Personen mit Xia
Name |
Ist AutorIn von |
wird erwähnt in |
---|---|---|
Bo Xiao |
Small Groups Learning Synchronously Online at the Workplace (2005) The Shared Multimedia Notebook (2003) (erschienen in DeLFI 2003) | |
Xiao Xiao |
Inventive Minds (2019) | Siehe Inventive Minds (2019) |
Zhiping Xiao |
AutoQuiz (2018) (erschienen in SIGCSE 2018) | |
Yang Xiao 0003 |
Exploring XML for data exchange in the context of an undergraduate database curriculum (2005) (erschienen in SIGCSE 2005) | |
Benjamin Xie |
Experiences of Computer Science Transfer Students (2018) (erschienen in ICER 2018) Comprehension First (2017) (erschienen in ICER 2017) An Explicit Strategy to Scaffold Novice Program Tracing (2018) (erschienen in SIGCSE 2018) |
|
Charles Xie |
Advancing Children´s Engineering Through Desktop Manufacturing (2014) | Siehe Advancing Children´s Engineering Through Desktop Manufacturing (2014) |
Tao Xie 0001 |
Engage your students by teaching programming using only mobile devices with TouchDevelop (abstract only) (2012) (erschienen in SIGCSE 2012) | |
Stelios Xinogalos |
Teaching java with BlueJ (2007) (erschienen in ITiCSE 2007) Educational Games for Teaching Computer Programming (2014) Preparing teachers for teaching informatics (2012) (erschienen in WIPSCE '12) |
|
Di Xu |
An Effective Cloud-Based Simulator Facilitating Learning Analytics on Mobile Devices (2016) | Siehe An Effective Cloud-Based Simulator Facilitating Learning Analytics on Mobile Devices (2016) |
Dianna Xu |
Creative coding and visual portfolios for CS1 (2012) Updating Introductory Computer Science with Creative Computation (2018) |
|
Dianxiang Xu |
Software security testing of an online banking system (2013) (erschienen in SIGCSE 2013) | |
Dongyan Xu |
A Collaborative Undergraduate Course for Pen-based Computing using Tablet PCs (2006) | |
J. Xu |
Teaching a web security course to practice information assurance (2006) | |
Jinsheng Xu |
Integrating Mobile Computing and Security into a Computer Science Curriculum (Abstract Only) (2015) Enhancing Cybersecurity Education Using POGIL (Abstract Only) (2017) (erschienen in SIGCSE 2017) Developing and Assessing an Educational Game for Teaching Access Control (2020) (erschienen in ICER 2020) | |
Li Xu |
Chirp on crickets (2006) Language engineering in the context of a popular, inexpensive robot platform (2008) (erschienen in SIGCSE 2008) | |
Shijin Xu |
Earth Science Digital Museum (ESDM) (2005) | |
Xin Xu |
Projects for computing summer camps for 4th-12th grade students (abstract only) (2014) (erschienen in SIGCSE 2014) | |
Ying Xu |
Technology and Equity in Education (2018) | |
Yuning Xu |
Principled Assessment of Student Learning in High School Computer Science (2017) Developing Implementation Measures for K-12 Computer Science Curriculum Materials (2019) (erschienen in SIGCSE 2019) | |
Chuang Xuejin |
Fun and Learning: Blending Design and Development Dimensions in Serious Games through Narrative and Characters (2012) | |
Xu Li Xun |
Erfolgreicher Einsatz von E-Learning-Systemen in China (2005) |
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