aufgelistet.
Behaviorismus | |
cognitive apprenticeship | |
formal learning | |
Gamification | |
informal learning | learning that occurs outside the context of a formal setting; examples
include field trips, museums, and incidental learning in the context of everyday
activities; some informal learning environments are designed to complement or
supplement a formal learning environment.
|
Intelligent Tutoring System (ITS) | an instructional computing system which contains and
maintains a model of the learner and what he or she knows and does not know about
a particular domain, a knowledge model of the task domain, and an instructional
model of how to select and sequence instructional units for individuals depending
on what they know and/or misunderstand.
|
learning analytics | the collection and analysis of large sets of data to enable and support
evidence-based decision making on the part of administrators, curriculum
specialists, instructional designers, program coordinators, students and teachers;
learning analytics can support personalized learning.
|
Lerntyp/Lernstil | Learning styles: the notion that different learners learn best when information is
presented in certain forms and activities structured in a particular way; for example,
Fleming (1995) distinguished visual, auditory, read/write, and kinesthetic learners.
|
serious games | |
situated learning / situated cognition | a learning theory that posits that context, to a large extent, determines
meaning and affects interpretation, with the implication that learning activities
should occur, when possible, in authentic situations; legitimate peripheral partici -
pation in a community of learners is a key learning process according to situated
learning theory (see Lave, 1988).
|