Zusammenfassungen
Recent decades have seen a dramatic shift away from social forms of gambling played around roulette wheels and card tables to solitary gambling at electronic terminals. Slot machines, revamped by ever more compelling digital and video technology, have unseated traditional casino games as the gambling industry's revenue mainstay. Addiction by Design takes readers into the intriguing world of machine gambling, an increasingly popular and absorbing form of play that blurs the line between human and machine, compulsion and control, risk and reward.
Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible--even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two.
Addiction by Design is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
Von Klappentext im Buch Addiction by Design (2012) Drawing on fifteen years of field research in Las Vegas, anthropologist Natasha Dow Schüll shows how the mechanical rhythm of electronic gambling pulls players into a trancelike state they call the "machine zone," in which daily worries, social demands, and even bodily awareness fade away. Once in the zone, gambling addicts play not to win but simply to keep playing, for as long as possible--even at the cost of physical and economic exhaustion. In continuous machine play, gamblers seek to lose themselves while the gambling industry seeks profit. Schüll describes the strategic calculations behind game algorithms and machine ergonomics, casino architecture and "ambience management," player tracking and cash access systems--all designed to meet the market's desire for maximum "time on device." Her account moves from casino floors into gamblers' everyday lives, from gambling industry conventions and Gamblers Anonymous meetings to regulatory debates over whether addiction to gambling machines stems from the consumer, the product, or the interplay between the two.
Addiction by Design is a compelling inquiry into the intensifying traffic between people and machines of chance, offering clues to some of the broader anxieties and predicaments of contemporary life. At stake in Schüll's account of the intensifying traffic between people and machines of chance is a blurring of the line between design and experience, profit and loss, control and compulsion.
Dieses Buch erwähnt ...
Personen KB IB clear | Gregory Bateson , Michel Callon , Manuel Castells , A. V. Cicourel , Donna Haraway , Karin Knorr-Cetina , Bruno Latour , John Law , Douglas McGregor , Rosalind Picard , Robert Putnam , Burrhus F. Skinner , Sherry Turkle , Steve Woolgar | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Begriffe KB IB clear | Algorithmusalgorithm , Serotonin , Spielgame , Stoffgebundene Sucht , Sucht , survival of the fittestsurvival of the fittest , Verhaltenssucht , Xanadu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bücher |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Texte |
|
Tagcloud
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
9 Erwähnungen
- The Glass Cage - Automation and Us (Nicholas G. Carr) (2014)
- Die granulare Gesellschaft - Wie das Digitale unsere Wirklichkeit auflöst (Christoph Kucklick) (2014)
- Die Herrschaftsformel - Wie Künstliche Intelligenz uns berechnet, steuert und unser Leben verändert (Kai Schlieter) (2015)
- Reclaiming Conversation - The Power of Talk in a Digital Age (Sherry Turkle) (2015)
- How Technology is Hijacking Your Mind - from a Magician and Google Design Ethicist (Tristan Harris) (2016)
- Coders - The Making of a New Tribe and the Remaking of the World (Clive Thompson) (2019)
- Digitale Plattformen: Addiction by Design? - Was Geschäftsmodelle der Digitalwirtschaft mit psychologischer Konditionierung zu tun haben (Sarah Genner) (2019)
- Klick - Wie wir in einer digitalen Welt die Kontrolle behalten und die richtigen Entscheidungen treffen (Gerd Gigerenzer) (2021)
- Momente der Datafizierung (Markus Unternährer) (2024)
Co-zitierte Bücher
Flow
Das Geheimnis des Glücks
Flow
The Psychology of Optimal Experience
(Mihaly Csikszentmihalyi) (1990)Warum wir im Informationszeitalter gezwungen sind zu tun, was wir nicht tun wollen, und wie wir die Kontrolle über unser Denken zurückgewinnen
(Frank Schirrmacher) (2009)Work, Progress, and Prosperity in a Time of Brilliant Technologies
(Erik Brynjolfsson, Andrew McAfee) (2014)A Revolution That Will Transform How We Live, Work and Think
(Viktor Mayer-Schönberger, Kenneth Cukier) (2013)Volltext dieses Dokuments
Bibliographisches
Beat und dieses Buch
Beat hat dieses Buch während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.