Impact of Physical Computing on Learner Motivation Publikationsdatum:
Zu finden in: Koli Calling 2018, 2018
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Zusammenfassungen
Intrinsic motivation is a key element of successful and effective learning. In computer science lessons, some students lack this kind of motivation. Physical computing requires learner initiative and activity, places high demands on their skills for self-determined learning and appeals to different senses. These characteristics suggest that physical computing activities are suitable for promoting intrinsic motivation. With the aim of investigating motivational aspects of physical computing activities in different classroom settings, questionnaire data from students are evaluated both as a whole and in comparison with each other. A short scale of intrinsic motivation was adapted and used in this cross-sectional study. The data was evaluated and compared to qualitative data from the same classrooms (e. g. gathered in learner reports or teacher interviews) to identify sources for success or failure with regard to the aims. Overall, physical computing activities result in higher motivational values than the average of any other activities in computer science classroom, especially when integrating suggested design principles for physical computing lessons that particularly focus on promoting creative and constructionist learning.
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Begriffe KB IB clear | greenfootgreenfoot , micro:bit , Motivationmotivation , physical computing |
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4 Erwähnungen
- Informatik für alle - 18. GI-Fachtagung Informatik und Schule (Arno Pasternak) (2019)
- WiPSCE '20 - Workshop in Primary and Secondary Computing Education, Virtual Event, Germany, October 28-30, 2020 (Torsten Brinda, Michal Armoni) (2020)
- Learning to program - the gap between school world and everyday world (Gert Braune, Andreas Mühling) (2020)
- WiPSCE '22 - The 17th Workshop in Primary and Secondary Computing Education, Morschach, Switzerland, 31 October 2022 - 2 November 2022 (Mareen Grillenberger, Marc Berges) (2022)
- 5. Common Problems and Effects of Feedback on Fun When Programming Ozobots in Primary School (Luisa Greifenstein, Isabella Graßl, Ute Heuer, Gordon Fraser) (2022)
- WIPSCE '23 - The 18th WiPSCE Conference on Primary and Secondary Computing Education Research (Sue Sentance, Mareen Grillenberger) (2023)
- Elaborating Student Engagement in Compulsory K-12 Computer Science Class (Pamina Maria Berg, Maria Knobelsdorf) (2023)
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