Personen mit She
Name |
Ist AutorIn von |
wird erwähnt in |
|---|---|---|
| Judy Sheard | Siehe Judy Sheard | Siehe Judy Sheard |
| Robert Sheehan |
The impact of question generation activities on performance (2012) (erschienen in SIGCSE 2012) | |
| Robert J. Sheehan |
Teaching operating systems with ruby (2007) (erschienen in ITiCSE 2007) | |
| Geoffrey Sheehy |
The Wiki as Knowledge Repository (2008) | Siehe The Wiki as Knowledge Repository (2008) |
| Rachel Sheffield |
Teaching 21st Century Skills | Siehe Teaching 21st Century Skills |
| Saadeddine Shehab |
Describing Elementary Students' Interactions in K-5 Puzzle-based Computer Science Environments using the Collaborative Computing Observation Instrumen (2017) (erschienen in ICER 2017) | |
| Drilona Shehu |
Werden, was man ist (2015) (erschienen in What's next?) | |
| Esther Shein |
Should Everybody Learn to Code? (2014) The Evolution of Computer Science at the University Level (2025) The Impact of AI on Computer Science Education (2024) | |
| Brian J. Shelburne |
Teaching computer organization using a PDP-8 simulator (2003) (erschienen in SIGCSE 2003) | |
| Josh Sheldon |
International Conference on Computational Thinking Education (2017) Learnable Programming |
|
| Lee Sheldon |
The Multiplayer Classroom (2011) | Siehe The Multiplayer Classroom (2011) |
| Rupert Sheldrake |
Der Wissenschaftswahn (2012) | Siehe Der Wissenschaftswahn (2012) |
| Duane F. Shell |
Computational Creativity Exercises for Improving Student Learning and Performance (2018) (erschienen in SIGCSE 2018) Exploring Changes in Computer Science Students' Implicit Theories of Intelligence Across the Semester (2015) Students' Initial Course Motivation and Their Achievement and Retention in College CS1 Courses (2016) (erschienen in SIGCSE 2016)Perceived Instrumentality and Career Aspirations in CS1 Courses (2016) (erschienen in ICER 2016)Investigating Differences in Wiki-based Collaborative Activities between Student Engagement Profiles in CS1 (2016) Renaissance computing (2009) (erschienen in SIGCSE 2009)Future-Oriented Motivation and Retention in Computer Science (2018) (erschienen in SIGCSE 2018)Improving Students' Learning and Achievement in CS Classrooms through Computational Creativity Exercises that Integrate Computational and Creative Thi (2017) (erschienen in SIGCSE 2017) | |
| Cate Sheller |
Using App Inventor in Introductory CS Courses (2015) | |
| Lily Shellhammer |
Story Programming (2019) | Siehe Story Programming (2019) |
| Brett E. Shelton |
Taking Activity-Goal Alignment into Open-Ended Environments (2012) | Siehe Taking Activity-Goal Alignment into Open-Ended Environments (2012) |
| Chris Shelton |
How Can We Make Computing Lessons More Inclusive? (2017) Artificial Intelligence (AI) literacy for teaching and learning: design and implementation (2025) | |
| Chia Shen |
From Clicks to Touches (2006) (erschienen in Innovative Approaches for Learning and Knowledge Sharing) | |
| Ji Shen |
Technology-Enhanced, Modeling-Based Instruction (TMBI) in Science Education (2014) | Siehe Technology-Enhanced, Modeling-Based Instruction (TMBI) in Science Education (2014) |
| Judy Hanwen Shen |
How AI Impacts Skill Formation (2026) | Siehe How AI Impacts Skill Formation (2026) |
| Kai Shen |
Realism and simplicity (2006) | |
| Kejie Shen |
Beware of metacognitive laziness (2024) | Siehe Beware of metacognitive laziness (2024) |
| Yuan Shen |
Beware of metacognitive laziness (2024) | Siehe Beware of metacognitive laziness (2024) |
| Ching-Kuang Shene | Siehe Ching-Kuang Shene | Siehe Ching-Kuang Shene |
| Luke Sheneman |
(In)Formal Methods (1995) (erschienen in Computer Science Education 1/1995) | |
| David Shenk |
Data Smog (1997) |
|
| Tricia D. Shepherd |
Teaching CS 1 with POGIL activities and roles (2014) (erschienen in SIGCSE 2014) | |
| Nathalie Sheridan |
Mentoring Mentors in Cooperative Software Engineering Education Programmes (2019) (erschienen in ICER 2019) | |
| Philip Sheridan Buffum |
A Practical Guide to Developing and Validating Computer Science Knowledge Assessments with Application to Middle School (2015) Developing a game-based learning curriculum for «Big Data» in middle school (abstract only) (2014) (erschienen in SIGCSE 2014) Leveraging Narrative Interactivity to Foster Computer Science Identities (2015) ENGAGE (2015) CS principles goes to middle school (2014) (erschienen in SIGCSE 2014) |
|
| Jakki Sheridan-Ross |
Practical tips for creating podcasts in higher education (2008) (erschienen in ITiCSE 2008) A computer-based test to raise awareness of disability issues (2008) (erschienen in ITiCSE 2008) Practical tips for engaging students in team formation for multi-discipline computing projects (2007) (erschienen in ITiCSE 2007) | |
| Alexander Sherman |
Wiki Justice, Social Ergonomics, and Ethical Collaborations (2009) | Siehe Wiki Justice, Social Ergonomics, and Ethical Collaborations (2009) |
| Barbara Sherman |
Bridging the gap between research and practice: Improving research-involved guidelines on emerging technologies in education (2025) (erschienen in Designing Education Ecosystems for the Future: The Role of Digital Technologies) | |
| Chris Sherman |
Virtualized games for teaching about distributed systems (2009) (erschienen in SIGCSE 2009) | |
| Josepha Sherman |
Storytelling (2008) | Siehe Storytelling (2008) |
| Mark Sherman |
User models of reasoning and understanding in app inventor (2014) The Tablet Game (2018) (erschienen in SIGCSE 2018) |
|
| Mark Sherriff |
Teaching track faculty in CS (abstract only) (2013) (erschienen in SIGCSE 2013) Teaching track faculty in CS (abstract only) (2012) (erschienen in SIGCSE 2012) Compatibility of partnered students in computer science education (2010) (erschienen in SIGCSE 2010)Teaching Track Faculty in CS (Abstract Only) (2017) (erschienen in SIGCSE 2017) A (Updated) Review of Empiricism at the SIGCSE Technical Symposium (2016) (erschienen in SIGCSE 2016)Nifty assignments (2010) (erschienen in SIGCSE 2010)Nifty Assignments (2015) A service learning practicum capstone (2014) (erschienen in SIGCSE 2014)Empirical Research in CS Education (Abstract Only) (2015) | |
| Lorraine Sherry |
The Personal and Professional Learning Portfolio (2005) (erschienen in Computer-Supported Collaborative Learning in Higher Education) | |
| Alexander A. Sherstov |
Using Java to design and test hardware circuits over a classroom network (2002) (erschienen in SIGCSE 2002)Distributed visualization of graph algorithms (2003) (erschienen in SIGCSE 2003) | |
| Amit Shesh |
Allowing and Fully Supporting Multiple Programming Languages in a Computer Graphics Course (2019) (erschienen in SIGCSE 2019) | |
| Swapneel Sheth |
A Course on Programming and Problem Solving (2016) (erschienen in SIGCSE 2016)A Two-Course Sequence of Real Projects for Real Customers (2017) (erschienen in SIGCSE 2017) |
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