instant gratification |
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BiblioMap
Synonyme
instant gratification, sofortige Belohnung
Bemerkungen
Das Verlangen nach instantaner Gratifikation ist im Begriff, jeden Winkel unseres Lebens zu durchdringen. Filme und TV-Serien streamen via Netflix, Watchever oder Amazon Instant Video binnen weniger Sekunden auf unser Handy, Tablet oder Smart-TV. Dank Digitalfotografie muss schon lange niemand mehr darauf warten, bis die Bilder von der letzten Party entwickelt sind. Über WhatsApp & Co. schicken wir sie direkt, wenn wir wollen, an unsere Freunde und erwarten im nächsten Moment eine Reaktion. Und Google gibt uns augenblicklich eine Antwort, egal, welche Frage wir haben. Der Preis für diesen Komfort: unsere Geduld.
Von Alexander Markowetz im Buch Digitaler Burnout (2015) im Text Der Spielautomat in der Hosentasche Verwandte Objeke
Verwandte Begriffe (co-word occurance) |
Häufig co-zitierte Personen
John
Medina
Medina
Wilma
Clark
Clark
Statistisches Begriffsnetz
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
84 Erwähnungen
- Knowledge Organization Mashups (Erik Wilde)
- 10?! Myke Näf, Doodle-Gründer (Myke Näf, Reto Vogt)
- The Demise of Guys - Why Boys Are Struggling and What We Can Do About It (Philip G. Zimbardo, Nikita D. Coulombe)
- The Seven Habits of Highly Effective People (Stephen R. Covey) (1989)
- Fool's Gold - A Critical Look at Computers in Childhood (Colleen Cordes, Edward Miller) (2000)
- 2. Developmental Risks - The Hazards of Computers in Childhood
- The System Archetypes (William Braun) (2002)
- The Inmates are Running the Asylum - Why High-Tech Products Drive Us Crazy and How to Restore the Sanity (Alan Cooper) (2002)
- The use of computer and video games for learning - A review of the literature (Alice Mitchell, Carol Savill-Smith) (2004)
- Laptop Learning: A Comparison of Teaching and Learning in Upper Elementary Classrooms Equipped With Shared Carts of Laptops and Permanent 1:1 Laptops (Michael Russell, Damian Bebell, Jennifer Higgins) (2004)
- The World Is Flat - Brief History of the Globalized World in the Twenty-First Century (Thomas Friedman) (2005)
- Everything Bad is Good for You - How Popular Culture Is Making Us Smarter (Steven Johnson) (2005)
- The Long Tail (Chris Anderson) (2006)
- A Companion to Museum Studies (Sharon Macdonald) (2006)
- Educause Quarterly 4/2006 (2006)
- Disconnects Between Library Culture and Millennial Generation Values (Robert H. McDonald, Chuck Thomas)
- The Future of Reputation - Gossip, Rumor, and Privacy on the Internet (Daniel J. Solove) (2007)
- 1. Introduction: When Poop Goes Primetime
- Growing Up Online - Young People and Digital Technologies (Sandra Weber, Shanly Dixon) (2007)
- Digital Culture - Immigrants and Tourists Responding to the Natives’ Drumbeat (Cheri A. Toledo) (2007)
- The Culture of Speed - The Coming of Immediacy (John Tomlinson) (2007)
- Youth, Identity, and Digital Media (David Buckingham) (2007)
- Generation Digital - Politics, Commerce, and Childhood in the Age of the Internet (Kathryn C. Montgomery) (2008)
- information behaviour of the researcher of the future (CIBER Centre f. Information Behaviour + the Evaluation of Research) (2008)
- Wikipatterns - a practical guide to improving productivity and collaboration in your organization (Stewart Mader) (2008)
- Gibt es eine 'Net Generation'? (Rolf Schulmeister) (2008)
- Encyclopedia of Play in Today's Society (Rodney P. Carlisle) (2009)
- Life Inc. - How the World Became a Corporation and How to Take It Back (Douglas Rushkoff) (2009)
- Start with Why - How Great Leaders Inspire Everyone To Take Action (Simon Sinek) (2009)
- Handbook of Research on New Media Literacy at the K-12 Level (Leo Tan Wee Hin, R. Subramaniam) (2009)
- Empowerment Rationale for New Media Literacy (Nancy J. Hadley)
- The Art of Community - Building the new age of Participation (Jono Bacon) (2009)
- SIGCSE 2009 - Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, SIGCSE 2009, Chattanooga, TN, USA, March 4-7, 2009 (Sue Fitzgerald, Mark Guzdial, Gary Lewandowski, Steven A. Wolfman) (2009)
- Engaging students through mobile game development (Stan Kurkovsky) (2009)
- Web 2.0-Based E-Learning - Applying Social Informatics for Tertiary Teaching (Mark J.W. Lee, Catherine McLoughlin) (2010)
- Future Minds - How the Digital Age is Changing Our Minds, Why this Matters and What We Can Do About It (Richard Watson) (2010)
- The Story of Stuff - Wie wir unsere Erde zumüllen (Annie Leonard) (2010)
- Die Wahrheit über IKEA - Ein Manager packt aus (Johan Stenebo) (2010)
- The Horizon Report 2010 (Laurence F. Johnson, Alan Levine, Rachel S. Smith, Sonja Stone) (2010)
- 100 Things Every Designer Needs to Know About People (Susan Weinschenk) (2011)
- Politische Kommunikation in der Mediengesellschaft - Eine Einführung (Otfried F. Jarren, Patrick Donges) (2011)
- Is the Internet Changing the Way You Think? - The Net's Impact on Our Minds and Future (John Brockman) (2011)
- That Used to Be Us - How America Fell Behind in the World It Invented and How We Can Come Back (Thomas Friedman, Michael Mandelbaum) (2011)
- Digital Difference - Perspectives on Online Learning (Ray Land, Siân Bayne) (2011)
- The Digital Divide - Arguments for and Against Facebook, Google, Texting, and the Age of Social Networking (Mark Bauerlein) (2011)
- The Gamification of Learning and Instruction - Game-based Methods and Strategies for Training and Education (Karl M. Kapp) (2012)
- Weltbeziehungen im Zeitalter der Beschleunigung - Umrisse einer neuen Gesellschaftskritik (Hartmut Rosa) (2012)
- Robots Will Steal Your Job, But That's OK - how to survive the economic collapse and be happy (Frederico Pistono) (2012)
- iKids - Was Eltern im digitalen Zeitalter wissen sollten (Kurt Kister) (2012)
- MOOCs (Jonathan Haber) (2012)
- How Does Cell Phone Use Impact Teenagers? (Patricia D. Netzley) (2012)
- Computer Science Education 2/2013 (2013)
- Mobile game development - improving student engagement and motivation in introductory computing courses (Stan Kurkovsky) (2013)
- The Gamification of Learning and Instruction Fieldbook - Ideas into Practice (Karl M. Kapp) (2013)
- Digital Dieting - From Information Obesity to Intellectual Fitness (Tara Brabazon) (2013)
- Wie Kinder heute wachsen - Natur als Entwicklungsraum. Ein neuer Blick auf das kindliche Lernen, Fühlen und Denken (Herbert Renz-Polster, Gerald Hüther) (2013)
- Ego - Das Spiel des Lebens (Frank Schirrmacher) (2013)
- Beschleunigung und Entfremdung - Entwurf einer kritischen Theorie spätmoderner Zeitlichkeit (Hartmut Rosa) (2013)
- The Big Disconnect - Protecting Childhood and Family Relationships in the Digital Age (Catherine Steiner-Adair, Teresa H. Barker) (2013)
- Flipping 2.0 - Practical Strategies for Flipping Your Class (2013)
- Growing Up Social - Raising Relational Kids in a Screen-Driven World (Gary D. Chapman, Arlene Pellicane) (2014)
- Leaders Eat Last - Why Some Teams Pull Together and Others Don't (Simon Sinek) (2014)
- The Impulse Society - America in the Age of Instant Gratification (Paul Roberts) (2014)
- The Master Algorithm - How the Quest for the Ultimate Learning Machine Will Remake Our World (Pedro Domingos) (2015)
- Pressed for Time - The Acceleration of Life in Digital Capitalism (Judy Wajcman) (2015)
- 100 MORE Things Every Designer Needs to Know About People (Susan Weinschenk) (2015)
- The Internet of Things (Samuel Greengard) (2015)
- SIGCSE 2015 - Kansas City, MO, USA, March 4-7, 2015 (Adrienne Decker, Kurt Eiselt, Carl Alphonce, Jodi Tims) (2015)
- Floors and Flexibility - Designing a Programming Environment for 4th-6th Grade Classrooms (Charlotte Hill, Hilary A. Dwyer, Tim Martinez, Danielle Harlow, Diana Franklin) (2015)
- Die Lüge der digitalen Bildung - Warum unsere Kinder das Lernen verlernen (Gerald Lembke, Ingo Leipner) (2015)
- The Game Believes in You - How Digital Play Can Make Our Kids Smarter (Greg Toppo) (2015)
- Teaching with Tablets (Helen Caldwell, James Bird) (2015)
- Digital Is Destroying Everything - What the Tech Giants Won’t Tell You about How Robots, Big Data and Algorithms Are Radically Remaking Your Future (Andrew V Edwards) (2015)
- Digitaler Burnout - Warum unsere permanente Smartphone-Nutzung gefährlich ist (Alexander Markowetz) (2015)
- 2. Der Spielautomat in der Hosentasche - Warum Smartphones uns abhängig machen
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- Matchmakers - The New Economics of Multisided Platforms (David S. Evans, Richard Schmalensee) (2016)
- Throwing Rocks at the Google Bus - How Growth Became the Enemy of Prosperity (Douglas Rushkoff) (2016)
- Digitale Depression - Wie neue Medien unser Glücksempfinden verändern (Sarah Diefenbach, Daniel Ullrich) (2016)
- Revolutionizing Education with Digital Ink - The Impact of Pen and Touch Technology on Education (Tracy Hammond, Stephanie Valentine, Aaron Adler) (2016)
- 18. Personalizing Student Learning Using the MyEduDecks Application Through Teacher Supervision and Peer-to-Peer Networks (Radhir Kothuri, Samuel Cohen, Nicholas Wilke, Aileen Owens)
- Glow Kids - How Screen Addiction Is Hijacking Our Kids-and How to Break the Trance (Nicholas Kardaras) (2016)
- The Cyber Effect - A Pioneering Cyberpsychologist Explains How Human Behavior Changes Online (Mary Aiken) (2016)
- ON/OFF - Risks and Rewards of the Anytime-Anywhere Internet (Sarah Genner) (2017)
- How To Be a Geek - Essays on the Culture of Software (Matthew Fuller) (2017)
- Fire and Fury - Inside the Trump White House (Michael Wolff) (2018)
- People Can’t Drive You Crazy If You Don’t Give Them the Keys (Mike Bechtle) (2018)
- Me, My Selfie and I - Was Jugendliche heute wirklich bewegt (Jean M. Twenge) (2018)
- Next Level: Kapitalismus (Johnny Haeusler) (2019)
- Indistractable - How to Control Your Attention and Choose Your Life (Nir Eyal) (2019)
- Autonom und mündig am Touchscreen (Ralf Lankau) (2021)
- 6. Von Stroh zu Gold und wieder zu Stroh? - Die Einsozialisierung der jungen Generation in das digitale Zeitalter (Christine Bär)
- Greenpilled - How Crypto Can Regenerate The World (Kevin Owocki) (2022)
- Was uns dumm macht (Michael Marti) (2022)