Setting Powerful Ideas to Music
Sterling Beckwith
Zu finden in: Constructionism 2010, 2010
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Zusammenfassungen
Soon after first connecting with the Logo Project at MIT 40-odd years ago, the author joined the
ranks of those who sought to expand its original pedagogical vision to embrace the arts. The
ideals of Constructionism's founders have continued to inspire his efforts to stimulate musical
awareness and support creative imagination by helping children to design their own simple
musical compositions. In the course of this work, much was learned about music, about young
minds, about computing, and about constructive education.
Initially, his student research team at York built an extensive library of special Logo-based software routines, designed to drive a series of hands-on exercises and projects in computerassisted musical construction. Successful trials of York's first portable "musical computer" in Ontario schools revealed some basic requirements for an educational environment conducive to creativity. Eventually a commercial software package embodying key ideas from the York project was commissioned for the earliest personal computers.
Seymour Papert's insistence that computers can link abstract thinking with concrete know-how was a major influence on this work. However, the nature of children's mental processes while composing remains as much a mystery as it was before computerized music production became widespread. And a recent survey of available software oriented toward composing for beginners reveals disappointingly little attention to ist suitability for young users. Some promising exceptions, as well as recent proposals for a radical reorientation of programming itself, could help to awaken new interest in the potential of digital media to stimulate musical thinking and facilitate ist expression.
While the Constructionist vision of computer-mediated, self-directed learning has inspired successful efforts to energize and enliven the teaching of science and mathematics, a preoccupation with the power and glamour of new media resources has sometimes prevented students from developing the skills and acquiring the life experience they need to undertake serious creative work in the arts.
In reviewing some of the chief lessons gleaned from his earlier work, the author, following Papert's injunctions, hopes to contribute to a continuing dialogue about the role of the arts in education, the proper and improper uses of disembodied media, and the various means by which we appropriate and invent new knowledge.
Von Sterling Beckwith im Konferenz-Band Constructionism 2010 (2010) im Text Setting Powerful Ideas to Music Initially, his student research team at York built an extensive library of special Logo-based software routines, designed to drive a series of hands-on exercises and projects in computerassisted musical construction. Successful trials of York's first portable "musical computer" in Ontario schools revealed some basic requirements for an educational environment conducive to creativity. Eventually a commercial software package embodying key ideas from the York project was commissioned for the earliest personal computers.
Seymour Papert's insistence that computers can link abstract thinking with concrete know-how was a major influence on this work. However, the nature of children's mental processes while composing remains as much a mystery as it was before computerized music production became widespread. And a recent survey of available software oriented toward composing for beginners reveals disappointingly little attention to ist suitability for young users. Some promising exceptions, as well as recent proposals for a radical reorientation of programming itself, could help to awaken new interest in the potential of digital media to stimulate musical thinking and facilitate ist expression.
While the Constructionist vision of computer-mediated, self-directed learning has inspired successful efforts to energize and enliven the teaching of science and mathematics, a preoccupation with the power and glamour of new media resources has sometimes prevented students from developing the skills and acquiring the life experience they need to undertake serious creative work in the arts.
In reviewing some of the chief lessons gleaned from his earlier work, the author, following Papert's injunctions, hopes to contribute to a continuing dialogue about the role of the arts in education, the proper and improper uses of disembodied media, and the various means by which we appropriate and invent new knowledge.
Dieses Konferenz-Paper erwähnt ...
Personen KB IB clear | Seymour Papert | |||||||||||||||||||||||||||
Begriffe KB IB clear | AwarenessAwareness , Computercomputer , Denkenthinking , Dialog , Kinderchildren , Know-howKnow-how , Konstruktionismusconstructionism , Kreativitätcreativity , Lernenlearning , LOGO (Programmiersprache)LOGO (programming language) , Mathematikmathematics , Musikmusic , Programmierenprogramming | |||||||||||||||||||||||||||
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Dieses Konferenz-Paper erwähnt vermutlich nicht ...
Nicht erwähnte Begriffe | Eltern, LehrerIn, Schule, Unterricht |
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Beat und dieses Konferenz-Paper
Beat hat Dieses Konferenz-Paper während seiner Zeit am Institut für Medien und Schule (IMS) ins Biblionetz aufgenommen. Er hat Dieses Konferenz-Paper einmalig erfasst und bisher nicht mehr bearbeitet. Beat besitzt kein physisches, aber ein digitales Exemplar. (das er aber aus Urheberrechtsgründen nicht einfach weitergeben darf). Es gibt bisher nur wenige Objekte im Biblionetz, die dieses Werk zitieren.