Yet this book is about giving emotional abilities to certain kinds of computers. This may sound outlandish, and you may wonder if I have not lost a wariness of emotions and their association with poor judgment and irrational behavior. I have not. Computers certainly do not need poor judgment and irrational behavior. One of the things I attempt to show in this book, however, is that in completely avoiding emotion, computer designers may actually lead computers toward these undesirable goals.
The role of emotions in "being emotional'' is a small part of their story. The rest is largely untold, and I think has profound consequences. I wrote this book to compile the findings (from neuroscience, cognitive science, psychology, and more) that led me to believe that emotion was a key ingredient of human intelligence and of intelligent interaction. I also present my own ideas for what it means for a computer to have skills of emotional intelligence. But I do not think we should run out and give machines emotions (and I define what I mean in the book by "giving them emotions," including aspects of this that will differ significantly from human emotions.) Some uses of this technology are potentially very disturbing, and I include a chapter discussing ethical concerns.
In Part II of the book, where I talk about how to build affective computers, I tried to cover both my group's work and the work of others as much as possible, to illustrate what is already doable vs. what is still science fiction. Well, let me not take too much of your time here; I hope you will learn from the book, and feel free to share your comments.
- 1. Emotions Are Physical and Cognitive
Dieses Buch erwähnt ...
Dieses Buch erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe
|Chatbot, Computervermittelte Kommunikation, Feeler (F), Gestik, Introversion (I), Intuition (N), Judger (J), Neuron, NF-Temperament/Idealists/Blue Helmets, NT-Temperament/Rationals/Star Trek, Perceiver (P), Sensor (S), SJ-Temperament/Guardians/Citizen, SP-Temperament/Artisans/Go West, Thinker (T)|
Einträge in Beats Blog
- Persuasive Technology - Using Computers to Change What We Think and Do (B. J. Fogg) (2002)
- Addiction by Design - Machine Gambling in Las Vegas (Dow Schüll) (2012)
- Die 4. Revolution - Wie die Infosphäre unser Leben verändert (Luciano Floridi) (2014)
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- The Future of the Professions - How Technology Will Transform the Work of Human Experts (Richard Susskind, Daniel Susskind) (2016)
- The Quantified Self (Deborah Lupton) (2016)
- 4.0 oder Die Lücke die der Rechner lässt (Dirk Baecker) (2018)
- 4. Zeit, Zerfall und Wiederaufbau
- The Atlas of AI (Kate Crawford) (2021)
Bowling alone(Robert Putnam) (2000)
The Power of Organizing Without Organizations(Clay Shirky) (2008)
A History, a Theory, a Flood(James Gleick) (2011)
Why We Expect More from Technology and Less from Each Other(Sherry Turkle) (2011)
What the Internet is Hiding from You(Eli Pariser) (2011)
How the Digital Revolution is Accelerating Innovation, Driving Productivity, and Irreversibly Transforming Employment and the Economy(Erik Brynjolfsson, Andrew McAfee) (2011)
A Cross-Cultural Perspective(Manuel Castells) (2004)
To Save Everything, Click Here
The Folly of Technological Solutionism(Evgeny Morozov) (2013)
Reshaping the Future of People, Nations and Business(Eric Schmidt, Jared Cohen) (2013)
A Revolution That Will Transform How We Live, Work and Think(Viktor Mayer-Schönberger, Kenneth Cukier) (2013)
Beat und dieses Buch
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er dieses Buch ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt ein physisches, aber kein digitales Exemplar. Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.