes here!

icon2 Bücher von Tiffany Barnes Hier finden Sie alle Bücher der gewählten Person, die im Biblionetz vorhanden sind.

icon26 Texte von Tiffany Barnes Hier finden Sie Texte der gewählten Person, die nicht in den oben aufgelisteten Büchern zu finden sind.

JahrVolltextAbrufeTextTexttyp
2006    Digital gaming as a vehicle for learning (Ursula Wolz, Tiffany Barnes, Ian Parberry, Michael R. Wick)
erschienen in Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2006, Houston, Texas, USA, March 3-5, 2006 (Seite 394 - 395)
Konferenz-Paper
2007Game2Learn - building CS1 learning games for retention (Tiffany Barnes, Heather Richter, Eve Powell, Amanda Chaffin, Alex Godwin)
erschienen in ITiCSE 2007 (Seite 121 - 125)
Konferenz-Paper
2008Wu's castle - teaching arrays and loops in a game (Michael Eagle, Tiffany Barnes)
erschienen in ITiCSE 2008 (Seite 245 - 249)
Konferenz-Paper
2008    Improving retention and graduate recruitment through immersive research experiences for undergraduates (Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer, Eve Powell, Lauren Cairco)
erschienen in Proceedings of the 39th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2008, Portland, OR, USA, March 12-15, 2008 (Seite 466 - 470)
Konferenz-Paper
2009    Experimental evaluation of an educational game for improved learning in introductory computing (Michael Eagle, Tiffany Barnes)
erschienen in Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009 (Seite 321 - 325)
Konferenz-Paper
2009    Girls do like playing and creating games (Ursula Wolz, Tiffany Barnes, Jessica D. Bayliss, Jamie Cromack)
erschienen in Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009 (Seite 199 - 200)
Konferenz-Paper
2010    Applying service learning to computer science - attracting and engaging under-represented students (Teresa A. Dahlberg, Tiffany Barnes, Kim Buch, Karen Bean)
erschienen in Computer Science Education 3/2010 (Seite 169 - 180)
Journal-Artikel
2010SNAG - using social networking games to increase student retention in computer science (Samantha L. Finkelstein, Eve Powell, Andrew Hicks, Katelyn Doran, Sandhya Rani Charugulla, Tiffany Barnes)
erschienen in ITiCSE 2010 (Seite 142 - 146)
Konferenz-Paper
2011Experimental evaluation of BeadLoom game - how adding game elements to an educational tool improves motivation and learning (Acey Kreisler Boyce, Antoine Campbell, Shaun Pickford, Dustin Culler, Tiffany Barnes)
erschienen in ITiCSE 2011 (Seite 243 - 247)
Konferenz-Paper
2011    CS principles - piloting a new course at national scale (Owen L. Astrachan, Tiffany Barnes, Daniel D. Garcia, Jody Paul, Beth Simon, Larry Snyder)
erschienen in Proceedings of the 42nd ACM technical symposium on Computer science education, SIGCSE 2011, Dallas, TX, USA, March 9-12, 2011 (Seite 397 - 398)
Konferenz-Paper
2012AP CS principles and the 'beauty and joy of computing' curriculum (abstract only) (Brian Harvey, Tiffany Barnes, Luke Segars)
erschienen in Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Seite 677 - 677)
Konferenz-Paper
2012AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Seite 660 - 660)
Konferenz-Paper
2012    A learning objective focused methodology for the design and evaluation of game-based tutors (Michael John Eagle, Tiffany Barnes)
erschienen in Proceedings of the 43rd ACM technical symposium on Computer science education, SIGCSE 2012, Raleigh, NC, USA, February 29 - March 3, 2012 (Seite 99 - 104)
Konferenz-Paper
2013Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only) (Aaron Springer, Matthew W. Johnson, Michael Eagle, Tiffany Barnes)
erschienen in The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Seite 732 - 732)
Konferenz-Paper
2013Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only) (Tiffany Barnes, Acey Kreisler Boyce, Veronica Cateté, Katelyn Doran, Andrew Hicks, Leslie Keller)
erschienen in The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Seite 767 - 767)
Konferenz-Paper
2013SNAP! (build your own blocks) (abstract only) (Brian Harvey, Daniel D. Garcia, Tiffany Barnes, Nathaniel Titterton, Daniel Armendariz, Luke Segars, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in The 44th ACM Technical Symposium on Computer Science Education, SIGCSE '13, Denver, CO, USA, March 6-9, 2013 (Seite 759 - 759)
Konferenz-Paper
2014Making games and apps in introductory computer science (abstract only) (Tiffany Barnes, Veronica Cateté, Andrew Hicks, Barry W. Peddycord III)
erschienen in The 45th ACM Technical Symposium on Computer Science Education, SIGCSE '14, Atlanta, GA, USA - March 05 - 08, 2014 (Seite 739 - 739)
Konferenz-Paper
2014AP CS principles and the beauty and joy of computing curriculum (abstract only) (Daniel D. Garcia, Brian Harvey, Tiffany Barnes, Daniel Armendariz, Jon McKinsey, Zachary MacHardy, Omoju Miller, Barry W. Peddycord III, Eugene Lemon, Sean Morris, Josh Paley)
erschienen in The 45th ACM Technical Symposium on Computer Science Education, SIGCSE '14, Atlanta, GA, USA - March 05 - 08, 2014 (Seite 746 - 746)
Konferenz-Paper
2014    Use and development of entertainment technologies in after school STEM program (Veronica Cateté, Kathleen Wassell, Tiffany Barnes)
erschienen in The 45th ACM Technical Symposium on Computer Science Education, SIGCSE '14, Atlanta, GA, USA - March 05 - 08, 2014 (Seite 163 - 168)
Konferenz-Paper
2015Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only) (Veronica Cateté, Barry W. Peddycord III, Tiffany Barnes)
erschienen in Proceedings of the 46th ACM Technical Symposium on Computer Science Education (Seite 709 - 709)
Konferenz-Paper
2015Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson - (Abstract Only) (Jennifer Albert, Barry W. Peddycord III, Tiffany Barnes)
erschienen in Proceedings of the 46th ACM Technical Symposium on Computer Science Education (Seite 679 - 679)
Konferenz-Paper
2015    2, 4, 6, 6, 2, 4, 1, 3, 1, 3, 4, 4Comparing Textual and Block Interfaces in a Novice Programming Environment (Thomas W. Price, Tiffany Barnes)
erschienen in ICER 2015 (Seite 91 - 99)
Konferenz-Paper
2016    Evaluation of a Frame-based Programming Editor (Thomas W. Price, Neil C. C. Brown, Dragan Lipovac, Tiffany Barnes, Michael Kölling)
erschienen in ICER 2016 (Seite 33 - 42)
Konferenz-Paper
2016    Lessons Learned from "BJC" CS Principles Professional Development (Thomas W. Price, Veronica Cateté, Jennifer Albert, Tiffany Barnes, Daniel D. Garcia)
erschienen in Proceedings of the 47th ACM Technical Symposium on Computing Science Education (Seite 467 - 472)
Konferenz-Paper
2017    34, 1, 1Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors (Thomas W. Price, Zhongxiu Liu, Veronica Cateté, Tiffany Barnes)
erschienen in ICER 2017 (Seite 127 - 135)  
Konferenz-Paper
2018    Infusing computational thinking into middle grade science classrooms - lessons learned (Veronica Cateté, Nicholas Lytle, Yihuan Dong, Danielle Boulden, Bita Akram, Jennifer Houchins, Tiffany Barnes, Eric N. Wiebe, James C. Lester, Bradford W. Mott, Kristy Boyer)
erschienen in Proceedings of the 13th Workshop in Primary and Secondary Computing Education, WiPSCE 2018, Potsdam, Germany, October 04-06, 2018.
Konferenz-Paper

iconDefinitionen von Tiffany Barnes

blockbasierte Programmiersprachen
  • In this paper, we will use the term Block-Based Programming Environment (BBPE) to refer to those environments that allow users to construct and execute computer programs by composing atomic blocks of code together to produce program structure. These code blocks may additionally have slots, which can be filled by other blocks; for example, a function call block may have slots for each of its parameters. These blocks may represent high-level structures, such as methods or loops, or low-level operators such as multiplication or equality comparison.
    von Thomas W. Price, Tiffany Barnesim Konferenz-Band ICER 2015 im Text Comparing Textual and Block Interfaces in a Novice Programming Environment (2015)

iconBemerkungen von Tiffany Barnes

Von Tiffany Barnes gibt es im Biblionetz Bemerkungen zu:


Texte
KB IB clear
A learning objective focused methodology for the design and evaluation of game-based tutors, AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the beauty and joy of computing curriculum (abstract only), AP CS principles and the 'beauty and joy of computing' curriculum (abstract only), Applying service learning to computer science, Augmenting introductory computer science classes with GameMaker and mobile apps (abstract only), Augmenting introductory Computer Science Classes with GameMaker and Mobile Apps (Abstract Only), Comparing Textual and Block Interfaces in a Novice Programming Environment, CS principles, Evaluating Scratch Programs to Assess Computational Thinking in a Science Lesson, Evaluation of a Frame-based Programming Editor, Experimental evaluation of an educational game for improved learning in introductory computing, Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors, Improving retention and graduate recruitment through immersive research experiences for undergraduates, Infusing computational thinking into middle grade science classrooms, Lessons Learned from "BJC" CS Principles Professional Development, Making games and apps in introductory computer science (abstract only), SNAP! (build your own blocks) (abstract only), Use and development of entertainment technologies in after school STEM program, Using sequential pattern mining to increase graph comprehension in intelligent tutoring system student data (abstract only)

Aussagen
KB IB clear
Blockbasierte Sprachen erleichtern den Einstieg ins Programmierenblock programming interfaces improve novice programming performance

iconZeitleiste von Tiffany Barnes

iconCoautorInnen

Bita Akram, Jennifer Albert, Daniel Armendariz, Owen L. Astrachan, Jessica D. Bayliss, Karen Bean, Danielle Boulden, Acey Kreisler Boyce, Kristy Boyer, Neil C. C. Brown, Kim Buch, Lauren Cairco, Antoine Campbell, Michael E. Caspersen, Veronica Cateté, Amanda Chaffin, Sandhya Rani Charugulla, Jamie Cromack, Dustin Culler, Teresa A. Dahlberg, Yihuan Dong, Katelyn Doran, Michael Eagle, Stephen H. Edwards, Samantha L. Finkelstein, Daniel D. Garcia, Daniel D. Garcia, Alex Godwin, Brian Harvey, Elizabeth K. Hawthorne, Andrew Hicks, Jennifer Houchins, Michael John Eagle, Matthew W. Johnson, Leslie Keller, Michael Kölling, Eugene Lemon, James C. Lester, Dragan Lipovac, Zhongxiu Liu, Nicholas Lytle, Zachary MacHardy, Jon McKinsey, Omoju Miller, Sean Morris, Bradford W. Mott, Josh Paley, Ian Parberry, Jody Paul, Barry W. Peddycord III, Manuel A. Pérez-Quiñones, Shaun Pickford, Eve Powell, Thomas W. Price, Heather Richter, Audrey Rorrer, Luke Segars, Beth Simon, Larry Snyder, Aaron Springer, Nathaniel Titterton, Kathleen Wassell, Michael R. Wick, Eric N. Wiebe, Ursula Wolz,

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iconBegriffswolke von Tiffany Barnes

iconZitationsgraph

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icon4 Erwähnungen Dies ist eine nach Erscheinungsjahr geordnete Liste aller im Biblionetz vorhandenen Werke, welche die gewählte Person oder ihre Werke erwähnen.

iconVolltexte

LokalAuf dem WWW Digital gaming as a vehicle for learning: Fulltext at the ACM Digital Library (lokal: PDF, 35 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Improving retention and graduate recruitment through immersive research experiences for undergraduates: Fulltext at the ACM Digital Library (lokal: PDF, 284 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Girls do like playing and creating games: Fulltext at the ACM Digital Library (lokal: PDF, 381 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW A learning objective focused methodology for the design and evaluation of game-based tutors: Fulltext at the ACM Digital Library (lokal: PDF, 1017 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Use and development of entertainment technologies in after school STEM program: Fulltext at the ACM Digital Library (lokal: PDF, 854 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Lessons Learned from "BJC" CS Principles Professional Development: Fulltext at the ACM Digital Library (lokal: PDF, 749 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Evaluation of a Frame-based Programming Editor: Fulltext at the ACM Digital Library (lokal: PDF, 1413 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Factors Influencing Students' Help-Seeking Behavior while Programming with Human and Computer Tutors: Fulltext at the ACM Digital Library (lokal: PDF, 539 kByte; WWW: Link OK 2019-05-28)
LokalAuf dem WWW Infusing computational thinking into middle grade science classrooms: Fulltext at the ACM Digital Library (lokal: PDF, 486 kByte; WWW: Link OK )
LokalAuf dem WWW Experimental evaluation of an educational game for improved learning in introductory computing: Fulltext at the ACM Digital Library (lokal: PDF, 988 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2019-05-28 Letzte erfolgreiche Überprüfung: 2019-05-11)
LokalAuf dem WWW CS principles: Fulltext at the ACM Digital Library (lokal: PDF, 420 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2019-05-28 Letzte erfolgreiche Überprüfung: 2019-05-11)
LokalAuf dem WWW Comparing Textual and Block Interfaces in a Novice Programming Environment: Fulltext at the ACM Digital Library (lokal: PDF, 867 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2019-05-28 Letzte erfolgreiche Überprüfung: 2019-02-28)
LokalAuf dem WWW Applying service learning to computer science: Artikel als Volltext (lokal: PDF, 106 kByte; WWW: Link tot Link unterbrochen? Letzte Überprüfung: 2019-05-28 Letzte erfolgreiche Überprüfung: 2019-05-11)

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