Zusammenfassungen

Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible--even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two.
Addiction by Design is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
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Zeitleiste
10 Erwähnungen 
- The Glass Cage - Automation and Us (Nicholas G. Carr) (2014)
- Die granulare Gesellschaft - Wie das Digitale unsere Wirklichkeit auflöst (Christoph Kucklick) (2014)
- Die Herrschaftsformel - Wie Künstliche Intelligenz uns berechnet, steuert und unser Leben verändert (Kai Schlieter) (2015)
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- How Technology is Hijacking Your Mind - from a Magician and Google Design Ethicist (Tristan Harris) (2016)
- Coders - The Making of a New Tribe and the Remaking of the World (Clive Thompson) (2019)
- Digitale Plattformen: Addiction by Design? - Was Geschäftsmodelle der Digitalwirtschaft mit psychologischer Konditionierung zu tun haben (Sarah Genner) (2019)
- Klick - Wie wir in einer digitalen Welt die Kontrolle behalten und die richtigen Entscheidungen treffen (Gerd Gigerenzer) (2021)
- Momente der Datafizierung (Markus Unternährer) (2024)
- The Sirens' Call - How Attention Became the World's Most Endangered Resource (Chris Hayes) (2025)
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Volltext dieses Dokuments
Bibliographisches 
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf).