Hence, we tend to look for solutions that automate and optimize existing ways of doing things, in preference to seeking more fundamental transformations towards sustainability. The reductionism of computational thinking offers an impoverished approach to dealing with systemic problems such as sustainability, and in the process blinds us to issues such as the social and environmental impacts of ICT.
In contrast, a fuller understanding of the role of ICT for sustainability requires a different kind of thinking, taking into account the emergent properties of complex systems, and the ways in which the dynamics of social systems shape our use of technology within them. I argued that systems thinking provides a useful antidote to the reductionism of computational thinking, and identified three specific contributions systems thinking can make to expanding the conceptual toolkit of computational thinkers, namely: a domain ontology for reasoning about sustainability, a set of theories of how transformational social change occurs, and a set of practices for critical thinking about the social and environmental impacts of technology.
While the techniques of systems thinking are not new, they have so far made little impact in most academic disciplines. I argued that this is partly because existing university structures do not encourage teaching and research into inter-disciplinary ideas, and partly because the ideas are often considered too abstract to be useful. To address this, we are exploring the introduction of systems thinking into computer science courses, via a collection of inter-disciplinary games that offer hands-on experience of the non-linear dynamics of complex systems. These games work well with variety of students, and are especially useful in mixed inter-disciplinary groups, as they overcome barriers that arise from mixing different levels of expertise within the same class. Response to the use of these games in the courses has so far been overwhelmingly positive, although a full evaluation of their effectiveness will be the subject of future work.
Dieses Konferenz-Paper erwähnt...
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|Fernando Flores, Al Gore, Donella Meadows, Dennis Meadows, Evgeny Morozov, Linda Booth Sweeney, Jeannette M. Wing, Terry Winograd, Diana Wright|
KB IB clear
|big databig data, Chaostheoriechoas theory, computational thinkingcomputational thinking, crowdsourcingcrowdsourcing, Denkenthinking, Emergenzemergence, GamificationGamification, ICTICT, Lock-In-EffektLock-In-Effect, Nachhaltigkeit, Negative Rückkoppelung, Positive Rückkoppelung / Teufelskreisvicious circle, Problemproblem, Rückkopplung / Regelkreisfeedback loop, SolutionismSolutionism, Systemsystem, Systemdenkensystems thinking, Technologietechnology|
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