Toward a Design Theory of Problem SolvingErstpublikation in: Educational Technology: Research and Development 48(4), 63-85
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![]() Personen KB IB clear | Alan Newell , Herbert Simon | ||||||||||||||||||
![]() Begriffe KB IB clear | algorithmic problemalgorithmic problem
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16 Erwähnungen 
- Learning to Solve Problems with Technology (2nd ed.) - A Constructivist Perspective (David H. Jonassen, Jane Howland, Joi Moore, Rose M. Marra) (2003)
- 2. Problem Solving Is Meaningful Learning (Jane Howland, David H. Jonassen, Rose M. Marra, Joi Moore)
- Learning to Solve Problems - An Instructional Design Guide (David H. Jonassen) (2004)
- Learning to Solve Problems - A Handbook for Designing Problem-Solving Learning Environments (David H. Jonassen) (2010)
- Foundations of Educational Technology (J. Michael Spector) (2012)
- Kritische Informations- und Medienkompetenz - Theoretisch-konzeptionelle Herleitung und empirische Betrachtungen am Beispiel der Lehrerausbildung (Mandy Schiefner) (2012)
- Hochschullehre variantenreich gestalten - Ansätze, Methoden und Beispiele rund um Kompetenzorientierung (2013)
- Problem-based Learning erfolgreich gestalten (Claude Müller Werder) (2013)
- Handbook of Research on Educational Communications and Technology - 4th edition (J. Michael Spector, M. David Merrill, Jan Elen, M. J. Bishop) (2014)
- Instructional-Design Theories and Models, Volume IV - The Learner-Centered Paradigm of Education (Charles M. Reigeluth, Brian J. Beatty, Rodney D. Myers) (2017)
- 1. The Learner-centered Paradigm of Education (Charles M. Reigeluth, Rodney D. Myers, Dabae Lee)
- 1. The Learner-centered Paradigm of Education (Charles M. Reigeluth, Rodney D. Myers, Dabae Lee)
- Emerging Research, Practice, and Policy on Computational Thinking (Peter J. Rich, Charles B. Hodges) (2017)
- 14. Computational Thinking Conceptions and Misconceptions - Progression of Preservice Teacher Thinking During Computer Science Lesson Planning (Olgun Sadik, Anne-Ottenbreit Leftwich, Hamid Nadiruzzaman)
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- Second Handbook of Information Technology in Primary and Secondary Education (Joke Voogt, Gerald Knezek, Rhonda Christensen, Kwok-Wing Lai) (2018)
- 40. Assessing Problem-Solving Skills in Game-Based Immersive Environments (Valerie J. Shute, Benjamin Emihovich)
- 59. Guiding Questions for Game-Based Learning (Karen Schrier)
- 40. Assessing Problem-Solving Skills in Game-Based Immersive Environments (Valerie J. Shute, Benjamin Emihovich)
- EdMedia 2018 (2018)
- Conceptual Gaps in Mathematics as a Research Base for a Successful Game-based Mathematics Intervention (Karin M. Wiburg, Carolyn Raynor)
- Conceptual Gaps in Mathematics as a Research Base for a Successful Game-based Mathematics Intervention (Karin M. Wiburg, Carolyn Raynor)
- Informatics in Schools. New Ideas in School Informatics (Sergei Pozdniakov, Valentina Dagienė) (2019)
- Wandering Micro:bits in the Public Education of Hungary (Andor Abonyi-Tóth, Zsuzsa Pluhár)
- Introduction to Computational Thinking for University Students (Zsuzsa Pluhár, Hajnalka Torma)
- Wandering Micro:bits in the Public Education of Hungary (Andor Abonyi-Tóth, Zsuzsa Pluhár)
- Debugging im Informatikunterricht (Tilman Michaeli) (2020)
- Informatics in Schools. Rethinking Computing Education - 14th International Conference on Informatics in Schools: Situation, Evolution, and Perspectives, ISSEP 2021, Virtual Event, November 3–5, 2021 (Erik Barendsen, Christos Chytas) (2021)
- First Programming Course in Business Studies - Content, Approach, and Achievement (Djordje M. Kadijevich)
- First Programming Course in Business Studies - Content, Approach, and Achievement (Djordje M. Kadijevich)
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Beat und dieser Text
Beat war Co-Leiter des ICT-Kompetenzzentrums TOP während er Dieser Text ins Biblionetz aufgenommen hat. Die bisher letzte Bearbeitung erfolgte während seiner Zeit am Institut für Medien und Schule. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf).