Personen mit Mil
Name |
Ist AutorIn von |
wird erwähnt in |
---|---|---|
David Milam |
Programming, PWNed (2012) (erschienen in SIGCSE 2012) | |
Stefania Milan |
Counting, Debunking, Making, Witnessing, Shielding (2022) | Siehe Counting, Debunking, Making, Witnessing, Shielding (2022) |
Jesús M. Milán-Franco |
DD-Mod (1996) (erschienen in ITiCSE 1996) | |
Michele Milano |
Personal Infostructures (2001) | Siehe Personal Infostructures (2001) |
Ana Milanova |
Program Analysis Tools in Automated Grading of Homework Assignments (2018) (erschienen in SIGCSE 2018) Supporting Team Submissions and Peer Grading within Submitty (2018) (erschienen in SIGCSE 2018) Submitty (2017) (erschienen in SIGCSE 2017) | |
Iván Sánchez Milara |
Guidelines for Empowering Children to Make and Shape Digital Technology (2020) | Siehe Guidelines for Empowering Children to Make and Shape Digital Technology (2020) |
Michael Milazzo |
Kinesthetic learning of computing via «off-beat» activities (2011) (erschienen in ITiCSE 2011) | |
Philip Mildner |
SMASH (2014) (erschienen in DeLFI 2014) | |
Gail Miles |
One Approach for Teaching Software Engineering Across the Undergraduate Computer Science Curriculum (1988) (erschienen in Computer Science Education 1/1988) | |
Roger Miles |
National Development of Computer Assisted Learning (1974) | Siehe National Development of Computer Assisted Learning (1974) |
Todd Milford |
Curing recursion aversion (2009) (erschienen in ITiCSE 2009) Draw a social network (2011) (erschienen in ITiCSE 2011) | |
Aaron Milgram |
Identifying Learning Trajectories in Self-Directed Programming (2019) | Siehe Identifying Learning Trajectories in Self-Directed Programming (2019) |
Stanley Milgram | Siehe Stanley Milgram | Siehe Stanley Milgram |
Ali Mili |
Teaching a first course on data structures (1994) (erschienen in SIGCSE 1994) | |
Isabelle Mili |
Weiterentwicklung der Qualifikation von Primarlehrpersonen (2021) | Siehe Weiterentwicklung der Qualifikation von Primarlehrpersonen (2021) |
Rym Mili |
The effective integration of software engineering principles throughout the undergraduate computer science curriculum (abstract) (1995) (erschienen in SIGCSE 1995) Teaching a first course on data structures (1994) (erschienen in SIGCSE 1994) | |
Valeria Milicevic |
Social Networking in the University Education Process (2003) | Siehe Social Networking in the University Education Process (2003) |
Gregor Milicic |
Der Schildkröte das Fliegen beibringen (2021) | Siehe Der Schildkröte das Fliegen beibringen (2021) |
Katerina Milina |
CollideLabs (2014) (erschienen in DeLFI 2014) | |
Michael A. Miljanovic |
RoboBUG (2017) (erschienen in ICER 2017) | |
Ulrich Mill |
ARIEL (2005) (erschienen in DeLFI 2005) | |
Marta Millán |
Constructing Mobile Technology-Enabled Environments for an Integrated Learning Approach (2009) (erschienen in Innovative Mobile Learning) | |
Garrett C. Millar |
Using Data Visualizations to Foster Emotion Regulation During Self-Regulated Learning with Advanced Learning Technologies (2017) | Siehe Using Data Visualizations to Foster Emotion Regulation During Self-Regulated Learning with Advanced Learning Technologies (2017) |
David Millard |
LBWiki (2008) Co-Design and Co-Deployment Methodologies for Innovative m-Learning Systems (2009) (erschienen in Multiplatform E-Learning Systems and Technologies) A study of ontology convergence in a semantic Wiki (2008) (erschienen in WikiSym 2008) | |
J. Millard |
MILES/SMP, MILES/SIB, and MILES/TAPIS (1990) (erschienen in ICCAL '90) | |
Alan Miller |
802.11 wireless experiments in a virtual world (2009) (erschienen in ITiCSE 2009) Using disruptive technology for explorative learning (2007) (erschienen in ITiCSE 2007) | |
Anna Miller |
«Die Digitalisierung verändert alles» (2023) Ein Leben nach dem Internet. Jetzt. (2019) Pflichtfach: Primarschüler sollen programmieren lernen (2016) | |
Bradley N. Miller |
Using and Customizing Open-Source Runestone Ebooks for Computer Science Classes (2019) (erschienen in SIGCSE 2019) Variations on a theme (2010) Using and Customizing Open-Source Runestone Ebooks for Computer Science Classes (Abstract Only) (2017) (erschienen in SIGCSE 2017) | |
Carol Miller |
In Support of Pair Programming in the Introductory Computer Science Course (2002) On understanding compatibility of student pair programmers (2004) (erschienen in SIGCSE 2004) | |
Carolyn S. Miller |
A case for smaller class size with integrated lab for introductory computer science (2007) | |
Charles Miller |
Commodity, Firmness, and Delight (2007) | Siehe Commodity, Firmness, and Delight (2007) |
Colin Miller |
.NET gadgeteer (2013) (erschienen in SIGCSE 2013) | |
Craig S. Miller |
File references, trees, and computational thinking (2010) (erschienen in ITiCSE 2010) Benefits of Self-explanation in Introductory Programming (2015) Relating Theory to Actual Results in Computer Science and Human-Computer Interaction (2003) (erschienen in Computer Science Education 3/2003) Core empirical concepts and skills for computer science (2004) (erschienen in SIGCSE 2004) Some Trouble with Transparency (2016) (erschienen in ICER 2016) Empirical investigation throughout the CS curriculum (2000) (erschienen in SIGCSE 2000) | |
Damian Miller | Siehe Damian Miller | Siehe Damian Miller |
Daniel Miller |
«Die sozialen Netzwerke sind die Rache der Kinder!» (2015) The role of gender in high school computer mediated communication (abstract) (1994) (erschienen in SIGCSE 1994) | |
David Miller |
Interactive Whiteboards in the Web 2.0 Classroom (2008) | Siehe Interactive Whiteboards in the Web 2.0 Classroom (2008) |
David P. Miller |
Converses of pumping lemmas (1990) (erschienen in SIGCSE 1990) | |
Diane M. Miller |
Evaluation (1996) (erschienen in ITiCSE 1996) | |
Edward Miller |
Fool's Gold (2000) | Siehe Fool's Gold (2000) |
Elizabeth B. Miller |
Young children and e-reading (2013) | Siehe Young children and e-reading (2013) |
Faye Miller |
Undergraduate women in computer science (1997) (erschienen in SIGCSE 1997) | |
Geoffrey Miller |
The Smartphone Psychology Manifesto (2012) | Siehe The Smartphone Psychology Manifesto (2012) |
George Miller | Siehe George Miller | Siehe George Miller |
Jack Miller |
Impact of digital screen media activity on functional brain organization in late childhood (2023) | Siehe Impact of digital screen media activity on functional brain organization in late childhood (2023) |
James Miller |
A TDD approach to introducing students to embedded programming (2007) (erschienen in ITiCSE 2007) | |
James E. Miller |
ITiCSE 1997 (1997) SIGCSE 1997 (1997) SIGCSE 1990 (1990) SIGCSE 1995 (1995) Mistakes to avoid in the introduction of compressed video (1996) (erschienen in ITiCSE 1996) | |
James R. Miller |
Using a software framework to enhance online teaching of shader-based OpenGL (2014) (erschienen in SIGCSE 2014) Metaview (2012) (erschienen in SIGCSE 2012) | |
Jan Miller |
Tool Support for Teaching the Personal Software Process (2000) (erschienen in Computer Science Education 2/2000) | |
Jan C. Miller |
Computer science innovation in Thailand (2009) | Siehe Computer science innovation in Thailand (2009) |
Jen Miller |
Interactive whiteboards: boon or bandwagon? (2005) | Siehe Interactive whiteboards: boon or bandwagon? (2005) |
Jessica Miller |
Web programming (abstract only) (2014) (erschienen in SIGCSE 2014) | |
John H. Miller |
Complex Adaptive Systems (2007) | Siehe Complex Adaptive Systems (2007) |
John W. Miller |
Technology Infusion and Higher Education (2000) | Siehe Technology Infusion and Higher Education (2000) |
Keith Miller |
Characterizing the need for graduate ethics education (2013) (erschienen in SIGCSE 2013) Grading essays in computer ethics (2002) (erschienen in SIGCSE 2002) N Version Testing in the Undergraduate Curriculum (1999) (erschienen in Computer Science Education 1/1999) Integrating Computer Ethics into the Computer Science Curriculum (1988) (erschienen in Computer Science Education 1/1988) | |
Keith W. Miller |
Open source software (2002) (erschienen in SIGCSE 2002) Methods of integrating the study of ethics into the computer science curriculum (panel session) (1990) (erschienen in SIGCSE 1990) | |
Kevin F. Miller |
Feedback mit eigenen Augen (2018) | Siehe Feedback mit eigenen Augen (2018) |
Kris Miller |
An Analysis of Using Many Small Programs in CS1 (2019) (erschienen in SIGCSE 2019) | |
Leland Miller |
Simulation of process and resource management in a multiprogramming operating system (1990) (erschienen in SIGCSE 1990) | |
Matt Miller |
DON'T Ditch That Tech (2019) AI for Educators (2023) | |
Michelle D. Miller |
Minds online (2014) | Siehe Minds online (2014) |
Morgan Miller |
Creativity in Authentic STEAM Education with EarSketch (2017) (erschienen in SIGCSE 2017) | |
Nancy Miller |
A Placement Examination in Computer Science (1996) (erschienen in Computer Science Education 1/1996) Using software development teams in a classroom environment (1999) (erschienen in SIGCSE 1999) | |
Omoju Miller |
AP CS principles and the beauty and joy of computing curriculum (abstract only) (2014) (erschienen in SIGCSE 2014) | |
Philip Miller |
Mini-languages (1997) Engaging students and teaching modern concepts (1994) (erschienen in SIGCSE 1994) The future of programming instruction (abstract) (1994) (erschienen in SIGCSE 1994) |
|
Philip L. Miller |
A software rotation for professional teachers (1989) (erschienen in SIGCSE 1989) | |
Robert C. Miller |
Toward facilitating assistance to students attempting engineering design problems (2013) | Siehe Toward facilitating assistance to students attempting engineering design problems (2013) |
Rolf Miller |
Mobiles Lernen - besser lernen (2005) | Siehe Mobiles Lernen - besser lernen (2005) |
Susan Miller |
Beyond Minecraft (2014) | Siehe Beyond Minecraft (2014) |
Susan B. Miller |
Using Professional Development to Move Toward a Guided Discovery Approach in the Classroom (Abstract Only) (2017) (erschienen in SIGCSE 2017) | |
Susanne Miller |
Handbuch Didaktik des Sachunterrichts (2015) | Siehe Handbuch Didaktik des Sachunterrichts (2015) |
Suzanne M. Miller |
Monitoring and blunting (1987) | Siehe Monitoring and blunting (1987) |
William J. Miller |
A Room of Your Own (1998) | Siehe A Room of Your Own (1998) |
Jennifer Miller-Ray |
Investigating the Impact of a Community Makers´ Guild Training Program on Elementary and Middle School Educator Perceptions of STEM (Science, Technology, Engineering, and Mathematics) (2019) | Siehe Investigating the Impact of a Community Makers´ Guild Training Program on Elementary and Middle School Educator Perceptions of STEM (Science, Technology, Engineering, and Mathematics) (2019) |
May Miller-Ricci |
Defining Twenty-First Century Skills (2011) | Siehe Defining Twenty-First Century Skills (2011) |
Felix Milles |
Die Bedeutung von Unterrichtsmerkmalen für das mathematische Selbstkonzept und für die Moderation des Big-Fish-Little-Pond Effekts (2022) | Siehe Die Bedeutung von Unterrichtsmerkmalen für das mathematische Selbstkonzept und für die Moderation des Big-Fish-Little-Pond Effekts (2022) |
Colin Milligan |
Personal Learning Environments (2006) | Siehe Personal Learning Environments (2006) |
Colin D. Milligan |
Developing a Reference Model to Describe the Personal Learning Environment (2006) (erschienen in Innovative Approaches for Learning and Knowledge Sharing) | |
Alexandra Milliken |
AP CS Principles and The Beauty and Joy of Computing Curriculum (2018) (erschienen in SIGCSE 2018) Exploring the Impact of Worked Examples in a Novice Programming Environment (2019) (erschienen in SIGCSE 2019) Use, Modify, Create (2019) (erschienen in ITiCSE 2019) Effective Computer Science Teacher Professional Development (2019) (erschienen in ITiCSE 2019) |
|
Angela Million |
Baukulturelle Bildung (2022) (erschienen in Räume der Bildung) Bildungslandschaften in Campus-Form aus schulischer Perspektive (2022) | |
Keith Millis |
Operation ARIES! (2012) | Siehe Operation ARIES! (2012) |
Sven Millischer |
Microsoft streicht Schulen die Sonderrabatte (2013) Apfel-Pädagogen (2013) Digitaler Klassenkampf (2013) | |
Amon Millner | Siehe Amon Millner | Siehe Amon Millner |
Kathryn L. Mills |
Impact of digital screen media activity on functional brain organization in late childhood (2023) | Siehe Impact of digital screen media activity on functional brain organization in late childhood (2023) |
Steven C. Mills |
Information Problem-Solving Using the Internet (2006) (erschienen in Handbook of Research on Literacy in Technology at the K-12 Level) Implementing Collaborative Problem-Based Learning with Web 2.0 (2009) (erschienen in Handbook of Research on New Media Literacy at the K-12 Level) | |
Richard Millwood |
Developing technology-enhanced work-focussed learning (2008) (erschienen in Technology Support for Self-Organized Learners) CTWINS (2016) (erschienen in Proceedings of the 11th Workshop in Primary and Secondary Computing Education (WiPSCE 2016)) OurKidsCode (2019) (erschienen in ITiCSE 2019) A Survey of the Prior Programming Experience of Undergraduate Computing and Engineering Students in Ireland (2017) | |
Dan Milmo |
AI risk must be treated as seriously as climate crisis, says Google DeepMind chief | Siehe AI risk must be treated as seriously as climate crisis, says Google DeepMind chief |
Andrew J. Milne |
Entering the Interaction Age (2007) | Siehe Entering the Interaction Age (2007) |
Barry J Milne |
Association between child and adolescent television viewing and adult health (2004) | Siehe Association between child and adolescent television viewing and adult health (2004) |
Lauren R. Milne |
Blocks4All (2019) (erschienen in SIGCSE 2019) | |
Louise Milne |
Technology Education in the New Zealand Curriculum: History and Rationale (2017) | Siehe Technology Education in the New Zealand Curriculum: History and Rationale (2017) |
Hindley Milner |
On the «Learn to Code» Movement and Its Lies | Siehe On the «Learn to Code» Movement and Its Lies |
Robin Milner |
Turing, Computing, and Communication (2006) | Siehe Turing, Computing, and Communication (2006) |
James D. Milojkovic |
Children Learning Computer Programming (1984) | Siehe Children Learning Computer Programming (1984) |
M. Milrad |
One-to-one technology-enhanced learning (2006) Educational scenarios for cooperative use of Personal Digital Assistants (2003) |
|
Marcelo Milrad |
Seamless Learning in the Age of Mobile Connectivity (2015) An evolutionary perspective on mobile learning: from research and pilot oriented to scalable and sustainable (2016) (erschienen in DeLFI 2016) Collaboration in Context as a Framework for Designing Innovative Mobile Learning Activities (2009) (erschienen in Innovative Mobile Learning) | |
Kate Miltner |
Put Down That Phone And Talk To Me (2014) | Siehe Put Down That Phone And Talk To Me (2014) |
Jim Milton |
Literature Review in Languages, Technologies and Learning (2002) | Siehe Literature Review in Languages, Technologies and Learning (2002) |
Agnieszka Miluniec |
Automatisierung kollaborativer Lernprozesse (2005) (erschienen in DeLFI 2005) | |
Jan Miluska |
E-Learning ade - tut Scheiden weh? (2009) | Siehe E-Learning ade - tut Scheiden weh? (2009) |
Georg Milzner |
Digitale Hysterie (2016) | Siehe Digitale Hysterie (2016) |
Yoshiaki Mima |
Expanding Idea Generation Capability for Engineering Students in Design Thinking Workshops via Science Fiction Stories (2018) | |
Ted Mims |
Utilizing a transputer laboratory and Occam2 in an undergraduate operating systems course (1991) (erschienen in SIGCSE 1991) Computer networks and data communications (panel) (1997) (erschienen in SIGCSE 1997) Planning and implementing an internship program for undergraduate computer science students (1988) (erschienen in SIGCSE 1988) The non-traditional student in computing (1995) (erschienen in SIGCSE 1995) |
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