Desktop-Metapher
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Bemerkungen
The desktop metaphor
standardized, and thus limited, the ways information was presented. New ways
of organizing personal information are spawning a great variety of new
representations and visualizations.
Von Thomas P. Moran, Shumin Zhai im Buch Beyond the Desktop Metaphor (2006) im Text Beyond the Desktop Metaphor in Seven Dimensions The desktop metaphor is built around keyboarding and pointing. The multiplicity
of devices of different sizes and functions forces designers to develop new
modes and modalities of physical interaction techniques.
Von Thomas P. Moran, Shumin Zhai im Buch Beyond the Desktop Metaphor (2006) im Text Beyond the Desktop Metaphor in Seven Dimensions The desktop metaphor was designed for a standardized computational form
factor, the workstation and laptop. The proliferation of new forms of computing
devices both requires and exploits the information cloud to allow information to
"follow the user".
Von Thomas P. Moran, Shumin Zhai im Buch Beyond the Desktop Metaphor (2006) im Text Beyond the Desktop Metaphor in Seven Dimensions Currently the most pervasive Computer Systems, such as Microsoft Windows and Mac OS, are based on the desktop metaphor. For many users and designers, these are the only digital work environments they have ever known. It is all too easy to assume that the desktop metaphor will always determine our experience of Computer Systems.
Von V. Kaptelinin, M. Czerwinski im Buch Beyond the Desktop Metaphor (2006) im Text The Desktop Methaphor and New Uses of Technology The desktop metaphor, which attempts to simplify common file operations by presenting them the familiär language of the paper-based world (paper documents become files, folders become directories, deletion is handled via the trashcan icon) had important advantages - particularly for new users (even though it was still necessary to explain to new users just how the electronic desktop is like a real one, why and how each "piece of paper" has to be named, how to eject a CD, and so forth). But the desktop metaphor also constrained our future Software design choices.
Von Eric Freeman, David Gelernter im Buch Beyond the Desktop Metaphor (2006) im Text Beyond Lifestreams auf Seite 20The desktop is the primary metaphor for the Macintosh interface. It appears
to be a surface on which people can keep tools and documents. Several other
metaphors are integrated into the desktop metaphor. It makes sense in the
context of a desktop environment to include folders and a trash can (even
though most trash cans don't sit on the desktop). Menus are an extension of
the desktop metaphor. People can connect the idea of making choices from a
computer menu with making choices from a restaurant menu. Although
people don't keep restaurant menus on the edge of their desks, using the term
menu in the computer environment reinforces the idea that people can use
computer menus to make choices.
im Buch Macintosh human interface guidelines (1992) im Text Human Interface Principles As opposed to its source domain, the physical office, the desktop metaphor is based on using the same surface - the screen - for both displaying and accessing Information. Physical desktops can be cluttered with individual documents and piles of papers, but we do not need to clear up these desktops to get to file cabinets, drawers, or bookshelves. People typically do not have to choose between making visible a desk or a file cabinet; they can see both and use them independently of each other. The users of modern Information technologies, on the other hand, have to use the same screen space for finding Information objects and for viewing their content. Both locating a document on a disc and editin^ the document make use of the same physical surface of a Computer screen.
Von V. Kaptelinin, M. Czerwinski im Buch Beyond the Desktop Metaphor (2006) im Text The Desktop Methaphor and New Uses of Technology auf Seite 3Verwandte Objeke
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Zitationsgraph
Zeitleiste
22 Erwähnungen
- The Art of Human-Computer Interface Design (Brenda Laurel) (1990)
- User Interface - A personal view (Alan Kay) (1990)
- The Computer for the 21st Century (Mark Weiser) (1991)
- Macintosh human interface guidelines (1992)
- Interface Culture - Wie neue Technologien Kreativität und Kommunikation verändern (Steven Johnson) (1997)
- 2. Desktop
- Storie digitali - Poetiche della communicatizione (Maia Engeli) (1999)
- In the Beginning... Was the Command Line (Neal Stephenson) (1999)
- Data Mountain - Using Spatial Memory for Document Management (George Robertson, M. Czerwinski, Kevin Larson, Daniel C. Robbins, David Thiel, Maarten van Dantzich) (2001)
- CSCW-Kompendium - Lehr- und Handbuch zur computerunterstützten Gruppenarbeit (Gerhard Schwabe, Norbert Streitz, Rainer Unland) (2001)
- Awareness (Wolfgang Prinz)
- Multimedia - From Wagner to Virtual Reality (Randall Packer, Ken Jordan) (2001)
- 13. User Interface - A personal view (Alan Kay) (1990)
- Mit dem Auge denken - Strategien der Sichtbarmachung in wissenschaftlichen und virtuellen Welten (Bettina Heintz, Jörg Huber) (2001)
- Die Bildsprache der Homepages (Gabriele Fackler)
- i-com 2/2004 (2004)
- Gebrauchstaugliche Gestaltung von E-Learning-Systemen (Matthias Finck, Michael Janneck, Horst Oberquelle)
- In Pursuit of Desktop Evolution - User Problems and Practices With Modern Desktop Systems (Pamela Ravasio, Sissel Guttormsen, Helmut Krüger) (2004)
- Personal Information Organisation - Studies on User-Appropriate Classification and Retrieval Strategies and their Implications for Information Management Systems Design (Pamela Ravasio) (2004)
- Globale Medienkultur - Technik, Geschichte, Theorien (Frank Hartmann) (2006)
- The Laws of Simplicity (John Maeda) (2006)
- Beyond the Desktop Metaphor - Designing Integrated Digital Work Environments (V. Kaptelinin, M. Czerwinski) (2006)
- 1. The Desktop Methaphor and New Uses of Technology - Introduction
- 2. Beyond Lifestreams - The Inevitable Demise of the Desktop Metaphor (Eric Freeman, David Gelernter)
- 4. Explorations in Task Management on the Desktop (George Robertson, Greg Smith, Brian Meyers, Patrick Baudisch, M. Czerwinski, Eric Horvitz, Daniel C. Robbins, Desney Tan)
- 9. Users’ Theories on the Desktop Metaphor - or why we should seek metaphor-free interfaces (Pamela Ravasio, Vincent Tscherter)
- 11. Beyond the Desktop Metaphor in Seven Dimensions (Thomas P. Moran, Shumin Zhai)
- WissKom 2007 - 4. Konferenz der Zentralbibliothek, Forschungszentrum Jülich, 6. - 8. November 2007 (Rafael Ball) (2007)
- Historische Fachkommunikation im Wandel - Analysen und Trends (Peter Haber, Jan Hodel)
- Medienkompass 1 (Daniel Ammann, Urs Ingold, Flurin Senn, Silvie Spiess, Friederike Tilemann) (2008)