Name |
Ist AutorIn von |
wird erwähnt in |
erial Khaddage |
Technology developments: How human computer interactions change with technological innovation (2019)
| Siehe Technology developments: How human computer interactions change with technological innovation (2019)
|
Ismail Khalil |
Trust, Privacy and Security in Digital Business (2021)
| Siehe Trust, Privacy and Security in Digital Business (2021)
|
Arian Khameneh |
Wohlfühl-Kontrolle (2023)
| Siehe Wohlfühl-Kontrolle (2023)
|
Irfan Khan |
Computational Thinking as a Liberal Study (2016) (erschienen in SIGCSE 2016)
| |
Md. Shahadat Hossain Khan |
University Student Conceptions of M-learning in Bangladesh (2016) (erschienen in Mobile Learning Design)
| |
Mohammed Khan |
Recursion or Iteration (2018) (erschienen in SIGCSE 2018)
| |
Saber Khan |
Integrating Social Justice Topics into CS1 (2018) (erschienen in SIGCSE 2018)
| |
Sabir Khan |
Using An Unstructured Collaboration Tool to Support Peer Interaction in Large College Classes (2000)
| Siehe Using An Unstructured Collaboration Tool to Support Peer Interaction in Large College Classes (2000)
|
Sal Khan |
Brave New Words (2024)
The Amazing AI Super Tutor for Students and Teachers (2023)
| |
Shamim Khan |
Computing in the Classroom (2015) Training Teachers to Integrate Computational Thinking into K-12 Teaching (2016) (erschienen in SIGCSE 2016)
| |
Zahira S. Khan |
Specialized certification programs in computer science (2001) (erschienen in SIGCSE 2001)
| |
Apoorv Khandelwal |
Creating an educational robot by embedding a learning agent in the physical world (abstract only) (2013) (erschienen in SIGCSE 2013)
| |
Mehdi Khaneboubi |
ICT Use in Secondary Education (2014) (erschienen in Research on e-Learning and ICT in Education)
| |
Parisa Khanipour Roshan |
They can't find us (2014) (erschienen in SIGCSE 2014)
| |
Yekaterina Kharitonova |
Redesigning a Software Development Course as a Preparation for a Capstone (2019) (erschienen in SIGCSE 2019)
| |
Ahmed Kharrufa |
LearningCircle.io (2018)
| Siehe LearningCircle.io (2018)
|
Huda Khayrallah |
Mining data from the AP CS a exam (2013)
| Siehe Mining data from the AP CS a exam (2013)
|
Cyrus D. Khazaeli |
Crashkurs Typo und Layout
Systemisches Design (2005)
| |
Asma Ben Khedher |
Exploring Students’ Eye Movements to Assess Learning Performance in a Serious Game (2018)
| Siehe Exploring Students’ Eye Movements to Assess Learning Performance in a Serious Game (2018)
|
Richard Kheir |
Inclusion of deaf students in computer science classes using real-time speech transcription (2007) (erschienen in ITiCSE 2007)
| |
Vivek Khera |
The internet programming contest (1993) (erschienen in SIGCSE 1993)
| |
Hediye Kheredmand |
KIM-Studie 2022 (2023)
JIM-Studie 2023 (2023)
JIM-Studie 2022 (2022)
JIM-Studie 2021 (2021)
KIM-Studie 2020 (2021)
JIM-Studie 2020 (2020)
Wie Kinder und Jugendliche digitale Medien nutzen (2021)
Wie Kinder und Jugendliche digitale Medien nutzen (2021)
| |
Myint Swe Khine |
STEAM Education (2019)
Playful Teaching, Learning Games (2011)
New Science of Learning (2010)
| |
Roman Khmelichek |
Virtualized games for teaching about distributed systems (2009) (erschienen in SIGCSE 2009)
| |
Kay Yong Khoo |
Enacting App-Based Learning Activities with Viewing and Representing Skills in Preschool Mathematics Lessons (2016)
| Siehe Enacting App-Based Learning Activities with Viewing and Representing Skills in Preschool Mathematics Lessons (2016)
|
Huy Q. Khuat |
GenAI Detection Tools Adversarial Techniques and Implications for Inclusivity in Higher Education (2024)
| Siehe GenAI Detection Tools Adversarial Techniques and Implications for Inclusivity in Higher Education (2024)
|
Sami Khuri |
An overview of visualization (1996) (erschienen in ITiCSE 1996) Understanding the bottom-up SLR parser (1994) (erschienen in SIGCSE 1994) Intractability (1994) (erschienen in SIGCSE 1994) Visualizing the CPU scheduler and page replacement algorithms (1999) (erschienen in SIGCSE 1999) Introducing Bioinformatics Algorithms in Computer Science Courses (2018) (erschienen in SIGCSE 2018) Neuralis (1996) (erschienen in ITiCSE 1996)
| |
Ronald KIbler |
Development of Automatic Language Classroom Analysis System (2018)
| Siehe Development of Automatic Language Classroom Analysis System (2018)
|
Richard Kick |
Social Justice and Equity in CS Education (2017) (erschienen in SIGCSE 2017) The Internet, Creativity and Global Impact (2015) Computer Science Principles (2015) The object is objects (2002) (erschienen in SIGCSE 2002)
| |
Russell C. Kick |
Using multimedia technology (1995) (erschienen in SIGCSE 1995)
| |
Wendy Kicken |
Learning Ability Development in Flexible Learning Environments (2014)
| Siehe Learning Ability Development in Flexible Learning Environments (2014)
|
Michael Kickmeier-Rust |
Measuring and Visualizing Learning in the Information-Rich Classroom (2016)
Digital Game-Based Learning (2009) (erschienen in Looking Toward the Future of Technology-Enhanced Education) Utilizing Wiki-Systems in higher education classes (2008)
| |
Yutaka Kidawara |
SAVVY Wiki (2009) (erschienen in WikiSym 2009)
| |
Cory D. Kidd |
The Aware Home (1999)
| Siehe The Aware Home (1999)
|
Susan Herrington Kidd |
Augmented Learning with Augmented Reality (2016)
| Siehe Augmented Learning with Augmented Reality (2016)
|
Celeste Kidda |
Rational snacking (2003)
| Siehe Rational snacking (2003)
|
Tracy Kidder |
Die Seele einer neuen Maschine (1984)
| Siehe Die Seele einer neuen Maschine (1984)
|