Toward a Design Theory of Problem SolvingErstpublikation in: Educational Technology: Research and Development 48(4), 63-85
Publikationsdatum:
|
|
Zusammenfassungen
In this article, I have defined problems and articulated variations in the
nature of problems and problem representations. I have also briefly described
individual differences that affect the nature of problem-solving activities.
Finally, I have described a typology (and to a lesser degree, a taxonomy) of
problems, including logical problems, algorithmic problems, story problems,
rule-using problems, decision making, troubleshooting, diagnosis-solution
problems, strategic performance, case analysis problems, design problems,
dilemmas, and metaproblems.
Von David H. Jonassen im Text Toward a Design Theory of Problem Solving (2000) Problem solving is generally regarded as the most important cognitive
activity in everyday and professional contexts. Most people are required and
rewarded for solving problems. However, learning to solve problems is too
seldom required in formal educational settings, in part, because our
understanding of its processes is limited. Instructional-design research and
theory has devoted too little attention to the study of problem-solving processes
or methods and models for supporting problem-solving learning. In this article, I
describe differences among problems in terms of their structuredness,
complexity, and domain specificity (abstractness). Then, I briefly describe a
variety of individual differences (factors internal to the problem solver) that
affect problem solving. Finally, I articulate a typology of problems, each type of
which engages different cognitive, affective, and conative processes and
therefore necessitates different instructional support. The purpose of this paper is
to propose a meta-theory of problem solving in order to initiate dialogue and
research rather than offering a definitive answer regarding its processes.
Von David H. Jonassen im Text Toward a Design Theory of Problem Solving (2000) Bemerkungen
Leider ist die ursprünglich im Biblionetz erfasste URL eines Volltextes seit mehr als sechs Monaten nicht mehr gültig (Fehlermeldung 404) und wurde deshalb gelöscht. Es ist mir nicht bekannt, ob das Dokument unter einer anderen Adresse noch frei auf dem Internet verfügbar ist.
Von Beats Bibliothekar, erfasst im Biblionetz am 29.07.2006This paper represents an effort to introduce issues and concerns related to problem solving to the instructional design community. I do not presume that the community is ignorant of problem solving or its literature, only that too little effort has been expended by the field in articulating design models for problem solving. There are many reasons for that state of affairs. The curse of any introductory paper is the lack of depth in the treatment of these issues. To explicate each of the issues raised in this paper would require a book (which is forthcoming), which makes it unpublishable in a journal. My
purpose here is to introduce these issues in order to stimulate discussion, research, and development of problem-solving instruction that will help us to articulate better design models.
Von David H. Jonassen im Text Toward a Design Theory of Problem Solving (2000) Dieser Text erwähnt ...
Personen KB IB clear | Alan Newell , Herbert Simon | ||||||||||||||||||
Begriffe KB IB clear | algorithmic problemalgorithmic problem , Algorithmusalgorithm , case analysis problemcase analysis problem , Computerspielecomputer game , decision making problemdecision making problem , Denkenthinking , designs problemdesigns problem , diagnosis-solution problemdiagnosis-solution problem , Dilemma , General Problem Solver (GPS)General Problem Solver , Komplexitätcomplexity , Lernenlearning , logical problemlogical problem , Logiklogic , Metakognitionmetacognition , Motivationmotivation , Problemproblem , Repräsentationrepresentation , rule-using problemrule-using problem , Selbstwirksamkeitself efficacy , Soziales Dilemma , story problemstory problem , strategic performance problemstrategic performance problem , Strukturstructure , troubleshooting problemtroubleshooting problem | ||||||||||||||||||
Bücher |
|
Tagcloud
Zitationsgraph
Zitationsgraph (Beta-Test mit vis.js)
Zeitleiste
16 Erwähnungen
- Learning to Solve Problems with Technology (2nd ed.) - A Constructivist Perspective (David H. Jonassen, Jane Howland, Joi Moore, Rose M. Marra) (2003)
- 2. Problem Solving Is Meaningful Learning (Jane Howland, David H. Jonassen, Rose M. Marra, Joi Moore)
- Learning to Solve Problems - An Instructional Design Guide (David H. Jonassen) (2004)
- Learning to Solve Problems - A Handbook for Designing Problem-Solving Learning Environments (David H. Jonassen) (2010)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- Kritische Informations- und Medienkompetenz - Theoretisch-konzeptionelle Herleitung und empirische Betrachtungen am Beispiel der Lehrerausbildung (Mandy Schiefner) (2012)
- Hochschullehre variantenreich gestalten - Ansätze, Methoden und Beispiele rund um Kompetenzorientierung (2013)
- Problem-based Learning erfolgreich gestalten (Claude Müller Werder) (2013)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- Instructional-Design Theories and Models, Volume IV - The Learner-Centered Paradigm of Education (Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers) (2017)
- 1. The Learner-centered Paradigm of Education (Charles M. Reigeluth, Rodney D. Myers, Dabae Lee)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 14. Computational Thinking Conceptions and Misconceptions - Progression of Preservice Teacher Thinking During Computer Science Lesson Planning (Olgun Sadik, Anne-Ottenbreit Leftwich, Hamid Nadiruzzaman)
- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 40. Assessing Problem-Solving Skills in Game-Based Immersive Environments (Valerie J. Shute, Benjamin Emihovich)
- 59. Guiding Questions for Game-Based Learning (Karen Schrier)
- EdMedia 2018 (2018)
- Conceptual Gaps in Mathematics as a Research Base for a Successful Game-based Mathematics Intervention (Karin M. Wiburg, Carolyn Raynor)
- Informatics in Schools. New Ideas in School Informatics (Sergei Pozdniakov, Valentina Dagienė) (2019)
- Wandering Micro:bits in the Public Education of Hungary (Andor Abonyi-Tóth, Zsuzsa Pluhár)
- Introduction to Computational Thinking for University Students (Zsuzsa Pluhár, Hajnalka Torma)
- Debugging im Informatikunterricht (Tilman Michaeli) (2020)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- First Programming Course in Business Studies - Content, Approach, and Achievement (Djordje M. Kadijevich)
Volltext dieses Dokuments
Anderswo suchen
Beat und dieser Text
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er Dieser Text ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf).