Know your audience/user/customer
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BiblioMap
Bemerkungen
Von Jay Cross im Buch Informal Learning (2006) im Text Learners auf Seite 98
Identifying and understanding your target audience are among the most
important first steps when you start designing your product. To create a
product that people can and will use, study the people who make up your
target audience.
im Buch Macintosh human interface guidelines (1992) im Text Human Interface Principles A designer should be aware of the diversity in the audience: the different needs and various social, cultural, and educational backgrounds. People think, understand, and solve problems in different ways. It is important to know whether an individual, a group, an organization, or a network is being addressed.
Von Remo A. Burkhard in der Dissertation Knowledge Visualization (2005) im Text The Knowledge Visualization Model Know your audience: A designer should be aware of the diversity of the audience, their different needs and various social, cultural and educational backgrounds. People think, understand, and solve problems in different ways. It is further important to know whether an individual, a group, an organization, or a network is being addressed.
Von Remo A. Burkhard im Buch Knowledge and Information Visualization im Text Towards a Framework and a Model for Knowledge Visualization (2005) Know the users and their tasks: Users are a vital source of ideas and feedback; use them throughout the development process to test your designs. Realize that you are not a good judge of your own design because you know too much. Study the target population ot users carefully to make certain you know how the System will really be used. Create demonstrations and prototypes early in the project; don't wait for the full technology to be ready.
Von Ben Shneiderman im Buch The Society of Text (1989) im Text Reflections on authoring, editing, and managing hypertext auf Seite 125Einträge in Beats Blog
Zitationsgraph
Zeitleiste
21 Erwähnungen
- The Society of Text - hypertext, hypermedia, and the social construction of information (Edward Barrett) (1989)
- Macintosh human interface guidelines (1992)
- Usability Engineering (Jakob Nielsen) (1994)
- Informatik und Gesellschaft (Jürgen Friedrich, Thomas Herrmann, Max Peschek, Arno Rolf) (1995)
- Software-Ergonomie (Susanne Maass)
- Fit fürs Studium - Erfolgreich reden, lesen, schreiben (Norbert Franck) (1998)
- Web Style Guide - Basic Design Principles for Creating Web Sites (Patrick J. Lynch, Sarah Horton) (1999)
- 1. Process
- 3. Site Design
- Online Research (Bernad Batinic, Andreas Werner, Lorenz Gräf, Wolfgang Bandilla) (1999)
- Optimierung von WWW-Umfragen - Das Online Pretest-Studio (Lorenz Gräf)
- Designing Web Usability - The Practice of Simplicity (Jakob Nielsen) (1999)
- 1. Introduction: Why Web Usability?
- Führen - Leisten - Leben - Wirksames Management für eine neue Zeit (Fredmund Malik) (2000)
- Informatik-Projektentwicklung (Carl August Zehnder) (2001)
- 11. Dokumentation und Präsentation
- Typographie professionell (Rudolf Paulus Gorbach) (2001)
- Gestalten - Sehen und Wahrnehmen
- The Inmates are Running the Asylum - Why High-Tech Products Drive Us Crazy and How to Restore the Sanity (Alan Cooper) (2002)
- Information Architecture - Blueprints for the Web (Christina Wodtke) (2002)
- 1. Gurus and Rules - In which some people like to boss you around, when we know that's my job.
- Mind Maps und Concept Maps - Visualisieren, Organisieren, Kommunizieren (Matthias Nückles, Johannes Gurlitt, Tobias Pabst, Alexander Renkl) (2004)
- Knowledge and Information Visualization - Searching for Synergies (Sigmar-Olaf Tergan, Tanja Keller) (2005)
- 13. Towards a Framework and a Model for Knowledge Visualization - Synergies Between Information and Knowledge Visualization (Remo A. Burkhard) (2005)
- Knowledge Visualization - The use of complementary visual representations for the transfer of knowledge. A model, a framework, and four new approaches (Remo A. Burkhard) (2005)
- 8. The Knowledge Visualization Model
- Ambient Findability - What We Find Changes Who We Become (Peter Morville) (2005)
- 5. Push and Pull
- Informatikunterricht planen und durchführen (Werner Hartmann, Michael Näf, Raimond Reichert) (2006)
- Informal Learning - Rediscovering the Natural Pathways That Inspire Innovation and Performance (Jay Cross) (2006)
- 6. Meta-Learning
- 7. Learners