Personen mit Kan
Name |
Ist AutorIn von |
wird erwähnt in |
---|---|---|
Vijay Kanabar |
Introducing knowledge-based projects in a systems development course (1988) ![]() ![]() | |
Eric Kandel |
Psychiatrie, Psychoanalyse und die neue Biologie des Geistes (2006) Cellular Basis of Behavior (1976) Auf der Suche nach dem Gedächtnis (2006) ![]() | |
Kandinsky | ||
Maya Kandler |
Lernsoftware aus der Sicht von Schülerinnen und Schülern (2002) Interessefördernde Aspekte beim Lernen mit Lernsoftware aus der Sicht von Schülerinnen und Schülern (2004) | |
Martin Kandlhofer |
Education and Awareness for Artificial Intelligence (2023) ![]() ![]() Effects of the COVID-19 Pandemic on the Bebras Computational Thinking Challenge: Comparing Numbers, Examining Reasons and Investigating Recommendations (2023) ![]() ![]() | |
Nischel Kandru |
Investigating Static Analysis Errors in Student Java Programs (2017) ![]() ![]() | |
Paul-Thomas Kandzia |
Tricampus - trinationale Infrastruktur für mobiles Lernen (2006) ![]() ![]() | |
Malcolm Kane |
Virtual clusters for parallel and distributed education (2012) ![]() ![]() | |
Shaun K. Kane |
Tracking @stemxcomet (2014) ![]() ![]() Engaging student programmers as inclusive designers (2007) (erschienen in ITiCSE 2007) | |
Susumu Kanemune |
CS Unplugged Assisted by Digital Materials for Handicapped People at Schools (2011) (erschienen in Informatics in Schools) A CS unplugged design pattern (2009) ![]() ![]() Three Types of Practical Examples of Programming Education at Elementary Schools in Japan (2018) ![]() ![]() Proposal for Teaching Manufacturing and Control Programming Using Autonomous Mobile Robots with an Arm (2008) ![]() ![]() New Methodology of Information Education with «Computer Science Unplugged» (2008) ![]() ![]() Learning Computer Programming with Autonomous Robots (2006) ![]() ![]() A visual learning tool for database operation (2013) ![]() ![]() |
|
Min Ju Kang |
The logic of wikis (2011) ![]() | Siehe The logic of wikis (2011) ![]() |
Kaiju Kangas |
Collaborative Design Work in Technology Education (2017) ![]() ![]() | Siehe Collaborative Design Work in Technology Education (2017) ![]() ![]() |
Salil S. Kanhere |
Impact of an e-learning platform on CSE lectures (2011) (erschienen in ITiCSE 2011) | |
Harm-Heye Kaninski |
Anekdote vom heterotopischen Lernprozess nahe der Supermarktkasse (2015) ![]() ![]() | |
Jenni Kankaanpää |
Students’ perceptions of ICT use in higher education context (2018) ![]() ![]() Preparing (student-)teachers in using technology in their teaching: An international perspective – Part 1 (2018) ![]() ![]() | |
Marja Kankaanranta |
Design and Use of Serious Games (2008) ![]() The Information and Communication Technology (ICT) Competence of the Young (2009) ![]() ![]() Learning Experience Technology Usability Design framework (2018) ![]() ![]() Collaborative Learning and Computer-Supported Collaborative Learning Environments (2009) ![]() ![]() | |
Mark A. Kanko |
Assessing the software process maturity of software engineering courses (1994) ![]() ![]() | |
Viggo Kann |
Programme Integrating Courses Fighting to Get Engineers to Reflect on Non-technical Topics (2019) ![]() ![]() Computer lab work on theory (2010) (erschienen in ITiCSE 2010) Effects of a Program Integrating Course for Students of Computer Science and Engineering (2016) ![]() ![]() |
|
Sampath Kannan |
STiki (2010) (erschienen in WikiSym 2010) Spatio-temporal analysis of Wikipedia metadata and the STiki anti-vandalism tool (2010) (erschienen in WikiSym 2010) | |
Sukanya Kannan Moudgalya |
Educator Supports in Broadening Participation in Computing (2019) ![]() ![]() | |
Uwe Peter Kanning |
Zehn Thesen zur exzellenten Hochschullehre (2017) ![]() ![]() | Siehe Zehn Thesen zur exzellenten Hochschullehre (2017) ![]() ![]() |
Alok Kanojia |
How to Raise a Healthy Gamer (2024) ![]() | Siehe How to Raise a Healthy Gamer (2024) ![]() |
Gellof Kanselaar |
Designing Argumentation Tools for Collaborative Learning (2003) | Siehe Designing Argumentation Tools for Collaborative Learning (2003) |
A. Kant |
Everyday Innovators (2006) | Siehe Everyday Innovators (2006) |
Immanuel Kant | Siehe Immanuel Kant | Siehe Immanuel Kant |
Krishna Kant |
NSF/IEEE-TCPP curriculum initiative on parallel and distributed computing (2011) ![]() ![]() | |
Jörg Kantel |
Local.tv is here (2008) (erschienen in Web 2.0: Jugend online als pädagogische Herausforderung) Weblogs und Journalismus (2006) ![]() ![]() Ping, Tags und Social Software (2008) (erschienen in Web 2.0: Jugend online als pädagogische Herausforderung) | |
David Kanter |
Design, Make, Play (2013) ![]() | Siehe Design, Make, Play (2013) ![]() |
Tim Kantereit |
Agilität und Bildung (2021) ![]() ![]() Hybrid-Unterricht 101 (2020) ![]() ![]() | |
Thomas Kantermann |
«Für den Spättyp ist um 9 Uhr morgens noch tiefe Nacht» (2022) ![]() ![]() | |
Manmahesh Kantipudi |
Assessing the software process maturity of software engineering courses (1994) ![]() ![]() | |
George Kantor |
Robotics for High School Students in a University Enviroment (1996) (erschienen in Computer Science Education 2/1996) | |
Alex Kantrowitz |
Why Google Missed ChatGPT (2022) ![]() ![]() | |
Heather Kanuka |
Barriers to online critical discourse (2007) (erschienen in International Journal of Computer-Supported Collaborative Learning, Volume 2) | |
Detlef Kanwischer |
Bildung, Raum und Digitalität (2022) ![]() ![]() | |
Hue-Ching Kao |
An analysis of difficulties encountered by novice alice programmers (abstract only) (2014) (erschienen in SIGCSE 2014) | |
Yvonne Kao |
Applying the Mathematical Work of Teaching Framework to Develop a Computer Science Pedagogical Content Knowledge Assessment (2018) ![]() ![]() |
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