The Gamification of Learning and InstructionGame-based Methods and Strategies for Training and Education
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Zusammenfassungen
Learning professionals are finding success applying game-based sensibilities to the development of instruction. This is the first book to show how to design online instruction that leverages the best elements of online games to increase learning, retention, and application.
It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.
Von Klappentext im Buch The Gamification of Learning and Instruction (2012) It explains how to match different game strategies to types of learning content for the right learning outcome and discusses how gamification techniques can be used in a variety of settings to improve learning, retention and application of knowledge. Supported by peer-reviewed studies and examples from corporations who have adopted game-based learning successfully, the book illustrates how combining instructional design thinking with game concepts can create engaged and interactive learning experiences across a variety of media, from online to face-to-face.
Dieses Buch erwähnt ...
Personen KB IB clear | Albert Bandura | ||||||||||||||||||
Begriffe KB IB clear | cognitive apprenticeshipcognitive apprenticeship , ContentContent , Designdesign , Feedback (Rückmeldung)Feedback , game-based learninggame-based learning , GamificationGamification , instant gratification , Lernenlearning , Motivationmotivation , Spielgame , storytellingstorytelling , uncanny valley , World of Warcraft , Zone of Proximal Development | ||||||||||||||||||
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8 Erwähnungen
- The Gamification of Learning and Instruction Fieldbook - Ideas into Practice (Karl M. Kapp) (2013)
- DeLFI 2016 - Die 14. E-Learning Fachtagung Informatik (Ulrike Lucke, Andreas Schwill, Raphael Zender) (2016)
- Design eines Spiels zum Lernen von Informationskompetenz (Linda Eckardt, Susanne Robra-Bissantz)
- Tomorrow's Learning: Involving Everyone. Learning with and about Technologies and Computing - 11th IFIP TC 3 World Conference on Computers in Education, WCCE 2017, Dublin, Ireland, July 3-6, 2017 (Arthur Tatnall, Mary Webb) (2017)
- 6. Health-Game Development in University - Lower Secondary School Collaboration (Jaana Holvikivi, Tuula Toivanen-Labiad)
- Die Rolle der Kernprinzipien von Cultural Software in der Gestaltung von Schulentwicklungsprojekten (Ekaterina Anokhina) (2017)
- Development and Evaluation of Concepts and Tools to Reinforce Gender Equality by Engaging Female Teenagers in Coding (Bernadette Spieler) (2018)
- Computerunterstützte Gamifizierung in der Sekundarstufe I - Konzeption und Erforschung von Maßnahmen zur Einbindung spielerischer Elemente in Lernsettings (Nando Stöcklin) (2018)
- Lernen mit Bildungstechnologien - Praxisorientiertes Handbuch zum intelligenten Umgang mit digitalen Medien (Helmut M. Niegemann, Armin Weinberger) (2019)
- Informatik - Bildung von Lehrkräften in allen Phasen - 19. GI-Fachtagung Informatik und Schule (Ludger Humbert) (2021)
- Vorstellung eines Lernspiels für Datenbank-Abfragesprachen (Andre Greubel, Jochen Schmitt, Chris Ziegler)
Co-zitierte Bücher
Kinder, Computer, Schule in einer digitalen Welt
The Children's Machine
Rethinking school in the age of the computer
(Seymour Papert) (1993)Volltext dieses Dokuments
Standorte
Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.