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Design Principles for Tools to Support Creative Thinking

Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg
Publikationsdatum:
Zu finden in: Creativity Support Tools, 2005    
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Mitchel ResnickBen ShneidermanWe have developed a set of “design principles” to guide the development of new creativity support tools – that is, tools that enable people to express themselves creatively and to develop as creative thinkers. Our goal is to develop improved software and user interfaces that empower users to be not only more productive, but more innovative. Potential users of these interfaces include software and other engineers, diverse scientists, product and graphic designers, architects, educators, students, and many others. Enhanced interfaces could enable more effective searching of intellectual resources, improved collaboration among teams, and more rapid discovery processes. These advanced interfaces should also provide potent support in hypothesis formation, speedier evaluation of alternatives, improved understanding through visualization, and better dissemination of results. For creative endeavors that require composition of novel artifacts (e.g., computer programs, scientific papers, engineering diagrams, symphonies, artwork), enhanced interfaces could facilitate exploration of alternatives, prevent unproductive choices, and enable easy backtracking.
Von Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg im Text Design Principles for Tools to Support Creative Thinking (2005)

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Personen
KB IB clear
Robbie Berg, Michael Eisenberg, Jakob Nielsen, Seymour Papert, Mitchel Resnick, Donald A. Schön, Ben Shneiderman, Brian Silverman, Sherry Turkle

Aussagen
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Creativity Design Principle 01: Support exploration
Creativity Design Principle 02: Low threshold, high ceiling, and wide walls
Creativity Design Principle 03: Support many paths and many styles
Creativity Design Principle 04: Support collaboration
Creativity Design Principle 05: Support open interchance
Creativity Design Principle 06: Make it as simple as possible - and maybe even simpler.
Creativity Design Principle 07: Choose black boxes carefully
Creativity Design Principle 08: Invent things that you would want to use yourself
Creativity Design Principle 09: Balance user suggestions with observation and participatory processes
Creativity Design Principle 10: Iterate, iterate - then iterate again
Creativity Design Principle 11: Design for designers
Creativity Design Principle 12: Evaluate your tools
Der Benutzer hat immer recht.
Der Benutzer hat nicht immer recht.

Begriffe
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Alice.org, Computercomputer, Einfachheitsimplicity, high ceiling, Kreativitätcreativity, Kreativitätstechnikencreativity techniques, LEGO Mindstorms, LOGO (Programmiersprache)LOGO (programming language), low floor, Softwaresoftware, Software EngineeringSoftware Engineering, TRIZ, User/BenutzerUser, wide walls, XML
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Bücher
Jahr UmschlagTitelAbrufeIBOBKBLB
1982    Mindstorms (Seymour Papert) 10, 4, 6, 12, 11, 14, 16, 6, 24, 6, 17, 3420045344582
1983The Reflective Practitioner (Donald A. Schön) 1, 1, 2, 2, 1, 1, 4, 5, 4, 1, 3, 84578444
1987Designing the user interface (Ben Shneiderman) 2, 1, 2, 1, 2, 3, 2, 1, 2, 3, 3, 635261219
1990Constructionism (Idit Harel, Seymour Papert) 3, 2, 6, 6, 3, 3, 3, 2, 2, 2, 4, 890388918
1994    Usability Engineering (Jakob Nielsen) 4, 2, 7, 1, 5, 2, 3, 3, 3, 1, 7, 4314445216
2002Global Information Technology Report 20021, 1, 2, 1, 3, 2, 1, 1, 1, 1, 2, 4714470
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Texte
Jahr UmschlagTitelAbrufeIBOBKBLB
1990    Epistemological pluralism and the revaluation of the concrete (Sherry Turkle, Seymour Papert) 3, 2, 2, 2, 2, 5, 3, 3, 1, 1, 2, 12242212118
1993    Behavior construction kits (Mitchel Resnick) 9600
2000    Beyond Black Boxes (Mitchel Resnick, Robbie Berg, Michael Eisenberg) 1, 2, 3, 1, 2, 1, 2, 2, 1, 1, 2, 68116265
2000    Creating Creativity (Ben Shneiderman) 5, 3, 3, 3, 3, 3, 2, 1, 2, 2, 4, 85258821
2002    Rethinking Learning in the Digital Age (Mitchel Resnick) 7100
2005    Some Reflections on Designing Construction Kits for Kids (Mitchel Resnick, Brian Silverman) 1, 4, 1, 1, 2, 1, 2, 3, 2, 3, 2, 69276279

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Mitchel ResnickBen ShneidermanOur hope is that users will continually surprise themselves (and surprise us too) as they explore the space of possibilities.
von Mitchel Resnick, Brad Myers, Kumiyo Nakakoji, Ben Shneiderman, Randy Pausch, Ted Selker, Michael Eisenberg im Buch Creativity Support Tools im Text Design Principles for Tools to Support Creative Thinking (2005) auf Seite 4

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